Development Update 1 - June

Odyssey settlements performance optimization in Patch 5 is terrible, it’s clearly the worst state of the game in these places from Ods DLC release for me. I would be really grateful for any official info regarding next patch, because I hope that Frontier don’t want keep actual state of this DLC till autumn. I already contacted support regarding this … but I somewhat doubt that it’s solvable with graphic settings. And I really don’t want make ED looking awful with reduced graphics to get at least decent (stable! 30 fps minimum) in odyssey settlement areas when everywhere else game runs at almost rock stable 60 fps (with fps cap at 60) at ultra settings.
 
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I always lauded them for their technical chops, but it seems in this case FD has bitten off more than they can chew.
I think they oversold the game more than it delivered.

All the "ingame footage" etc that was praised in all the previews and "yes, this is what it will look like" was just lies.

Fdev could have made a comeback from all this by apologising and admitting fault to not selling us what was advertised, but nope, heels dug in, this is the final product, we have nothing else to say, we will patch it up as much as possible until we can flog it on consoles before the game goes completely belly up.

I can't say I've had high hopes for EDO, nor can I say I wasn't disappointed, despite little I was hoping for (aka nothing).
But you guys pumped 2 years of development into this, rushed it out the door to please the stock holders. I am certain they are stoked about their shares now being 30% worth less than before.
If you would have wanted a good release, Alpha should have happened in Jan/Feb.
Beta in March-April, and you'd still have a solid month for bug fixes and release.

After the flopped release you guys still had a chance to make up for it: Admit to fault! Admit it is just a beta to be tested on PC players while getting ready for console. But No, again, heels dug in again, you guys know better and let's fix it.
We are now 5 patches in, EDO is still nowhere near advertised, no new ships, nothing really worth mentioning other than the FPS combat, which flopped big time.
But on the bright side, you are already happily trying to sell paint jobs for guns and suits, that look like ARXE.

I understand you want to monetise it to the max with micro-transactions, but at least make it worth buying. A quick re-paint in MSPaint is not worth it, never will.
 
But on the bright side, you are already happily trying to sell paint jobs for guns and suits, that look like ARXE.
They really are bad, not a scifi paint job amongst them (at least where the guns are concerned)...
Development update was a joke, patch 5 was a joke. Wake me when they fix their broken <redacted> game!
 
New patch is... disturbing.
 

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Deleted member 182079

D
Odyssey settlements performance optimization in Patch 5 is terrible, it’s clearly the worst state of the game in these places from Ods DLC release for me. I would be really grateful for any official info regarding next patch, because I hope that Frontier don’t want keep actual state of this DLC till autumn. I already contacted support regarding this … but I somewhat doubt that it’s solvable with graphic settings. And I really don’t want make ED looking awful with reduced graphics to get at least decent (stable! 30 fps minimum) in odyssey settlement areas when everywhere else game runs at almost rock stable 60 fps (with fps cap at 60) at ultra settings.
I thought I "fixed" my game by disabling vsync (lol) as suggested elsewhere but after not having a lot of issues at settlements I had massive ones again last night.

So much lag and jank that I felt physically unwell; I suffered through it because I wanted to finish off gathering the final mats for a suit upgrade (mission reward) - fps tanking for no apparent reason, NPC stuck inside wall (twice!) still shooting at me but invincible, dealing with the pain (at least that's by design for once) of C&P.

Also tried some multiplayer with another CMDR last night, it was just so incredibly laggy we gave up after a short while of trying a few bits and bobs. Great stuff on paper, the execution is woeful however.

I have zero motivation left to engineer my gear any further (mostly G3 now but with weapon slots still empty mostly), I have to avoid settlement gameplay due to performance issues, I've played Horizons loops to death and some is bugged now too, so apart from sightseeing looking at new planet tech and plants... For what purpose though. EDO is not making it easy for me that's for sure.
 
Odyssey settlements performance optimization in Patch 5 is terrible, it’s clearly the worst state of the game in these places from Ods DLC release for me. I would be really grateful for any official info regarding next patch, because I hope that Frontier don’t want keep actual state of this DLC till autumn. I already contacted support regarding this … but I somewhat doubt that it’s solvable with graphic settings. And I really don’t want make ED looking awful with reduced graphics to get at least decent (stable! 30 fps minimum) in odyssey settlement areas when everywhere else game runs at almost rock stable 60 fps (with fps cap at 60) at ultra settings.
Have you tried this waiting a true solution from FDev ?
 
