Game Discussions Star Citizen Discussion Thread v12

A whole game that has been in development for 9 years, with a budget of close to 500 million and counting, with 700 developers, better than a DLC that has been heavily panned by critics, with 100 employees working on it with a much smaller budget!
And thats my fear, both projects failing without real alternative...

Think about it.

CIG spends in SC a lot of money and worker time (x7 Frontier on ED) to get a so slow advance, doing 2 games too ambitious at the same time (SC and SQ 42) and with the CEO focused in earn money setting a jpg ships factory.

ED with a minimum part of the worker time and budget of SC and also a problematic game engine, with a CEO of Frontier focused on satisfy their shareholders and get into to many projects, as more as possible, to develop at the same time. Getting into the shop new skins to sell while the turmoil of Odyssey. Failing to release prevoius products in time and being cutted.

Then both seem to fail in their vision. Too far over their capacities, but also granting them moneymaking machines, at the same time. So, why they need to change, if both have too loyal until the end of the times, core community, and can milk the cow?

What I can foresee, is all dissappointing.
 
To be honest...besides seeing them in videos and screenshots from other folks, I've never once seen one in game :D
Try finding a SRV. Or a monolith in KSP with your naked eye. It's a matter of scale and those things are just tiny. Even the Coriolis is smol. If it's not Kuat Drive Yards it just vanishes. And what is a pebble in a mechwarriors toe is but an atom to the ship captain. That is: If they even were in the game.
 
I'm the same with EA, Ubisoft...anybody who develops and publishes a great many of the game titles I play. To make a righteous stand against any of those main culprits would be like cutting my nose off to spite my face. EA Play pro, Ubisoft connect+, Microsoft gamepass ultimate...I have them all. Making a similar righteous stand against Ci¬G simply for their business practises... for me... would be the epitome of hypocrisy

There have always been two key things at play for me:

  • Moral Side: Charging into the $3000 range for stuff which may not be technically achievable is absurdly suss. (Way more suss than anything the above guys have ever done). I'd genuinely feel itchy chipping in to that.
  • Worth 'Investing' Time?: I need some good reasons to put up with the downsides of an alpha. Some solid core game mechanics would do it (especially if they can't be had elsewhere). Roadmap deliveries which suggest they'll be built on well would definitely help too. A launch plan that avoids fun-killing aspects like P2W, ditto. Solid reasons to dip in basically, and reasons to hope for more. Especially if you're paying AAA pricing, and the game has grind built in. (Right from Kickstarter though, SC hit bum notes in those areas, and so it was straight in the 'wait and see' pile. And those bum notes have kind of hit an orchestral pitch at points since ;). So there it stays...)

Those two strands definitely influenced each other in keeping me away from paying for janking privileges ultimately ;)

I might be more tempted to mess about in it these days, now there's a bit more of a platform to bounce on, but it's all become a bit academic really. Because they've taken so long I only play stuff in VR these days 😁. (But I'm sure CIG will make good on that pledge one day ;))
 
When it's done? I think I heard a Visionnaire say that ;)


Indeed. QED SQ42 and the full SC experience are lies currently if I follow your logic.
SQ 42 would have been interesting some years ago, before CoD Infinite Warfare came out. But now not so much. I am more interested in SC persistent world.
Their Ship Designs are amazing. And number of other armorments in the game looks exciting.
 
Right, people get derogatory about SC being a screenshot generator, as if that's something to ridicule it for, in a space adventure game stunning and interesting looking places is exactly what you want.
It takes a huge amount of work to create screenshot worthy environments and if you're a fan of Elite, which i am too, and comparing it to SC then lets do that, EDO's environment visuals are completely vacant, it has barely any of it, and the irony is while SC visual quality is vastly more complex, detailed and yes vastly higher fedelity the performance in EDO with the same hardware is no better in EDO.

Again the game has been in development for just about as long as SC.

Source: https://youtu.be/vrH8oiwlRho?t=678


N7LGqV1.jpg
Agreed. SC's landscapes prettiness isn't debatable.

Edit:
Again the game has been in development for just about as long as SC.
Though I'd add: not the same priorities, CIG's being "assets, assets, assets!".
 
Last edited:
ED doesn't have ship interiors and FDEV haven't started working on it and is unable to confirm them in a short or long term - BAD!
SC doesn't have more than one system yet and actively working on it since several years, showing proof of work - ITS ALPHA!

See the new trend here ?

(Insert Malcom Reynolds Hesitating GIF Here)

You know what… I see the same old trend here. The sad thing, is that that trend is probably as old as civilization itself.
 
SQ 42 would have been interesting some years ago, before CoD Infinite Warfare came out. But now not so much. I am more interested in SC persistent world.
Whatever you want it or not, it's more than "on a development roadmap", it was sold, $M of backers money have been spent on it. Not releasing -good or bad that's not even the problem - it would be a shame and incidentally an admission of failure.

And if they can't manage to make a decent solo experience - that's been touted for YEARS as being the priority dev, how on earth could they achieve their BDSSE?
 
Back
Top Bottom