Game Discussions Star Citizen Discussion Thread v12

Ha yes, he knows what he talks about. No new game mechanics about a patch that comes with the new scanning and missile operator mode for adding more multiplayer gameplay to every big ships...
And talking about Orison as just assets before knowing if new missions exists in Orison or not...
And no balancing in a patch where they add capacitors and rework all ships, it's irony or he can't read english ?
Cloud tech is a useless tech ?
Don't go misunderstanding graphical fluff and pointless visual bling as content...I'm in agreement with him. Where's the actual game content Ci¬G? Everything I'd regard as moving Star Citizen forward in the direction of being an engaging, playable venture has once again been shoved out of the way so the idiot Roberts can have his own version of Bespin.

I ask you...what's the point of a very pretty but pointless gas giant with equally pretty but utterly void of any purpose volumetric cloud tech when the ships Ci¬G designed and sold as refuellers over 5 years ago can't scoop the gas and refine it for fuel and are still are no more than giant paperweights due to the supporting game mechanics being persistently ignored by Ci¬G for the 5 years since they released those ships to flyable?

Orison and Crusader are another screenshot generator feature to please Chris Roberts, nothing more. Their addition to the live servers will also kill server tick rates and fps to even worse than they are now. Those servers are way past capacity with what we have in the current PU as it is, that's an acknowledged fact, well known by us as long suffering backers... and confirmed by Ci¬G themselves...and yet again, they still prioritise force feeding the dying servers more purely visual fluff before essential gameplay loops or much needed supporting core tech.

I find it very telling you think the many, many long term backers, as well as Ci¬G devs, Todd Papy in particular, who have noted all this are somehow idiots and you're the one person that's seeing clearly :rolleyes:
 
Last edited:
Well the graph that @StuartGT showed only the last few days and this migration has been happening for a longer period, it would be more informative to see results counting since the release of Odyssey. So that would be last bit of May and all of June also.

Yep for sure. Will be interesting to see if trends emerge.

In the end the only relevant thing is both game's gameplay experience now and how they improve in the future. If CIG does a better job delivering and communicating what improvements to their game experience than Frontier is doing about Elite then it's easier for players to feel more compelled to invest their time (and money) having fun there instead of in Elite.

For sure. I'm just noting that you're obviously very aware of ED's delivery and communication to date. You seem to be less aware of CIG's, and are just assuming they must be better than ED, because you're (understandably) narked with FDev. And because CIG have added stuff you want over the last 8 years (ship interiors), and have a lot of roadmaps / regular dev streams.

But roadmaps and dev streams don't actually = delivery. Follow SC for a year or two and you'll find that out ;)

(At the risk of sparking more daft tribalism in the thread, I'd genuinely argue that ED, for all their performance-related balls ups with EDO, have actually added more tech and gameplay features than SC over the last 3 years, given EDO's arrival. It just seems to be tech and gameplay that you don't particularly want. Which I think is probably the key issue here ;))
 
Last edited:
Pleasure = feeling better, right? You realise this kind of "guilty pleasure" is what bullies do, don't you? Now try to guess what a defining quality of a bully is. I am serious now.
No. Pleasure = fun. Like when AA say watching CIG developping the game is fun, it doesn't make him "feel better". And you, do you "feel better" for posting here ?
It's pretty interesting to talk about bullying just for this, while some here have been pretty nasty with me with deletion of posts by moderators.
 
Last edited:
Don't go misunderstanding graphical fluff and pointless visual bling as content...I'm in agreement with him. Where's the actual game content Ci¬G? Everything I'd regard as moving Star Citizen forward in the direction of being an engaging, playable venture has once again been shoved out the door so the idiot Roberts can have his own version of Bespin.

I ask you...what's the point of a very pretty but pointless gas giant with equally pretty but utterly void of any purpose volumetric cloud tech when the ships Ci¬G designed and sold as refuellers over 5 years ago can't scoop the gas and refine it for fuel?

It's another screenshot generator feature, nothing more. It'll also kill server tick rates and fps to even worse than they are now. The servers are way past capacity now...and they add more bling rather than gameplay?

I find it very telling you think the guy who noticed all this is somehow an idiot and you're the one person that's seeing clearly :rolleyes:

Everyone has different ideas about what emergent gameplay is.

ED has some good mechanics, i like combat in ED its quite well done, i like the sound, the music, its quite atmospheric, its that atmosphere in the game, something that cannot be easily explained or described, it either gives you a sense of feeling or it doesn't, ED does, for me, its also something that's very difficult to create and total respect to FDev for achieving it, they have.

