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They will maybe release some emergency fix but i would not bet on it. They're in crisis mode.
So sad.
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They will maybe release some emergency fix but i would not bet on it. They're in crisis mode.
Yeah it is a matter of preference - WW1 style combat in a space ship is backwards though - I actually like EVE combat with it's electronics and an extreme variety of modules to fit to your ship more appealing. I nevertheless like flying around in EDH and I guess I would enjoy even EDO, once it is running well enough and the lighting has been fixed. I'm still willing to buy it at some point in time, even I have no hope for the further development of ED. Despite all the flaws and quite limited ways to have fun in ED, I like to play it once in a while for 1-3 hours - I really tried to love this game, but I just can't.But so forwards in flight model...
Wonder which I'd prefer?
Yes, EVE is EVE and ED is currently a mess... But, thankfully, even in its current state, it still isn't (and hopefully will never be) an EVE with cockpits!
I took a look at EVE a long time ago, but I've never been able to enjoy games that are very 'management' heavy. But that doesn't mean many other players feel differently!Yeah it is a matter of preference - WW1 style combat in a space ship is backwards though - I actually like EVE combat with it's electronics and an extreme variety of modules to fit to your ship more appealing. I nevertheless like flying around in EDH and I guess I would enjoy even EDO, once it is running well enough and the lighting has been fixed. I'm still willing to buy it at some point in time, even I have no hope for the further development of ED. Despite all the flaws and quite limited ways to have fun in ED, I like to play it once in a while for 1-3 hours - I really tried to love this game, but I just can't.
Absolutely - you hit the nail on it's head with this. But especially for an EVE player the lack of anything entrepreneurial, the lack of running larger corporations, the lack of actually owning stations and or territory. For an EVE player it feels like being downgraded to an errand runner for factions, which have not even a major impact on the game. ED is one of the loneliest MMOs I've ever seen. But the most disappointing is the lame development of FDev, it's super snail paced and still a mess when something is finally released. A lot of hype with nothing behind it - just look at EDO - this is meant to be a big leap forward, and it lacks in content - all it is is another extremely grindy concept to keep people playing. Might not work well this time around though - streamers seem to have abandoned ship for now.ED has attracted a lot of players who really have no business being here at all, but who were only too happy to be lulled into the fairy tale that ED would make everything better that was missing in their favourite space game, and thus practically turned ED into a projection screen for their dreams. In the long run, this was bound to backfire. This is especially (but not only) true for EVE fans.
Yeah we both are different in this regard - I need entrepreneurial freedom to be happy with the game - and ED has nothing of that at all and that is why I can't love it, I guess. I feel like a freaking errand runner in ED, a servant to irrelevant factions most of the time. This isn't a great feeling and not motivating -that is why I play in small bursts, before I have enough of it and go playing some interesting game instead.I took a look at EVE a long time ago, but I've never been able to enjoy games that are very 'management' heavy. But that doesn't mean many other players feel differently!
ED is fun, once the learning curve is done, providing one's imagination provides the gameplay (as expected) and has kept me coming back to 'do stuff' for a few years.
EDO, in its current state is certainly a "curate's egg", I'm having a lot of fun doing ground-based missions etc. just because I like doing them, not just to get engineering mats in particular, but I certainly wouldn't suggest anyone without a pretty powerful PC and a lot of patience buy it! (Ignoring the lighting / planet tech issues!)
Thats because you are. Of all the billions of people in the galaxy, we aren't the centres of the universe, and its not down to us to save the world(s) single handed.It feels like being ... an errand runner for factions, which have not even a major impact on the game.
It's a problem with almost all space games. It tends to attract people looking for the 'everything' game, and no game will become it. Fans of NMS accepted it for what it is now; a cool 'arcade' builder/survival game with a distinct art direction and accessible gameplay. Fans of ED are still fighting back the 'end of the dream' (why can't it combine ED and [insert other game]?!?. Fans of SC are still deeply asleep.ED has attracted a lot of players who really have no business being here at all, but who were only too happy to be lulled into the fairy tale that ED would make everything better that was missing in their favourite space game, and thus practically turned ED into a projection screen for their dreams. In the long run, this was bound to backfire. This is especially (but not only) true for EVE fans.
