Check out crashed satellite sites on planets with threat 2 or 3 for these surveys.Nope haven't seen any yet. This is a game breaker for me as I was focusing on these missions trying to get my 10 topographical surveys (not that I've found even 1 yet!?) . No point in me playing at present? Please Frontier, fix a.s.a.p.
Did you know you can set the drop down at the top of the list to "materials" to show those rewards in the list view, rather than having to click on each mission?Can we also have a 'NEXT' button when looking at missions so we can (more quickly) see if the reward is one we want without having to up and down through EVERY single mission? (Only to find that NONE have what we want as a reward (Topographical Surveys)!
They have DNA from Captain Scarlet (sorry for the flip forumdad answer).And why (how?) are the 'plants' (for want of a better term) indestructible??
I did one this morning. So yes they're around.Is anyone finding Support missions now? The boards have been empty of them in every station I've visited so far.
Edit: Yes it works with supersampling x0.65, I still get framedrops in the concourse but they are above 35. The picture quality is a little bit wonky but nothing I coudnt deal withinteresting, I haven't tried it yet
, I haven't tried it yet
And why (how?) are the 'plants' (for want of a better term) indestructible??
Had this in previous release,Still having the Anonymous access issue. Anyone else? For clarification, I took a restore mission and failed it due to the restore mission bug. After restoring power and putting out all fires the mission wouldn't update. So this incurred a fine at my home station. I go back and have no fines when I check from my ship. So I disembark and am able to pay the fine in the social space. All good there, but then I go back to my ship and I still have anonymous access, and there's no fines for me to pay to remove it.
Well that it. They don't have detailed damage models for ship... plants??? It doesn't happen in other sims either. NMS you destroy a plant down to 1% and it still has the same model. And what if they did - there'd be an outcry - "Oh you make intricately destructible plants, but I can't even [insert simple thing that is not working here]!"Same reason a railgun round can't crack a small stone, rockets don't blow holes in thin polytunnels, crashing a 1000-ton spaceship into the ground at 500 metres per second doesn't disturb the loose sand at the point of impact...
I think we have to be reasonable in our expectations of quite how interactive the environments are likely to be in a shared-world game (and not a AAAA one, let's be honest) with this many assets, environments, interdependencies, instancing nuances, etc.
This isn't Far Cry 6. There's little freeform environmental interactivity anywhere in the game that isn't intended as part of a clear game loop (core asteroids, cuttable panels, etc.), easy-to-implement decals (footprints, tyre tracks, bullet holes), or interactions that affect you and not the environment (geysers).
It would be cool to have it, but realistically... I don't see it happening unless shooting them open to get stuff from inside becomes part of the exobiology gameplay.
They clearly don't have the spare resources to do it purely as something that exists for fun's sake. Making things destructible and behaving in a realistic physical way is a thread that, if pulled, would lead them to make changes almost every area of the game and be a bigger update than Odyssey.