if i play at 30fps i start to move myself in slow motion in real life for the next 10\15 min after the game session
Note i was not having a pop, was not offended and certainly was not arguing with you,This goes out to anyone who felt "offended" by my lack of knowledge:
Okay, maybe this 50Hz theory is debunked, fine. I'm just an old human being and therefore not omniscient. So please don't crucify me, okay?
I'm always down getting (gently) corrected so that I can learn a bit more. I really appreciate it guys!
Regarding my VR experience:
I'm using a Rift CV1 on a 1060Ti (with two more monitors connected), so my rig barely meet the specs. I never counted my fps but I'm pretty sure that I never got above the 40 fps. I never felt "sicknesses" of any kind in any game I played so far. Okay given, at the beginning of my "Home-VR" career I experienced a bit nausea but that didn't last for long and today I can sit under the hmd for hours (even in the SRV or PvP-Sessions within planetary rings) and the only thing I suffer from is "dehydration".
Maybe I'm an exception regarding vr-nausea, but it's simply my experience so far.![]()
Have a virtual brewerage of you're liking on my cost!Note i was not having a pop, was not offended and certainly was not arguing with you,
as for VR, you may know this already and if so i apologise if am telling your grandma how to suck eggs....
but your VR headset is actually running at a constant frequency all of the time, 90hz however the oculus software has some (very effective) trickery in is called Asychronous Time Warp and Asychronous space warp which actually does a really good job at hiding framerate drops.
someone will probably correct me with a better explanation but.
asynchronous time warp means that the framerate of you looking around in your headset is not tied to the frame rate of your game. This is a big deal for nausea , so even if the framerate of your game drops your head tracking in your game space is still nice and smooth.
asynchronous space warp was developed later and goes 1 step further.... if the frame rate drops the software attempts to guess what the dropped image would have been and inserts it into the game almost like free performance. it is not perfect and you get some artefacts but it is surprisingly impressive, most artefacts are around straight edges with large contrast differences which break up.
ASW 1.0 has been updated to ASW 2.0 and that honestly is like some sort of sorcery. ... it removes almost all the artefacts and works at even lower frame rates, however ASW 2.0 is moot for ED as it is not supported however.
but even so that is why you may not get the issues that one would expect you to get if you were truly using VR running at 40fps.
fly save and enjoy your rift....... best thing to come to gaming in my opinion since... well since anything. i have waited most of my child/teenage life since having a go on the virtuality system back in the day and watching lawnmower man.
As a console player on Xbox 1 I have to agree . There is no point in pushing something that's not ready and with the PC gamers now testing EDO for the superior Consoles we are grateful.I know this probably will not be popular with console Cmdrs, but I for one am very pleased to hear this:. . .we have made the decision to prioritise the core PC experience
Don't forget the difference between conscious and unconscious processing of visual stimuli. The latter pathways are fast.That "50hz" theory is from the late 19th century where they just started to roll out electricity and used as the argument that 50hz AC was enough to not cause the incandescent lights to flicker noticeably.
The fact that worked is not so much that we can't pick up flicker, but that the threads in the bulbs don't cool down and loose enough brightness in the 20ms between pulses to be noticeable.
Try an actual 50hz strobe off an LED, and if you can't pick that up, I'd think most doctors would seize your drivers license.
Recent studies on the other our visual perception is actually much closer to 240hz, but if we try to account for the more instinctive parts of our brain's calculations, like motion prediction etc it's closer twice that again before we stop seeing any benefit at all.
Its an understandable mistake because some school teachers used to teach this. I believe this old idea might come from imcandecent light bulbs. At power cycle 50Hz the filament doesn't cool down enough to visually dim and then get brighter again. I distinctly remember my grade 9 teacher (1980's) making the claim about human vision. I remember this because 50Hz power cycle means it turns off/on 100 times per second and the teacher didn't understand that either.This goes out to anyone who felt "offended" by my lack of knowledge:
Greetings Commanders.
