I paid for a Space Sim, not a buggy mess with immersion killing pop up menus.

The 'snobs' are the ones who argue that experts may know better than a bunch of random dudes on the internet...

Is this some generic "I don't trust those fancy elitst academics with their so-called education?" stuff?

It's not.

Claiming person A cannot give useful advice to person B based solely on their respective status as a PhD dr is snobby
 
It's not.

Claiming person A cannot give useful advice to person B based solely on their respective status as a PhD dr is snobby
It's not about useful advice. It's about statements like this from the op:
Funfact, Its actually insultingly simple to fix planet tech (in theory, I have no idea how much they messed up planet tech). Just use randomly generated noise textures to generate the planets, thats what I use to achieve realistic fire in 3d animation. Just take the color data and use it to decide terrain elevation, fauna placement, and environments. Hell, this ancient method could be used to make weather systems (with additional coding of course). Have terrain that is below a certain elevation be an ocean or lake, make random
Seems to be an expert....
 
It's not about useful advice. It's about statements like this from the op:

Seems to be an expert....

Well I may be mistaken, but I think that they were just trying to make the point that procedural generation can be very easy, and doesn't necessarily require a team of PhD physicists.

Looking at examples like NMS, especially in comparison we've seen with EDO, I can agree. I don't need a PhD for that.
 
It's not.

Claiming person A cannot give useful advice to person B based solely on their respective status as a PhD dr is snobby
Well, partly that and partly the lulzbucketly stupid "lol just use random noise it's easy! comment.

I know it's a cruel world, but if you say dumb crap without having any kind of credentials people might just point and laugh.

Now if you'll excuse me, dr. Ian Skippy has to admonish his butler. My champagne is slightly too warm and my pillow must be fluffed.
 
Well I may be mistaken, but I think that they were just trying to make the point that procedural generation can be very easy, and doesn't necessarily require a team of PhD physicists.

Looking at examples like NMS, especially in comparison we've seen with EDO, I can agree. I don't need my PhD for that.
NMS has terrible procgen if you care for semi-plausible planets. It's like saying Red Bull doesn't need so many engineers for their F1 team because your bike works fine too for going about town. It's cool that you don't care for plausible planets or scale, but it's not really relevant...
 
Well, partly that and partly the lulzbucketly stupid "lol just use random noise it's easy! comment.

I know it's a cruel world, but if you say dumb crap without having any kind of credentials people might just point and laugh.

Now if you'll excuse me, dr. Ian Skippy has to admonish his butler. My champagne is slightly too warm and my pillow must be fluffed.

As mentioned in response to Amy above, I may be mistaken, but I think that they were just trying to make the point that procedural generation can be very easy, and doesn't necessarily require a team of PhD physicists.

Looking at examples like NMS, especially in comparison we've seen with EDO, I can agree. I don't need a PhD for that.

Also, for a second there you did seem to me like the sort of person who puts their uni titles on their mailbox and paper subscriptions.
 
Well I may be mistaken, but I think that they were just trying to make the point that procedural generation can be very easy, and doesn't necessarily require a team of PhD physicists.

Looking at examples like NMS, especially in comparison we've seen with EDO, I can agree. I don't need my PhD for that.
See, another expert.

Ever built one yourself? Have any insight view to Hello Games which showed you how they came to a solution? No?

Again, advice is great, Ideas too, qualifying things as "very easy" is just an unsubstantiated speculation.
 
NMS has terrible procgen if you care for semi-plausible planets. It's like saying Red Bull doesn't need so many engineers for their F1 team because your bike works fine too for going about town. It's cool that you don't care for plausible planets or scale, but it's not really relevant...

EDO has terrible procgen and it was supposedly built by a team of "100 developers", including a team of physicists with PhDs.
 
See, another expert.

Ever built one yourself? Have any insight view to Hello Games which showed you how they came to a solution? No?

Again, advice is great, Ideas too, qualifying things as "very easy" is just an unsubstantiated speculation.

Yah if you're just going to completely misrepresent what I'm saying I'd rather end this exchange.
 
See, another expert.

Ever built one yourself? Have any insight view to Hello Games which showed you how they came to a solution? No?

Again, advice is great, Ideas too, qualifying things as "very easy" is just an unsubstantiated speculation.
NMS procgen is technically very impressive (and award winning!) though. It just sets out to do a completely different thing. Both teams can be proud of their output.

If some angry gamer doesn't grasp it: meh, who cares. :)
 
I remember the day I picked up a guitar. At the end of it I thought:"well, I learned four chords in a day! How many more can there be? If I keep it up I'll probably have learned all there is to know about music in a month!"

I was wrong.
Played concert violin for almost 15 years Sir, and IMO I was just getting the hang of it after all that time. ;)
 
I have been doing 3D since early attempts on a C64, to writing 3D software in Pascal (including culling), and worked with that for 25 years. On the way I modelled Mars back in the late 90s, and the planets I see in Odyssey is excellent. There will always be room for improvements and compromises due to render time, but if I crank Odyssey to Ultra+deluxe I'm impressed. And seasick :alien:
 
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