No problem.
My take on it is that they seriously dont want to use any server time. So they implement these things they said they would, and they do actually work, but they're so annoying to use, that noone uses them. The result? Folks buy the game $$. Folks dont use the things that cause server load, so they save $$.
The other reason things could suck is that it's just very hard to add anything without it breaking other things. Is that because of the way systems are designed? It could be everything is just stretched to their limits already, let alone adding more. We only have 128 bookmarks, or some finite number, which seems small, but if there were more the systems may not load, or would load with x number less things. Why cant they just add comets? Maybe it just breaks it all.
NMS is something this gets compared to a lot, and I just dont see it in the same boat at all. Could it be? I'd say yes, but why isn't it? And what boat am I talking of? Not the stuff you can do, because in NMS, that is so fun...can bore through planets? Elite cant have overhangs? What? But the 'wow' visuals. Flying to a planet in NMS looks so unreal where flying to one in Elite looks amazing. NMS has this distinct look, but far from real. Could they in time change that? Couldn't they just make the planets look sweet like in EDO? Cant they just go through the assets and 'bump' them up a notch? Or does it break if they do that? To me, it seems they have a system, as you say, where they could do that and it wouldn't break up. So why haven't they?
There's another game called SC where they cant make one system, but they have a crazy high level of realism. Is that maybe the thing? EDO can only barely work at the level they're at because going higher just breaks the whole thing up? I dont make games, but Im at this point of "why dont these things happen"? Are there valid reasons? I see the snails pace, but why the snails pace? To make it go faster, dont you just add more snails? Or is it they're going fast, but they have so many holes to plug, what should take a week takes months?
These last 2 years, I actually thought they were going to put ED into a whole new engine. But now you see they've used the current one but probably have taken it to it's maximum. To me, its fine, as Im enjoying how the planets look and I do like the FPS. But it still seems like if they fix thing #1 then things 6, 14, 18, 24 break and they have to fix those which means things 32, 46, 89, 1599 break, etc. That may be just how tough it is to work with the current engine. (if it's not a thing in making games, I'd love to know but it's the only thing that makes sense for the time it takes). So my hope is maybe they realize they need a new engine...squeezed this one till its dry.
ED future? New Engine. How about making one that's editable for f*ck sakes? Maybe a new Elite? Take my money.