SC also achieves this but in a somewhat different way, while the soundtrack is also very good in SC it does lack that certain something that ED does have, that inexplicable thing.

However, and here is the difference between ED and SC, the visuals in SC are very deliberate, everything from your suit to you personal weapons to all the ships to all the LZ's are designed to be believable, when you look at something like the Cuttlass it looks like a believable ship, they all do, the fact that its fully functional and fully moddled and fitted out inside and out adds a lot to it being something very tangible to you, i don't feel connected to any of the ships i own in ED because they are just empty shells and frankly not well moddled and they lack detail, planet surfaces and outposts are the same. monochrome dull and vacuous.

SC gets a lot of criticism in this thread, that's fine, but when ED players lay criticism on SC then inevitably you get comparisons between what they think is good and what others think is good, if one can't handle that don't dish it out :)

Look at Kate's videos, pay attention of what she is saying and how it all makes her feel, she is not a simpleton, She is an ED veteran and she still likes ED, and she's found new joy is SC as well.
 
Last edited:
In the end the only relevant thing is both game's gameplay experience now and how they improve in the future.

Indeed, at least for those who don't care about the (as Mole terms it) "politics" ;)

Steam reviews haven't been nice to Odyssey and I doubt they'll ever will recover from that initial onslaught so the best bet is to keep the current players happy and playing, which is hard when technical problems keep hindering the experience or downgrading that experience altogether (VR).

They might recover, if they get their act together, but it will take some time. This is far worse than the engineers debacle that caused mass review bombing.

But that's ED, and this is SC, and neither's future depends on the other. One depends on Braben, the other on Roberts.... oh, and massive piles of "donations" for the next god only knows how many years.
 
So I thought I'd take another look at SC today after a break of a year or so...

My God! A Day of Total Frustration!!!

Game graphical glitches (Really bad ones - Somehow I still landed but Pheow!! BAD!)
Random deaths (I tried to put a parcel down and it killed me)
Parcels that disappear upon respawn
Caves that you can't escape from...
Bindings are a Nightmare!
Took ages to figure out how to hand mine materials.
After a Whole day at it I haven't achieved a single thing! Not made a single Credit!

Utter Frustration!



View attachment 248230


Can't be true. There are people in this very thread who will tell you SC is the most fun experience they have ever had in a computer game and they almost never get bugs like you describe. Its probably your fault you have a potato PC and didn't install the game on a SSD.

However, regarding your last couple of points, and i'm sure the proponents of SC here will agree, that SC when you are not sure with how to do stuff can be a bit frustrating and for your first outings its best to have someone along to show you the ropes. Not that is exactly a positive thing for SC, but there is a lot to learn. Last time i played i couldn't find my way to the spaceport and wandered around lost for ages until someone offered to show me the way. I doubt i would have ever found it if it wasn't for them. Unfortunately my journey ended not long after that, after taking off, going too high, hitting the ceiling, and clipped into it, leaving me stuck there. At that point i quit.

But it was probably all my fault and not a problem with the game. No siree!

Hold on... somethings coming through... something... uugggghhh...... yes, almost there.... ITS ALPHA!
 
Everyone has different ideas about what emergent gameplay is.

ED has some good mechanics, i like combat in ED its quite well done, i like the sound, the music, its quite atmospheric, its that atmosphere in the game, something that cannot be easily explained or described, it either gives you a sense of feeling or it doesn't, ED does, for me, its also something that's very difficult to create and total respect to FDev for achieving it, they have.

SC also achieves this but in a somewhat different way, while the soundtrack is also very good in SC it does lack that certain something that ED does have, that inexplicable thing.

However, and here is the difference between ED and SC, the visuals in SC are very deliberate, everything from your suit to you personal weapons to all the ships to all the LZ's are designed to be believable, when you look at something like the Cuttlass it looks like a believable ship, they all do, the fact that its fully functional and fully noddled and fitted out inside and out adds a lot to it being something very tangible to you, i don't feel connected to any of the ships i own in ED because they are just empty shells and frankly not well noddled and they lack detail, planet surfaces and outposts are the same. monochrome dull and vacuous.

SC gets a lot of criticism in this thread, that's fine, but when ED players lay criticism on SC then inevitably you get comparisons between what they think is good and what others think is good, if one can't handle that don't dish it out :)

Look at Kate's videos, pay attention of what she is saying and how it all makes her feel, she is not a simpleton, She is an ED veteran and she still likes ED, and she's found new joy is SC as well.
I've always been engaged by the visuals of SC, it's a personal thing, but the design and attention to detail in everything from the personal weapons, the armours, the planetary tech, the spaceports to the ships fit right into my imagined aesthetic of what a space game is. Star Citizen certainly isn't short on fantastic design and visuals...what it does lack are the gameplay loops and basic core game mechanics to turn it into a proper game.

