Pleasure = feeling better, right? You realise this kind of "guilty pleasure" is what bullies do, don't you? Now try to guess what a defining quality of a bully is. I am serious now.Not to feel better but a guilty pleasure !
Pleasure = feeling better, right? You realise this kind of "guilty pleasure" is what bullies do, don't you? Now try to guess what a defining quality of a bully is. I am serious now.Not to feel better but a guilty pleasure !
Don't go misunderstanding graphical fluff and pointless visual bling as content...I'm in agreement with him. Where's the actual game content Ci¬G? Everything I'd regard as moving Star Citizen forward in the direction of being an engaging, playable venture has once again been shoved out of the way so the idiot Roberts can have his own version of Bespin.Ha yes, he knows what he talks about. No new game mechanics about a patch that comes with the new scanning and missile operator mode for adding more multiplayer gameplay to every big ships...
And talking about Orison as just assets before knowing if new missions exists in Orison or not...
And no balancing in a patch where they add capacitors and rework all ships, it's irony or he can't read english ?
Cloud tech is a useless tech ?
Well the graph that @StuartGT showed only the last few days and this migration has been happening for a longer period, it would be more informative to see results counting since the release of Odyssey. So that would be last bit of May and all of June also.
In the end the only relevant thing is both game's gameplay experience now and how they improve in the future. If CIG does a better job delivering and communicating what improvements to their game experience than Frontier is doing about Elite then it's easier for players to feel more compelled to invest their time (and money) having fun there instead of in Elite.
The funny thing about SQ42 monthly reports is that the more of them I read, the less I understand about where the game is at the momentBut roadmaps and dev streams don't actually = delivery. Follow SC for a year or two and you'll find that out![]()
No. Pleasure = fun. Like when AA say watching CIG developping the game is fun, it doesn't make him "feel better". And you, do you "feel better" for posting here ?Pleasure = feeling better, right? You realise this kind of "guilty pleasure" is what bullies do, don't you? Now try to guess what a defining quality of a bully is. I am serious now.
Don't go misunderstanding graphical fluff and pointless visual bling as content...I'm in agreement with him. Where's the actual game content Ci¬G? Everything I'd regard as moving Star Citizen forward in the direction of being an engaging, playable venture has once again been shoved out the door so the idiot Roberts can have his own version of Bespin.
I ask you...what's the point of a very pretty but pointless gas giant with equally pretty but utterly void of any purpose volumetric cloud tech when the ships Ci¬G designed and sold as refuellers over 5 years ago can't scoop the gas and refine it for fuel?
It's another screenshot generator feature, nothing more. It'll also kill server tick rates and fps to even worse than they are now. The servers are way past capacity now...and they add more bling rather than gameplay?
I find it very telling you think the guy who noticed all this is somehow an idiot and you're the one person that's seeing clearly![]()
In the end the only relevant thing is both game's gameplay experience now and how they improve in the future.
Steam reviews haven't been nice to Odyssey and I doubt they'll ever will recover from that initial onslaught so the best bet is to keep the current players happy and playing, which is hard when technical problems keep hindering the experience or downgrading that experience altogether (VR).
So I thought I'd take another look at SC today after a break of a year or so...
My God! A Day of Total Frustration!!!
Game graphical glitches (Really bad ones - Somehow I still landed but Pheow!! BAD!)
Random deaths (I tried to put a parcel down and it killed me)
Parcels that disappear upon respawn
Caves that you can't escape from...
Bindings are a Nightmare!
Took ages to figure out how to hand mine materials.
After a Whole day at it I haven't achieved a single thing! Not made a single Credit!
Utter Frustration!
View attachment 248230
I've always been engaged by the visuals of SC, it's a personal thing, but the design and attention to detail in everything from the personal weapons, the armours, the planetary tech, the spaceports to the ships fit right into my imagined aesthetic of what a space game is. Star Citizen certainly isn't short on fantastic design and visuals...what it does lack are the gameplay loops and basic core game mechanics to turn it into a proper game.Everyone has different ideas about what emergent gameplay is.
ED has some good mechanics, i like combat in ED its quite well done, i like the sound, the music, its quite atmospheric, its that atmosphere in the game, something that cannot be easily explained or described, it either gives you a sense of feeling or it doesn't, ED does, for me, its also something that's very difficult to create and total respect to FDev for achieving it, they have.
