Odyssey Going Forwards

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D
More words.
No real information.
Some confirmation of things everybody already guessed ( delayed console release, more PC updates to come )
Too little, too late.

I wasn't expecting confirmation of the obviously rushed release to meet financial calendars or the admission that the Cobra engine is seriously struggling to stay current or that the broken planet tech will need a re-roll to really fix it or that network code needs to be completely re-written to stand any chance of ever actually working properly.

So expectations met. No disappointment or surprise.
Elite Dangerous Odyssey will remain in it's current beta state for the foreseeable future.

There's alot of truth to that.

What we'll need next (and I mean within the next weeks) is an actual and real RoadMap.
Details, Features, Priorities, Plans and the projected final state of Odyssey that they envision.

As in : not one of those make-believe or feel-good fake roadmaps containing little or no tangible details.

If that doesn't arrive here, it'd indeed mean this was just another PR stunt merely confirming what most already knew.
Let's see around early August, IMHO it's about that time we either got a RoadMap - or not.
 
Elite Dangerous is a space game for simmers. It shares this quality with titles such as Flight Simulator. Simmers have been happily building cockpits and tinkering with the old 15-year-old Flight Simulator X, loving it for many years as its graphics and aerodynamic simulation aged. This group of players are tenacious and generally stick around. Asobo developers wrote a love letter to simmers in the form of the new Microsoft Flight Simulator. We were probably expecting a similar love letter from Frontier.

I think that Odyssey is a good addition to Elite Dangerous. It’s a decent first-person shooter. I like it. I have learned to use my HOTAS to control a character on foot to be able to play it. But it’s like adding some delicious bacon and cheese to a great spaceship hamburger: it’s not the main thing, but I will always pick the bacon cheeseburger over the hamburger, all things being equal.

All things are not equal though. Planet textures are better, but interesting planetary features are now gone. Things in general look more realistic, but darker, which is probably also more realistic to be honest, but a little artistic license is warranted here. I can still live with these things. It's a bit like having my tasty burger patty slightly overcooked. The bacon-and-cheese version are still an improvement over the plain hamburger that is not slightly overcooked, so there’s that.

What ruins the bacon cheeseburger though are the bugs. Where the previous Horizons burger had a few tasty ants in the patty, the Odyssey bacon cheeseburger has some small cockroaches. Not huge cockroaches mind you, but cockroaches nonetheless. And it’s slow (bad performance). I prefer the perfectly-cooked juicy hamburger with a few tasty ants, than the slow slightly overcooked bacon cheeseburger with roaches.

Remove the nasty roaches. By all means also remove the ants carried over from Horizons as well. Certainly do not add more ants, and definitely do not add any cockroaches, and make it efficient. A first person shooter on an expensive PC should run faster than 90 FPS. Look at Destiny 2. Make it run like Destiny 2. Less than that is not good enough.

I want to spend hours playing Odyssey. I want to kill things and scan plants on foot with my HOTAS without encountering any sort of bug or slow frame rates. It's not there yet.

Please take a deep breath, and tackle the bugs and performance issues with a focused and relaxed state of mind. Try not to make anything worse by rushing to fix what rushing broke.

TL;DR: Fix bugs and improve performance, and you'll win players like me back.
 
I believe that to be a myth - "The corporation is a separate legal entity. Because ownership of assets and liabilities are attributed to this entity, corporations are not “owned” by shareholders" ( source & source ). If you can cite a UK law that explicitly states to the contrary, I would be interested.

Here you go, part of the duties of a director under the Companies Act (2006):




Promoting the success of the company

"The duty states a director must act in a way that they consider, in good faith, would be most likely to promote the success of the company for the benefit of its members (shareholders) as a whole. When making decisions, directors must also consider the likely consequences for various stakeholders, including employees, suppliers, customers and communities. They should also consider the impact on the environment, the reputation of the company, company success in the longer term and all of the shareholders (including minority shareholders)."
 
Absolutely they were going to explore other platforms but it was not a confirmation.
Depends on your interpretation. FDEV said a lot of things over time that can be (sadly) viewed one way or another.

1st FAQ: https://www.kickstarter.com/projects/1461411552/elite-dangerous/faqs

Can you release “Elite: Dangerous” on the (iPhone/iPad/Console/Mac/Linux/Oculus Rift/Raspberry Pi) platform?

