Update 1.6.2 available now!

clouded leopards jump in slow motion and I would like them to improve the design of the malayan tapir.
Pd: Sorry if my English is not the best
Aren't almost all Animals in the Game jumping in Slow Motion?

Also yes, the Tapir definitely needs to be fixed. Why did they think it would be ok to make it so lazy? Especially when they obviously know what a Malayan Tapir looks like because the Sign looks realistic (when I get the Pack I'll just build a Enclosure with Tapir Signs inside of it instead of those weird Hybrid Tapirs🙃)
 
I don't know if this is related to an update or not.

Yesterday the game-camera suddenly started to move very slowly for the movements you control with the keybord (WASD, QE and so). Mouse camera movements work as usual. I have tried to change stuff in the settings, had the game open and closed several times as well as my PC. Testet with various zoos, but nothings seems to work.

Anyone else with this problem?
 
I don't know if this is related to an update or not.

Yesterday the game-camera suddenly started to move very slowly for the movements you control with the keybord (WASD, QE and so). Mouse camera movements work as usual. I have tried to change stuff in the settings, had the game open and closed several times as well as my PC. Testet with various zoos, but nothings seems to work.

Anyone else with this problem?
Try pressing t
 
Another bug that still needs fixing: guests not being able to navigate gridded paths properly. The just get stuck in specific areas (no way to predict which piece of the girdded path will become affected) and stay on that spot forever. Only ways to remove them: manually move them or delete the path.Neither fixes the actual issue though.
 
Its exceptionaly bad in case of the clouded leopard, I am affraid. There were several tickets about it, but they expired...
Seems like almost no one is submitting to the Issue Tracker Reports anymore. I think back when the Bug was discovered that Orangutans and Gorillas can't use Ropes anymore, I've made 2 Reports and no one wrote a Answer to it even though I'm always linking them in my Threads
 
Seems like almost no one is submitting to the Issue Tracker Reports anymore. I think back when the Bug was discovered that Orangutans and Gorillas can't use Ropes anymore, I've made 2 Reports and no one wrote a Answer to it even though I'm always linking them in my Threads
This. The issue tracker is simply way too complicated and tedious to work with if it even lets you log in in the first place.

I still miss the good old bug report forum. All you had to do was make a post be it to report something new or contribute and it was easy to find already existing bug reports as well. It was just there easily accessible and visible for everyone on the forum.
 
This. The issue tracker is simply way too complicated and tedious to work with if it even lets you log in in the first place.

I still miss the good old bug report forum. All you had to do was make a post be it to report something new or contribute and it was easy to find already existing bug reports as well. It was just there easily accessible and visible for everyone on the forum.
100% agree. The Issue Tracker is not working. It takes too long to get them to accept something as an actual bug and you get no feedback. The issue I mentioned earlier in this thread (guests getting stuck on gridded paths) took forever to get to the confirmed stage. It would have been nice if at the very least the original poster, got an email that they are looking into it. That kind of interaction would make it feel better. Now, who knows what they actually do with the issues reported. First you have to get it confirmed (a nightmare on its own), then you have to get people to upvote the issue to show that a lot of us are dealing with it and then what happens? I have no idea.
 
I agree that the Issue Tracker can be quite frustrating.

That said, my sense is that devs are actually made aware of every issue (even if unconfirmed or expired), as well as feedback we give in these forums. But maybe they use the confirmed issues as a way to see what's "burning down", or what needs to rise to the top of their to-do pile. Plus, it comes with technical details for those issues where they're having trouble identifying where the problem is.
 

Francesca Falcini

Senior Community Manager
Seems like almost no one is submitting to the Issue Tracker Reports anymore. I think back when the Bug was discovered that Orangutans and Gorillas can't use Ropes anymore, I've made 2 Reports and no one wrote a Answer to it even though I'm always linking them in my Threads
This. The issue tracker is simply way too complicated and tedious to work with if it even lets you log in in the first place.

I still miss the good old bug report forum. All you had to do was make a post be it to report something new or contribute and it was easy to find already existing bug reports as well. It was just there easily accessible and visible for everyone on the forum.
100% agree. The Issue Tracker is not working. It takes too long to get them to accept something as an actual bug and you get no feedback. The issue I mentioned earlier in this thread (guests getting stuck on gridded paths) took forever to get to the confirmed stage. It would have been nice if at the very least the original poster, got an email that they are looking into it. That kind of interaction would make it feel better. Now, who knows what they actually do with the issues reported. First you have to get it confirmed (a nightmare on its own), then you have to get people to upvote the issue to show that a lot of us are dealing with it and then what happens? I have no idea.
I agree that the Issue Tracker can be quite frustrating.

That said, my sense is that devs are actually made aware of every issue (even if unconfirmed or expired), as well as feedback we give in these forums. But maybe they use the confirmed issues as a way to see what's "burning down", or what needs to rise to the top of their to-do pile. Plus, it comes with technical details for those issues where they're having trouble identifying where the problem is.
Hey! Just wanted you all to know I'm sharing this feedback with the team internally :)
 
Plus I would like them to resize the bison and bactrian camels so they can be bigger as in real life.

And fix the poor old Malayan tapir
That would be great. But at this point, I just want the mesh and glass pieces to be see through, so that I don't feel weird when opening my zoo. This "bug" just seems like the update wasn't propperly play tested and that always shines a bad light on a game, that wouldn't be neccessary.

Bugs can happen and there is no way they don't , due to different hardware settings. General overlooks, which actually includes the Tapir, Bison and Camel, together with the new pieces now, are a different story.

However, what definately has improved now is the communication. It feels less like feedback falls on deaf ears then it has a couple of month ago. The new CMs are awesome.

EDIT: And to be clear, I don't blame the devs for things like that above, as I think the PZ team is severly lacking in staff and it has nothing to do with doing a bad job. However, the outcome is the same and that's what should be solved.
 
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Another bug that still needs fixing: guests not being able to navigate gridded paths properly. The just get stuck in specific areas (no way to predict which piece of the girdded path will become affected) and stay on that spot forever. Only ways to remove them: manually move them or delete the path.Neither fixes the actual issue though.
THIS - what is going on - especially on the gridded areas and then some. And all over the place too - I've been removing guests and picking them up heaps since the last update - and my game crashed too - not sure what that was about????

And LOVE THIS GAME - vista points are really cool . . . please add more transport options - a cable cable car gondola, large train with bigger capacity and many carriaged monorail with forwards facing seats and glass for bad weather - Please . . .
 
THIS - what is going on - especially on the gridded areas and then some. And all over the place too - I've been removing guests and picking them up heaps since the last update - and my game crashed too - not sure what that was about????
I think it is, because guests on gridded path can only move in 90° angles and if more than 3 guest-groups try going in different directions, they can't pass each other, and they try, and they try, and they try.... it looks like dancing.
 
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