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I think they oversold the game more than it delivered.I always lauded them for their technical chops, but it seems in this case FD has bitten off more than they can chew.
They really are bad, not a scifi paint job amongst them (at least where the guns are concerned)...But on the bright side, you are already happily trying to sell paint jobs for guns and suits, that look like ARXE.
I thought I "fixed" my game by disabling vsync (lol) as suggested elsewhere but after not having a lot of issues at settlements I had massive ones again last night.Odyssey settlements performance optimization in Patch 5 is terrible, it’s clearly the worst state of the game in these places from Ods DLC release for me. I would be really grateful for any official info regarding next patch, because I hope that Frontier don’t want keep actual state of this DLC till autumn. I already contacted support regarding this … but I somewhat doubt that it’s solvable with graphic settings. And I really don’t want make ED looking awful with reduced graphics to get at least decent (stable! 30 fps minimum) in odyssey settlement areas when everywhere else game runs at almost rock stable 60 fps (with fps cap at 60) at ultra settings.
Have you tried this waiting a true solution from FDev ?Odyssey settlements performance optimization in Patch 5 is terrible, it’s clearly the worst state of the game in these places from Ods DLC release for me. I would be really grateful for any official info regarding next patch, because I hope that Frontier don’t want keep actual state of this DLC till autumn. I already contacted support regarding this … but I somewhat doubt that it’s solvable with graphic settings. And I really don’t want make ED looking awful with reduced graphics to get at least decent (stable! 30 fps minimum) in odyssey settlement areas when everywhere else game runs at almost rock stable 60 fps (with fps cap at 60) at ultra settings.
I had almost zero issues till Patch 5. And now there is problem with faster move around odyssey settlements in SRV or ship. In centre of some settlements I had in stopped ship above settlement 11! fps and CPU and GPU were at maybe 30%. There clearly is something broken in changes they introduced for odyssey settlements. Im not yet sure if this happens on all, but I suspect that it is related only to some types of settlements. I can use ultra settings except shadows in 1080p (with stable 60 fps and set cap) and for now will wait with tinkering with game files ... imo it is not problem of configuration but with some assets and or structures in some odyssey settlements. Thx for that link, will check it.Have you tried this waiting a true solution from FDev ?
I enjoyed ED up until the latest season, I think the whole debacle of it has tainted the game now. Yes there wasnt a lot to do in the last couple of years as the story stalled completely BUT at least we could all play the game as it was intended. I am going to play NMS at present as in its current state the game is not enjoyable.I thought I'd build an exploration ship after my above settlement woes, to spend more time doing some sightseeing and to see what the planet tech has to offer, maybe scan a flower or two.
I thought the below screenshot contains a number of bugbears preventing me from enjoying even the ship 'stuff':
View attachment 247302
1) The above flashing of cockpit lights is due to me flying low in order to spot bacteria. Due to its exaggerated brightness it "dims" the rest of the scenery (it's a fair bit brighter in reality on that icy world) in a on/off kinda way (should really come with a seizure warning). And it looks quite unnatural - and this after they spent time re-balancing the cockpit lighting.
2) Shadows in cockpits, in both Kraits seem pretty broken (although I noticed it in the Vipers before, sufficiently ugly to make me sell them until it gets fixed). EBL has nothing on what I see (on Ultra settings) - a blurry, non-sensical, flickering mess in some, but not all situations. I have no idea what they did but Horizons looks so, so much better. It's tragic.
3) Look at that frame rate. I should be getting a rock solid 60fps (and once I land and don't move too much, I do) but apparently drawing a flat, featureless landscape with some rock scatter (came across invisible ones again in the SRV...) is too much to ask for for my i7/RTX2060s.
There's no way I'm going to look at this kindafor any further length of time (was planning to go for an exploration excursion) - and I was only just starting to head out into the black, 3 jumps in and landed on the first atmo with bio life I came across.