Yes. It would be great. The PC version comes first though, and then we will look at the demand for other platforms. If the game exceeds its target, then there will be scope to increase the number of platforms. We will discuss with the backers in the design discussion forum, and how to address the issues that will arise, but I have every hope that we will cover some or all of these platforms.

**Edit: Should add, IIRC, the DDF were not asked/consulted .. is this another FDEV "truth" ? ;-)
 
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Thank you for the update.
Good to hear that there are more updates for the PC coming.
I really wouldn’t mind weekly incremental updates rather than one big update.
 
Personally sitting with a few billion in the bank and expensive ships in the stable just because i like them more I want Odyssey to succeed so I can finally buy it. Not really for the missions as I already have a table of dedicated FPS games, but I would like missions that just allowed discovery, planet exploration and the existing planetary minor mob interactions to take place. The FPS missions available are too much like many FPS shoot em ups kill mobs, try not to die, search for goodies ad nauseum.
Capturing exotic animals and finding alien flora for zoos as used to be the wishes of DB in his early thoughts about the game would be much better.
This and much more!

I always feared that EDO will be just a "shoot em up on the ground" and not few didn't took this fear serious.

1. Having a drink at the station's bar. Yes...no gameplay but immershun!1eleven
2. Make the station's lounge a real "social place" (sitting around a table with other commanders, close vicinity chat-system via speech ballons?)
3. missions that don't require "brute force"-mechanics only (stealth-like gameplay as in The Thief, Mirror's Edge, Assasins Creed, Splinter Cell, [insert here a dozen other Stealth Games])
4. Personal station quarters with invitation options. FDev could even sell decoration/ fancy furniture for Arx)
5. Real (headlook) VR instead of this "goggle box"-style
6. On Foot Mining including a worthy SRV-mule with more cargo-cap

But it's only wishful thinking. Hopefully FDev has woken up and get things together THIS time within the core-game. David seems to admit that they heard the call, now they are committed to ACT. Better now than tomorrow.
I don't give a thing about PR-ing anymore.

Currently I'm into other games, because I'm really "dissapointed" with EDO. (No it's not NMS or SC...it's Stellaris ;) )
 
Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
Well said David, I play Elite since 1984 so contrary to most, minor delays don't bother me! Sadly, this won't influence the haters. My two cents: fix the performance issue and give players space interiors (I don't care too much about that but I'm an exception), and most critics will disapear. And you should also give more specifics about updates...
 
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Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
Basically, I consider ED a piece of art. Never as flawless, as one might have wished, but putting a more or less working simulation of Milkyway together deserves respect. The harder it is for me to understand, what has happened and what was done over the recent months/years, that this idea of a da-Vinci-like piece of art turned into the chaotic performance any random street artist could do, respectively not do?!?

When ED started in Dec 2014, it was a working game lacking details, like a turnkey house, with a ferro-concrete structure, doors, windows and certain housing technology. Floor, wallpapers, doors, fittings and of course furniture missing, but a place to live in - especially with friends.

Of course, over the years, a lot of details and content has been added, up to a relatively wide range of individualization. Besides, despite of not everything always running without errors, players could get along with that, find their work-arounds and have fun. The Universe is not perfect!

What I don't get is, for what reason this approach had been changed?

With EDO you gave - sorry, sold (!) - us a completely furnished house, to stay with this comparison, whose architect just seems to have been Potemkin and not the pros of a software developer. It does not work, not like general public would a house/software expect to work, not like the ED community would expect, with all their patience and love for the game. It does not work, as there are - in my assumption - too many details that need to be worked on, instead of just taking care of the core stuff to work properly (again).

Literally, if hot water is used in the kitchen, TV is turned off in the living room. For no reason and no way replicable, and no way as funny as that 1980ies Tom Hanks movie The Money Pit.

Personally, I don't need any kinky advertisments in stations (with voice over!), when I get a mission to kill researchers from a faction that does not own any research facitilties, to use this as a typical example, outlining the mess happening in the game. Over and over there are small stupid mistakes in most of the details and leaving more question marks instead of a goodwilling smile. Misunderstandings that presume that those who have coded EDO have never actually played ED.

So, not a suggestion and not a demand, just my opinion: Forget about the colorful decoration b. s., concentrate on the basics, make them work (again) and let players enjoy the beauty of your artful creation - in all aspects from exporation over a working economic system, super powers content, aliens and last but not least PvP.