Have you tried this waiting a true solution from FDev ?
I had almost zero issues till Patch 5. And now there is problem with faster move around odyssey settlements in SRV or ship. In centre of some settlements I had in stopped ship above settlement 11! fps and CPU and GPU were at maybe 30%. There clearly is something broken in changes they introduced for odyssey settlements. Im not yet sure if this happens on all, but I suspect that it is related only to some types of settlements. I can use ultra settings except shadows in 1080p (with stable 60 fps and set cap) and for now will wait with tinkering with game files ... imo it is not problem of configuration but with some assets and or structures in some odyssey settlements. Thx for that link, will check it.
 

Deleted member 182079

D
I thought I'd build an exploration ship after my above settlement woes, to spend more time doing some sightseeing and to see what the planet tech has to offer, maybe scan a flower or two.

I thought the below screenshot contains a number of bugbears preventing me from enjoying even the ship 'stuff':

Screenshot_0031a.jpg

1) The above flashing of cockpit lights is due to me flying low in order to spot bacteria. Due to its exaggerated brightness it "dims" the rest of the scenery (it's a fair bit brighter in reality on that icy world) in a on/off kinda way (should really come with a seizure warning). And it looks quite unnatural - and this after they spent time re-balancing the cockpit lighting.

2) Shadows in cockpits, in both Kraits seem pretty broken (although I noticed it in the Vipers before, sufficiently ugly to make me sell them until it gets fixed). EBL has nothing on what I see (on Ultra settings) - a blurry, non-sensical, flickering mess in some, but not all situations. I have no idea what they did but Horizons looks so, so much better. It's tragic.

3) Look at that frame rate. I should be getting a rock solid 60fps (and once I land and don't move too much, I do) but apparently drawing a flat, featureless landscape with some rock scatter (came across invisible ones again in the SRV...) is too much to ask for for my i7/RTX2060s.

There's no way I'm going to look at this kinda :poop: for any further length of time (was planning to go for an exploration excursion) - and I was only just starting to head out into the black, 3 jumps in and landed on the first atmo with bio life I came across.

So any remaining enthusiasm (being generous here) has been thoroughly extinguished. And this comes after checking out other various visual glitches and little regressions earlier that I can't even be bothered to mention. I run into these constantly, it's relentless.

Gonna park my Krait on that planet now, and step away from this game, it's just making me too miserable dealing with all its issues, life's too short and other games are much more deserving of my attention than this broken mess. Let's just hope FDev reconsider their "no plan until consoles" plan sooner than later; plenty of fires left burning.

Edit - and of course I had to task kill the .exe again, because that's SOP with this game. Ugh.
 
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I thought I'd build an exploration ship after my above settlement woes, to spend more time doing some sightseeing and to see what the planet tech has to offer, maybe scan a flower or two.

I thought the below screenshot contains a number of bugbears preventing me from enjoying even the ship 'stuff':

View attachment 247302
1) The above flashing of cockpit lights is due to me flying low in order to spot bacteria. Due to its exaggerated brightness it "dims" the rest of the scenery (it's a fair bit brighter in reality on that icy world) in a on/off kinda way (should really come with a seizure warning). And it looks quite unnatural - and this after they spent time re-balancing the cockpit lighting.

2) Shadows in cockpits, in both Kraits seem pretty broken (although I noticed it in the Vipers before, sufficiently ugly to make me sell them until it gets fixed). EBL has nothing on what I see (on Ultra settings) - a blurry, non-sensical, flickering mess in some, but not all situations. I have no idea what they did but Horizons looks so, so much better. It's tragic.

3) Look at that frame rate. I should be getting a rock solid 60fps (and once I land and don't move too much, I do) but apparently drawing a flat, featureless landscape with some rock scatter (came across invisible ones again in the SRV...) is too much to ask for for my i7/RTX2060s.

There's no way I'm going to look at this kinda :poop: for any further length of time (was planning to go for an exploration excursion) - and I was only just starting to head out into the black, 3 jumps in and landed on the first atmo with bio life I came across.

So any remaining enthusiasm (being generous here) has been thoroughly extinguished. And this comes after checking out other various visual glitches and little regressions earlier that I can't even be bothered to mention. I run into these constantly, it's relentless.

Gonna park my Krait on that planet now, and step away from this game, it's just making me too miserable dealing with all its issues, life's too short and other games are much more deserving of my attention than this broken mess. Let's just hope FDev reconsider their "no plan until consoles" plan sooner than later; plenty of fires left burning.

Edit - and of course I had to task kill the .exe again, because that's SOP with this game. Ugh.
I enjoyed ED up until the latest season, I think the whole debacle of it has tainted the game now. Yes there wasnt a lot to do in the last couple of years as the story stalled completely BUT at least we could all play the game as it was intended. I am going to play NMS at present as in its current state the game is not enjoyable.
 