So any remaining enthusiasm (being generous here) has been thoroughly extinguished. And this comes after checking out other various visual glitches and little regressions earlier that I can't even be bothered to mention. I run into these constantly, it's relentless.
Gonna park my Krait on that planet now, and step away from this game, it's just making me too miserable dealing with all its issues, life's too short and other games are much more deserving of my attention than this broken mess. Let's just hope FDev reconsider their "no plan until consoles" plan sooner than later; plenty of fires left burning.
Edit - and of course I had to task kill the .exe again, because that's SOP with this game. Ugh.
And yet I can see them straight away. The planet on the right very obviously at 2 o'clock and 4 o'clock. And if I was at that planet I'd give you a screenshot that shows them far more clearly, by moving to make them the same viewing angle. And note that the repeating terrain happens at all scales, right down to ground level, not just high orbit.
<snip>
So you found nothing on the screenshots from both Ground level and Space, and now trying to derail the conversation, because your " Every landable planet uses repeating terrain" statement was just proven to be wrong.
Yea, i think we are done.
Can you do me a favour? Bag up this older folk/younger folk line of argument/discussion and throw it in the bin where it has always belonged.Well, I state my opinion about the matter - and I think this game is dying, because what FDev delivers as big leap forward is like nothing at all in the eyes of those who actually compare what FDev delivers to what is delivered by devs of comparable games. I know you will claim that ED wouldn't be comparable to NMS or EVE, but those are all space games and measured by the amount of things one can do in those games, ED won't win nor be the runner up - but in last place. ED has an advantage just with those, who have some nostalgia about this genre, but younger folks do normally not have this. Elite is older than me, from a time where it was enough to fly around and shoot things. Now more than 3.5 decades later it doesn't have much more to offer - it is still just flying around shooting things - a little mining and so, but otherwise the same thing in different clothes.
That is just good enough for older folks, for younger it's just not. Not even to talk about how incredibly grindy it is, with EDO even more so, incredibly boring repetitive tasks. And to achieve what in the end?- There isn't even a goal worth achieving in this game - none. It is a freaking errand runner game with no way to prosper in it's game world. It's rigid. Younger folks want a dynamic world where they can prosper in and have some real progression - ED has nothing of it and so it will die with it's elderly population.
So, you're saying that ED has decades of life still !..... ED has nothing of it and so it will die with it's elderly population.
Can you do me a favour? Bag up this older folk/younger folk line of argument/discussion and throw it in the bin where it has always belonged.
Jeebus, given the amount of evidence of repeating textures and assets used in the current planetary tech, if the best you can come up with is "you can't prove it's all of them, therefore your argument is invalid", then I think you need to step back and have a think about the fact that even FDev have admitted there's a problem.You say you see it, yet you post a different picture, because you can't back up his fake "Every landable planet uses repeating terrain" conspiracy theory.
You are just like D2EA, who found one planet and suddenly it's an 8 minute video of how everything is broken in ED while reposting same old images in his vid, and then wait and behold OA picks up his story in his next video, claiming it as facts too.
That's why they will always be second rate tubers.
I sincerely hope Frontier will take note of this, and stop supporting them in the future.
The repetition becomes a lot more obvious when you look at a planet with the filters on:Yup, I see them too, exactly like Merkir said, 2 and 4 o'clock. (almost a backwards y)
It's a fact, that repeating assets are used (sometimes many times) on the same planet, either huge scale or down to small scale. No conspiracy theory, fact that has been shown and proved by many. Sure, some may be masked / blended a lot better than others, but they are there.
Is this
View attachment 247358
the same as...
View attachment 247359
or even (closer but not 100%)
View attachment 247360
Doesn't really look like it, could easily be mistaken as being different (maybe the last two are a bit closer.) but, it is indeed the same asset.
Additional layers mask it a bit in some of its repetitions, but looking at the overall picture, its clearly a tiled asset or multiple thereof, in the same sequence / pattern.
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