Yeah did the same - both subnautica games and NMS - it's such a massive difference to ED. If you like poking around on planets, have a look at subnautica too.This was the best you could do? I'm glad I bought No Man's Sky a few days ago. While the graphic style isn't my favorite, the depth of gameplay blows away ED and they did it with a fraction of the personnel. It gets 4-5 major updates a year, unlike the ED updates that come every 3 years. Playing NMS should be a requirement for ED developers and community managers. If you could marry the two, it would be my ideal space game.
I have played Subnautica, but honestly, I didn't click with it.Yeah did the same - both subnautica games and NMS - it's such a massive difference to ED. If you like poking around on planets, have a look at subnautica too.
Good example of what I said in my previous post. You can't marry the two, never will. ED will never have that scope of activities. NMS will never have proper 1:1 planets, orbits, BGS or flight model. ED will never allow you to dig tunnels. NMS will never have the prpper EDO conflict zones. And so forth. Both are great games. Neither should be scorned for not doing what the other did.If you could marry the two, it would be my ideal space game.
We do differ...Yeah we both are different in this regard - I need entrepreneurial freedom to be happy with the game - and ED has nothing of that at all and that is why I can't love it, I guess. I feel like a freaking errand runner in ED, a servant to irrelevant factions most of the time. This isn't a great feeling and not motivating -that is why I play in small bursts, before I have enough of it and go playing some interesting game instead.
If FDev didn't have 4-5 IP and side contract to manage at sametime, maybe they could do sameIt gets 4-5 major updates a year, unlike the ED updates that come every 3 years.
Subnautica is very cool indeed, also in VR. Opposite design philosophy: huge PG to small handcrafted though.Yeah did the same - both subnautica games and NMS - it's such a massive difference to ED. If you like poking around on planets, have a look at subnautica too.
It's really a 'Han Solo' simulator in a sense. You smuggle a bit here, you shoot a bit there and see cool planets. If you want to be a ruler or CEO or some such, it won't work.We do differ...
I steal most of the stuff I'm not forced to buy... It keeps my FCs running (2 accounts) and pays for the stuff that demands credits.
But, as I mentioned, I do stuff that amuses me - so nothing 'gets old' as I am not being led by the nose because I need 100 of "X" to engineer "Y" half a dozen times... I've even joined in 4 CG's in the last 4 years!
Hm, I'm playing it permadeath from the very start - this might make a difference, because the survival aspect feels a lot more urgent than being able to go on after death.I died twice so far - suffocation both times, there isn't any warning about it in permadeath mode. So learning about the environment helped me a lot - like where can I get oxygen without having to go up to the surface and stuff like this. Where should I place strategic bases and floating lockers. Stuff like this makes it quite interesting to play - and this with the permanent idea in my head, that the next big mistake gets me back into the escape pod in a new game - there is no room for big errors, that makes it interesting.I have played Subnautica, but honestly, I didn't click with it.
Yeah the latter is why I'm not that happy with it - I'm more of the manager type and want to build an empire - not run errands for irrelevant factions.It's really a 'Han Solo' simulator in a sense. You smuggle a bit here, you shoot a bit there and see cool planets. If you want to be a ruler or CEO or some such, it won't work.
You did not answer the question... so I assume you don't find it acceptable toolet's say that the worst thing is that we all knew (besides the stronger belivers of the trunk) what was going to happen since the alpha and now they act like they didn't expect the release going south... that's pretty disturbing.
Han Solo simulator requires ship interiors with secret compartments for smuggling... so no ED is not a Han Solo simIt's really a 'Han Solo' simulator in a sense. You smuggle a bit here, you shoot a bit there and see cool planets. If you want to be a ruler or CEO or some such, it won't work.
Have you tried X4? Might be right up your alley!Yeah the latter is why I'm not that happy with it - I'm more of the manager type and want to build an empire - not run errands for irrelevant factions.