I'm all for the visuals, but what I need now is the gameplay to seal the deal ;)
 
Last edited:
One of the comments:


"
-Sami-

SC and ED are like twins. Born at the same time, both had a very similar end goal. But both set out on opposite paths.

ED went for a very wide game that would launch fast, but lack depth. The depth, would be added later, to build on top of that vast game world with "big gameplay loops" (read loads of grinding).

SC took the path to develop a very deep game with all of the functionality, technology, and systems needed, and then build a vast and wide world to explore.

Turns out, the depth issue seems to be WAY harder to get right. Anyone can make a load of empty space and planets, and a few exterior only ships. Making it all look and feel natural with simulation systems, to make daily space life seem really immersive. That is the hard part.
"

Too true.

Seems like the width issue is also an issue for SC, so perhaps more alike than this person would suggest.
 
But that's ED, and this is SC, and neither's future depends on the other. One depends on Braben, the other on Roberts.... oh, and massive piles of "donations" for the next god only knows how many years.
No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.
 
No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.
But you forget the FD's investors are not just looking at ED when making decisions, as they have a number of (released) games under their umbrella. Compared to CIG's portfolio of... oh. Right.
 
I've always been engaged by the visuals of SC, it's a personal thing, but the design and attention to detail in everything from the personal weapons, the armours, the planetary tech, the spaceports to the ships fit right into my imagined aesthetic of what a space game is. Star Citizen certainly isn't short on fantastic design and visuals...what it does lack is the gameplay loops to turn it into a proper game.

I'm all for the visuals, but what I need now is the gameplay to seal the deal ;)

I agree completely, i think these things will come, its why i quoted -Sami- from the redit post, i think he is right, ED and SC were born at the same time with the same vision.

But they started differently.

FDev started with the game world, they are a published developer they have a lot of the necessary technology in place, so they can build the base game and add the more complex stuff later.

CIG needed to build the back end systems from scratch, so they started with one single system and used it to build out all the mechanics and backend, that job is not yet complete, its taking a long time, too long for my liking. And this is where i'll get shouted at for white knighting in here..... they cannot blow the game and all its gameplay loops out until they have those systems ready.
 
The funny thing about SQ42 monthly reports is that the more of them I read, the less I understand about where the game is at the moment :cool:. It is opacity by over-communication, sold as transparency.

You know its mainly filler when they resort to writing stuff like

They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.

That's not easy reading for someone who isn't heavily into the tech and not the sort of thing for mass consumption. You dumb it down so laymen can understand it. But it helps backers think they understand software development as they regurgitate it.
 
You have to delete your shader folder, you run on old ones. It's written on the patchnotes (important to read them in alpha).
I'll look for it in the SC folder I presume?
Appart if you have glitched between 2 rocks, every hole and tunnel have an escape. Some are hard to find and some caves are pretty labyrinthic, you can be lost.
I could see where I needed to get to but no way up the rock face!
So, you know how to do it now ! SC is alpha, no new player experience, no tutorials. Tutorials are on Youtube.
Ummm. Evidently!
 
SC gets a lot of criticism in this thread, that's fine, but when ED players lay criticism on SC then inevitably you get comparisons between what they think is good and what others think is good, if one can't handle that don't dish it out :)

A lot of us here can criticize SC without referring to ED. Recently though it seems SC fans can't talk about SC without referring to ED. As i've said before its like saying my poopoo is better than your poopoo. But they are both poopoo.
 
No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.

I don't think you understand FD's business model. They don't have any outstanding loans that we are aware of and their shares were sold many years ago. Maybe if they went seeking investment for ED it would matter, perhaps not if they went seeking investment for a different game. But FD are self sufficient because they have a portfolio of successful games and not a 1 trick pony like CIG... or more correct to say at the moment, a zero trick pony.
 
I'll look for it in the SC folder I presume?

I could see where I needed to get to but no way up the rock face!

Ummm. Evidently!
Ci¬G recently moved the location of the shaders subfolder to here... I've highlighted it. It's a reasonably good practise to delete it after a major patch...but otherwise won't fix the issues you're having. Tweaking your system settings, setting a fixed pagefile of 1.5 times system RAM on an SSD and the like will sort out basic performance issues but otherwise there's plenty of workarounds for some common issues in game...some, not all :)

Desktop Screenshot 2021.07.07 - 19.16.11.64.png
 
Last edited:
Back
Top Bottom