Thank you!
 
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Greetings Commanders.

With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.

We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.

As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.

With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.

Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.

So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?

It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.

We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.

Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.

We all have the same goal and we will get there, together. Please bear with us.

o7 Commanders.
Hi. Still don't believe a word you say, sorry. When we see the game fixed completely, I myself will consider changing my mind about FDEV, but for now, no. You (a company) lied to us about it being a finished and polished product by releasing it, you (personally) lied about ship interiors, because your CM Arthur says there are no plans for interiors in the future.
Why should we believe you now?
I will wait for game to improve, or die completely. For now for me and, I beilieve, pretty much majority of active (before release) PVP community players the game is in the state of dying, rather than recovering.
Prove us wrong, and we'll see.
 
I don't want to sound melodramatic, but as an exclusively Xbox CMDR, this basically means I have no reason to come back to Elite at all anymore.

I've been taking a break and playing other games while awaiting Odyssey.

Now that the console release is, for all intents and purposes, delayed indefinitely, It seems that's the end of the road for the console version. Sure it may come out in the winter instead, or it could be another year, or perhaps even more. With no inkling of a release window, there's no way to know.

So I guess that's it? Maybe? I dunno.

I understand needing to get the game into a good state. But there's no other way around the fact that it feels very alienating.
If Frontier doesn't get it together by Nov 2022 we can look forward to Starfield! 🤷‍♂️
 
Not going to lie I am a bit gutted but I understand the rationale also. Would you release a ps5 upgrade before odyssey? Would be a good way to start it on next gen 🤔
 
Here you go, part of the duties of a director under the Companies Act (2006):




Promoting the success of the company

"The duty states a director must act in a way that they consider, in good faith, would be most likely to promote the success of the company for the benefit of its members (shareholders) as a whole. When making decisions, directors must also consider the likely consequences for various stakeholders, including employees, suppliers, customers and communities. They should also consider the impact on the environment, the reputation of the company, company success in the longer term and all of the shareholders (including minority shareholders)."
A director of a company must act in the way he considers, in good faith, would be most likely to promote the success of the company for the benefit of its members as a whole, and in doing so have regard (amongst other matters) to—

Hmm, did you insert the word (shareholders I wonder? I looked at your link and copied it here. It loosely states members. I would argue that members would also include those who invested in the company buy purchasing the product and especially those who contributed to the kickstarter and early purchasers without who this version of E.D. would never have made it to it's present incarnation. But this would possibly need to be settled in a court which neither players nor "investors" would want to happen.
Also there would be no success of the company for either player or investor if no one actually purchased the game in the first place. Sometimes the law can be a donkey and ignore one part to enhance the legitimacy of the letter of the law, but increasingly the law is taking a more general point becoming inclusive to all parties of interest.
 
What we'll need next (and I mean within the next weeks) is an actual and real RoadMap.
Details, Features, Priorities, Plans and the projected final state of Odyssey that they envision.
How are you expecting some intern to knock that up on a friday afternoon in the five minutes left before deserting the office for the pub?
Agree. I'm sure internally FDev has an actual plans and schedules. If Dev staff are just randomly doing "stuff to fix the game" that would be pretty bad.

Sharing this with the public is another matter. Putting into a form that could be shared would be a sticky thing to do. As you can see in Braben's message he made no commitments. At this point the smartest thing for FDev to do is say nice things and stay away from actual commitments until they have actual solid product to release. As others have said FDev has used up its jar of goodwill promises with the players so there is really no point in them sharing more promises that they might not be able to keep and will be disregarded by players anyway.
 
Well OK .. I'll leave it to you to decide when thine oath hast been fulfilled. ;)

Let's call it Arx - for yourself - your own account no quibbling and spent on a space suit.

Surface screenshots is 4 proofs! ;) (y)

You're nominating FDev as your charity o'choice?! Oh... kay... o_O

Right now, I would struggle to believe them if they told me water was wet, so they have a long way to go. At least a couple of years of Hello Games-esque levels of productivity, game design, and update frequency. Because if they can't do that, with the numbers they have, I'm still not interested.

I'd rather give it to you or burn the £5 than give it to FDev. So I'd give it to you. 🤷‍♀️
 
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