With the release of Update 5 on 1st July plus a few smaller server updates since, and Update 6 currently in development, I wanted to take a moment of your time to talk about the next steps for Elite Dangerous.
We are aware and fully accept the frustration that many of our players have had with their experience of Elite Dangerous Odyssey. The community have spoken, we have heard the feedback clearly and we will act on that feedback.
As you may remember in our recent development article, the significant amount of updates and development effort that has been done to fix and improve issues since the launch of Odyssey has meant work on our console release has not progressed as quickly as we had hoped. What’s more, we can see that the strides we have made through the last five major updates are positive, but we must continue on with this progress to give the experience that you and we expect on PC.
With those things in mind, we have spent a lot of time discussing and re-evaluating our previous plans and we have made the decision to prioritise the core PC experience for Elite Dangerous. Ultimately, we believe it is right to focus our efforts on the core Elite Dangerous Odyssey experience for the platforms that we have released on, before opening up to more. We know that the work that we do to improve players’ experiences of Elite Dangerous Odyssey on PC will benefit other platforms in the future, but the dates and details of the console platforms are going to change. We do not want to rush into confirming any dates or changes this has on our console release, as we must remain fully focused on the core Elite experience. Only when we feel that the foundation of the PC release is solid, will we be able to re-lay our console roadmap on top.
Elite Dangerous Odyssey is an important step on a complicated journey, and we must get this right, before we can consider moving on to these new platforms.
So what does this actually mean for Elite Dangerous and Elite Dangerous Odyssey?
It means that we will see more game updates over the coming months. We will continue to work through Issue Tracker, fix bugs and improve performance, but we will also be able to explore and add additional features, content and improvements into the game.
We will continue to give open monthly development updates where we discuss WIP content, challenges, the issue tracker and more. We know that the previous levels of detail for the roadmap and developer update have not met expectations, but we are grateful for your patience while we shift and adjust plans, in the face of such clear feedback.
Please remember that our team here at Frontier are working hard to support the game and our community. Behind every bug fix, design decision and community post is a person who cares a lot about giving our players best possible experience. I would ask that everyone remains calm and respectful when sharing their thoughts and feedback.
We all have the same goal and we will get there, together. Please bear with us.
o7 Commanders.
...ever needed.I wish FDev good luck, and hopefully this kick up the bum they've gotten will be the last...
Agreed, but wasn't NMS also making up for a similar snafu? It seems comparable to me. I'm not saying they should do it, but they need to do something. Making the game the way it should have been in the first place isn't making up for their mistakes, it's just doing what they were supposed to do in the first place. And to placate Alienating entire player groups? And to make up for the lies causing massive distrust amongst the community?I am not quite sure if "make up for fraudulent lies by improving the product for free beyond the original promises" really is an industry-wide trend, or if it is so, whether that is something to applaud...
Wish I could be around to see that, would be so cool, but I'm thinking you're still too optimistic thinking bugs will be squashed by thenAnd don't forget that eventually the entire Earth will be consumed by the sun when it becomes a Red Giant. Presumably the bugs will be ironed out before that happens though.
I'm the same, never really measured my FPS in games and have a strong stomach (except for the VR implementation of The Vanishing of Ethan Carter - that really did make me feel nauseas - annoying cause I really loved the experience)... up until patch 5 of Odyssey where I suddenly got severe juddering just driving on a planets surface (not mentioning the invisible and appearing in one eye only rocks) and literally could almost count the frames in settlements, plus my hardware was seriously (worryingly so) overheating. These issues made me decide to give it a rest until it's seriously improved (fingers crossed for Patch 6).Like I said, I never messured my fps, but please believe me, that I'm playing for hours within VR, especially during our pvp-sessions. The only pauses I make during these sessions is because of "human needs".
Really I NEVER felt anything like headaches or sicknesses, be it in ED, DCS, PC2 or any other game.