Since I'm tired of this silly debate with no nuance. Yes nature is not "random". No, nature doesn't make chessboard and camo randomly either, and certainly doesn't throw texture at random. There are no texture on a mountain.
So here is a screenshot on what is poor and what's I'd expect :
View attachment 248126
Red is poor. It's random, blocky and do straight lines. Those lines are random and don't follow any "natural" things that's make them that way. it's a graphical glitch. In the background it goes to "chessboard" texture and it's just bugged, plain and simple. Nothing to debate there. If you think it's natural, get your eyes checked, or your brain, it's a "you" think.
The black circle is for a mountain that supposedly look like a volcano. But it's terrible. It's just a "shaped like a volcano" mesh, with nothing else. it's smooth with nothing that look like a volcano. It's essentially how you designed a volcano in 2010.
The yellow circle in front is good. This is intended and certainly an improvement. We see different layer, and it's not random. Bottom is black-brown, then it's yellowish with "natural" lines, and the top is white-ish, the ground terrain.
Red and black circles are bad. The yellow in front is good.