Elite Dangerous: Odyssey Update 5

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Can we also have a 'NEXT' button when looking at missions so we can (more quickly) see if the reward is one we want without having to up and down through EVERY single mission? (Only to find that NONE have what we want as a reward (Topographical Surveys))!
 
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Nope haven't seen any yet. This is a game breaker for me as I was focusing on these missions trying to get my 10 topographical surveys (not that I've found even 1 yet!?) . No point in me playing at present? Please Frontier, fix a.s.a.p.
Check out crashed satellite sites on planets with threat 2 or 3 for these surveys.
You find these with the detail surface scanner in med or low security systems with a high amount of inhabitants.
But interesting are the data ports at sites with the sphere satellites only!
The data ports on the satellites with the round satellite antenna don't give out these data. The sphere satellites do.
 
Can we also have a 'NEXT' button when looking at missions so we can (more quickly) see if the reward is one we want without having to up and down through EVERY single mission? (Only to find that NONE have what we want as a reward (Topographical Surveys)!
Did you know you can set the drop down at the top of the list to "materials" to show those rewards in the list view, rather than having to click on each mission?
 
Geforce NOW play: tried that video advice to downscaling plus fidelity and was able finish mission on settlement (downscaling to 0.65!) ... but then drive in SRV was tragic. FPS huge drops every few seconds. I really have no idea what optimisation was done, but result is much worse, I had zero issues with SRV driving on planet before, but now it is just unplayable.
 
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Still having the Anonymous access issue. Anyone else? For clarification, I took a restore mission and failed it due to the restore mission bug. After restoring power and putting out all fires the mission wouldn't update. So this incurred a fine at my home station. I go back and have no fines when I check from my ship. So I disembark and am able to pay the fine in the social space. All good there, but then I go back to my ship and I still have anonymous access, and there's no fines for me to pay to remove it.
 
And why (how?) are the 'plants' (for want of a better term) indestructible??

Same reason a railgun round can't crack a small stone, rockets don't blow holes in thin polytunnels, crashing a 1000-ton spaceship into the ground at 500 metres per second doesn't disturb the loose sand at the point of impact...

I think we have to be reasonable in our expectations of quite how interactive the environments are likely to be in a shared-world game (and not a AAAA one, let's be honest) with this many assets, environments, interdependencies, instancing nuances, etc.

This isn't Far Cry 6. There's little freeform environmental interactivity anywhere in the game that isn't intended as part of a clear game loop (core asteroids, cuttable panels, etc.), easy-to-implement decals (footprints, tyre tracks, bullet holes), or interactions that affect you and not the environment (geysers).

It would be cool to have it, but realistically... I don't see it happening unless shooting them open to get stuff from inside becomes part of the exobiology gameplay.

They clearly don't have the spare resources to do it purely as something that exists for fun's sake. Making things destructible and behaving in a realistic physical way is a thread that, if pulled, would lead them to make changes almost every area of the game and be a bigger update than Odyssey.
 
Still having the Anonymous access issue. Anyone else? For clarification, I took a restore mission and failed it due to the restore mission bug. After restoring power and putting out all fires the mission wouldn't update. So this incurred a fine at my home station. I go back and have no fines when I check from my ship. So I disembark and am able to pay the fine in the social space. All good there, but then I go back to my ship and I still have anonymous access, and there's no fines for me to pay to remove it.
Had this in previous release,
only way found to clear was to relog to menu and back (I did log to horizons first but was no fine their either)

undocking and redocking may refresh the access as well (but not tried as quicker to relog)
 
Same reason a railgun round can't crack a small stone, rockets don't blow holes in thin polytunnels, crashing a 1000-ton spaceship into the ground at 500 metres per second doesn't disturb the loose sand at the point of impact...

I think we have to be reasonable in our expectations of quite how interactive the environments are likely to be in a shared-world game (and not a AAAA one, let's be honest) with this many assets, environments, interdependencies, instancing nuances, etc.

This isn't Far Cry 6. There's little freeform environmental interactivity anywhere in the game that isn't intended as part of a clear game loop (core asteroids, cuttable panels, etc.), easy-to-implement decals (footprints, tyre tracks, bullet holes), or interactions that affect you and not the environment (geysers).

It would be cool to have it, but realistically... I don't see it happening unless shooting them open to get stuff from inside becomes part of the exobiology gameplay.

They clearly don't have the spare resources to do it purely as something that exists for fun's sake. Making things destructible and behaving in a realistic physical way is a thread that, if pulled, would lead them to make changes almost every area of the game and be a bigger update than Odyssey.
Well that it. They don't have detailed damage models for ship... plants??? It doesn't happen in other sims either. NMS you destroy a plant down to 1% and it still has the same model. And what if they did - there'd be an outcry - "Oh you make intricately destructible plants, but I can't even [insert simple thing that is not working here]!"
 
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Again my ship cockpit it's flooded with light, no more shadows. Like the days odyssey was released. I turned gamma to the darkest posible and still looks like I'm going to be kidnap by alien thargoids. I dunno what you fixed in the ship interior lighting. Please change patch notes to broke lights inside ships.
 
Good that Frontier keeps updates coming. Could we get AMD FidelityFX FSR asap? It should be easy to implement. Heard that some devs have made it work under 2 hours on their games.
 
I took a mission to get an article, mission info says it's in container 10, there are 10 containers in the settlement, but believe it or not, there is no container 10, it jumps from container 9 to 11 without 10. After 5 updates I'm still not sure what's happening with this game.

Five updates and we still have so many issues, no improvements to coop only share mission. No drinks at bar. No ship music player, no interiors.

Magnusson house. Urzaa. 2021-7-2
 
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Sry, the game is still pointless.
I take an eliminate mission, fly to the outpost.

There I was scanned from an NPC, but all was ok.
So, i entered a building used an terminal and searched for the person.

After I exited the building the first NPC who see me gets hostile... Why? I haven't do anything until that. A few minutes ago I was scanned and all was fine!?!?!?!

So, now I was killed, because all NPCs and drones shoot at me. Mission failed!!!

Sry, but fix your game, I still waited for patch 5, and now another mission failed because of a bug.

The FPS drops are another joke in your game.

This is absolute ridiculous and frustrating.

My opinion, refund all players the money, remove the addon from the stores and release the addon again when it's ready, in spring or winter!!!
 
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