And yet I can see them straight away. The planet on the right very obviously at 2 o'clock and 4 o'clock. And if I was at that planet I'd give you a screenshot that shows them far more clearly, by moving to make them the same viewing angle. And note that the repeating terrain happens at all scales, right down to ground level, not just high orbit.
<snip>

So you found nothing on the screenshots from both Ground level and Space, and now trying to derail the conversation, because your " Every landable planet uses repeating terrain" statement was just proven to be wrong.

Yea, i think we are done.

Yup, I see them too, exactly like Merkir said, 2 and 4 o'clock. (almost a backwards y)
It's a fact, that repeating assets are used (sometimes many times) on the same planet, either huge scale or down to small scale. No conspiracy theory, fact that has been shown and proved by many. Sure, some may be masked / blended a lot better than others, but they are there.

Is this
1625426410721.png

the same as...
1625426436495.png

or even (closer but not 100%)
1625426456311.png

Doesn't really look like it, could easily be mistaken as being different (maybe the last two are a bit closer.) but, it is indeed the same asset.
Additional layers mask it a bit in some of its repetitions, but looking at the overall picture, its clearly a tiled asset or multiple thereof, in the same sequence / pattern.
VkhCXaV.png
 
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Well, I state my opinion about the matter - and I think this game is dying, because what FDev delivers as big leap forward is like nothing at all in the eyes of those who actually compare what FDev delivers to what is delivered by devs of comparable games. I know you will claim that ED wouldn't be comparable to NMS or EVE, but those are all space games and measured by the amount of things one can do in those games, ED won't win nor be the runner up - but in last place. ED has an advantage just with those, who have some nostalgia about this genre, but younger folks do normally not have this. Elite is older than me, from a time where it was enough to fly around and shoot things. Now more than 3.5 decades later it doesn't have much more to offer - it is still just flying around shooting things - a little mining and so, but otherwise the same thing in different clothes.

That is just good enough for older folks, for younger it's just not. Not even to talk about how incredibly grindy it is, with EDO even more so, incredibly boring repetitive tasks. And to achieve what in the end?- There isn't even a goal worth achieving in this game - none. It is a freaking errand runner game with no way to prosper in it's game world. It's rigid. Younger folks want a dynamic world where they can prosper in and have some real progression - ED has nothing of it and so it will die with it's elderly population.
Can you do me a favour? Bag up this older folk/younger folk line of argument/discussion and throw it in the bin where it has always belonged.

I can think of any number of splits of opinion I've seen about games over the years and of all the demographics that you can split players into when trying to analyse them, age has to be one of the least useful and with the least correlation with any particular opinion you could mention. About the only thing I will say age might be relevant for is that those of us with a few years on the clock tend to be a bit more forthright in calling absolute bull :poop: out when we read it. Which y'know... I just did.
 
You say you see it, yet you post a different picture, because you can't back up his fake "Every landable planet uses repeating terrain" conspiracy theory.
You are just like D2EA, who found one planet and suddenly it's an 8 minute video of how everything is broken in ED while reposting same old images in his vid, and then wait and behold OA picks up his story in his next video, claiming it as facts too.
That's why they will always be second rate tubers.

I sincerely hope Frontier will take note of this, and stop supporting them in the future.
Jeebus, given the amount of evidence of repeating textures and assets used in the current planetary tech, if the best you can come up with is "you can't prove it's all of them, therefore your argument is invalid", then I think you need to step back and have a think about the fact that even FDev have admitted there's a problem.
 
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Yup, I see them too, exactly like Merkir said, 2 and 4 o'clock. (almost a backwards y)
It's a fact, that repeating assets are used (sometimes many times) on the same planet, either huge scale or down to small scale. No conspiracy theory, fact that has been shown and proved by many. Sure, some may be masked / blended a lot better than others, but they are there.

Is this
View attachment 247358
the same as...
View attachment 247359
or even (closer but not 100%)
View attachment 247360
Doesn't really look like it, could easily be mistaken as being different (maybe the last two are a bit closer.) but, it is indeed the same asset.
Additional layers mask it a bit in some of its repetitions, but looking at the overall picture, its clearly a tiled asset or multiple thereof, in the same sequence / pattern.
VkhCXaV.png
The repetition becomes a lot more obvious when you look at a planet with the filters on:
planet.jpg

It's disappointing, in the same way that the cut and paste guardian ruins were disappointing when they were introduced with their identical piles of debris.
 
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