SC also achieves this but in a somewhat different way, while the soundtrack is also very good in SC it does lack that certain something that ED does have, that inexplicable thing.
However, and here is the difference between ED and SC, the visuals in SC are very deliberate, everything from your suit to you personal weapons to all the ships to all the LZ's are designed to be believable, when you look at something like the Cuttlass it looks like a believable ship, they all do, the fact that its fully functional and fully noddled and fitted out inside and out adds a lot to it being something very tangible to you, i don't feel connected to any of the ships i own in ED because they are just empty shells and frankly not well noddled and they lack detail, planet surfaces and outposts are the same. monochrome dull and vacuous.
SC gets a lot of criticism in this thread, that's fine, but when ED players lay criticism on SC then inevitably you get comparisons between what they think is good and what others think is good, if one can't handle that don't dish it out
Look at Kate's videos, pay attention of what she is saying and how it all makes her feel, she is not a simpleton, She is an ED veteran and she still likes ED, and she's found new joy is SC as well.
One of the comments:
"
-Sami-
SC and ED are like twins. Born at the same time, both had a very similar end goal. But both set out on opposite paths.
ED went for a very wide game that would launch fast, but lack depth. The depth, would be added later, to build on top of that vast game world with "big gameplay loops" (read loads of grinding).
SC took the path to develop a very deep game with all of the functionality, technology, and systems needed, and then build a vast and wide world to explore.
Turns out, the depth issue seems to be WAY harder to get right. Anyone can make a load of empty space and planets, and a few exterior only ships. Making it all look and feel natural with simulation systems, to make daily space life seem really immersive. That is the hard part.
"
Too true.
So, you know how to do it now ! SC is alpha,
No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.But that's ED, and this is SC, and neither's future depends on the other. One depends on Braben, the other on Roberts.... oh, and massive piles of "donations" for the next god only knows how many years.
But you forget the FD's investors are not just looking at ED when making decisions, as they have a number of (released) games under their umbrella. Compared to CIG's portfolio of... oh. Right.No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.
I've always been engaged by the visuals of SC, it's a personal thing, but the design and attention to detail in everything from the personal weapons, the armours, the planetary tech, the spaceports to the ships fit right into my imagined aesthetic of what a space game is. Star Citizen certainly isn't short on fantastic design and visuals...what it does lack is the gameplay loops to turn it into a proper game.
I'm all for the visuals, but what I need now is the gameplay to seal the deal![]()
The funny thing about SQ42 monthly reports is that the more of them I read, the less I understand about where the game is at the moment. It is opacity by over-communication, sold as transparency.
They also fixed a jitter offset computation error with unified raymarching so that it works in harmony with the guided filter denoiser, and added transmittance-weighted depth-computation, which controls the width of the denoise kernel tin guided filtering and raymarching up-sampling results.
I'll look for it in the SC folder I presume?You have to delete your shader folder, you run on old ones. It's written on the patchnotes (important to read them in alpha).
I could see where I needed to get to but no way up the rock face!Appart if you have glitched between 2 rocks, every hole and tunnel have an escape. Some are hard to find and some caves are pretty labyrinthic, you can be lost.
Ummm. Evidently!So, you know how to do it now ! SC is alpha, no new player experience, no tutorials. Tutorials are on Youtube.
SC gets a lot of criticism in this thread, that's fine, but when ED players lay criticism on SC then inevitably you get comparisons between what they think is good and what others think is good, if one can't handle that don't dish it out![]()
Meh, I like both of them...crap or notA lot of us here can criticize SC without referring to ED. Recently though it seems SC fans can't talk about SC without referring to ED. As i've said before its like saying my poopoo is better than your poopoo. But they are both poopoo.
No, ED future is tied to SC because ED is driven by investors. Investors choose or not to give budget to dev. And those investors are not blind to the competition.
Ci¬G recently moved the location of the shaders subfolder to here... I've highlighted it. It's a reasonably good practise to delete it after a major patch...but otherwise won't fix the issues you're having. Tweaking your system settings, setting a fixed pagefile of 1.5 times system RAM on an SSD and the like will sort out basic performance issues but otherwise there's plenty of workarounds for some common issues in game...some, not allI'll look for it in the SC folder I presume?
I could see where I needed to get to but no way up the rock face!
Ummm. Evidently!