Any change on Frontier's stance on VR?

Status
Thread Closed: Not open for further replies.
40$ Odyssey:
  • Tiny Space Station Ship Interiors - 3-4 variety
  • Thin Atmosperic planets with out weather.
  • Tiny Settlements
  • Mission pack
  • 3 Suits, 12 Weapons.

50$ SC:
  • Massive Space Station Interiors.
  • Few Atmospheric Planets with Weather effects
  • Very detailed Ship Interiors
  • EVA
  • Mission pack
10+ Suits, 20+ Weapons.
  • 5+ Combat ground vehicles
  • Road Maps and Developers Streams.


If we compare Odyssey vs SC - than SC is much better investment atm. This might change if Frontier reveal their future plans for Odyssey - but so far we know nothing about them.
As I said, whatever floats your (space) boat. So far I'd guess I've had something like 80 hours of gameplay out of Odyssey, so I'm fairly comfortable that I've gotten a decent amount of fun for my intial purchase price.

Getting back to the topic at hand (thanks for the reminder @Ian Phillips) a significant chunk of that was in VR, either fully-fledged VR in cockpit or virtual cinema screen for on foot stuff. I'll skip the VR if I'm doing predonminantly on-foot play in a given session since there's little advantage to be gained from wearing a cumbersome headset (especially in this heat) and I'd happily take a quick switch option if Frontier ever offered one, but otherwise for my playstyle it's just fine.
 
So you get motion sick?

Candy for the topic:
In my opinion Fdev should implement VR in Odyssey.

How does the VORPX work with the games? How are the hands in the games?
 
So you get motion sick?

Candy for the topic:
In my opinion Fdev should implement VR in Odyssey.

How does the VORPX work with the games? How are the hands in the games?
No. I never get motion sickness. Having played ED in VR since the DK2 came out in 2014, then bought the Oculus Rift, I now own a HP G2 and stopped playing ED when this Odyssey shambles was released. I gave it a go, but as soon as it went all pancake I shut it down.
As for VorpX. It's not worth buying in my opinion. I own a copy of VorpX.
 
Is ELITE DANGEROUS ODYSSEY possible with VORPX?

Yes, but seems to be on the worse end of what vorpX can do. (IE just a large flat screen in VR space, with no effective 3D faking). And to use it you have to play in classic mode, so you lose all the VR in ships & SRVs. Not really a VR experience at all, and not worth it IMO.

How does the VORPX work with the games? How are the hands in the games?

It doesn't add anything profound like that at all (motion controller hand control etc). For the 250 odd games where the author has managed to jerry rig slightly better 3D fakery etc, it might be worth it for some players, although normally comes with a big performance hit, and the game itself isn't adapted for VR in any way (so there's smooth turn nausea for those who are susceptible, UI legibility issues etc). It generally has a poor reputation in the VR community on all of those fronts.

You're normally better off going for a bespoke mod where they exist. (Such as the GTA V & RDR2 ones)
 
Just a simplez question - since frontier's CM's are getting all touchy feely and hanging out with us in the forum, has anyone said anything more on VR? Or have they still only got 24 letters in their alphabet?
I'm getting the feeling FD's new game engine can't handle VR since the FPS issues mean no viable VR until, or if, those FPS issues get fixed with OD, currently playing NMS in VR here and having a blast NMS can do VR, it is a shame FD apparently actually can't do-VR-anymore its way-too-hard without repairing current optimizations.
 
Last edited:
Yes, but seems to be on the worse end of what vorpX can do. (IE just a large flat screen in VR space, with no effective 3D faking). And to use it you have to play in classic mode, so you lose all the VR in ships & SRVs. Not really a VR experience at all, and not worth it IMO.



It doesn't add anything profound like that at all (motion controller hand control etc). For the 250 odd games where the author has managed to jerry rig slightly better 3D fakery etc, it might be worth it for some players, although normally comes with a big performance hit, and the game itself isn't adapted for VR in any way (so there's smooth turn nausea for those who are susceptible, UI legibility issues etc). It generally has a poor reputation in the VR community on all of those fronts.

You're normally better off going for a bespoke mod where they exist. (Such as the GTA V & RDR2 ones)
Ok. Thanks.
 
. Mileage varies - some games work great with it (Alien Isolation) and others don't or require a lot of tweaking.

It can be very worth it though, like for Alien: Isolation which will make you have to change your pants. As I understand it you still get the full 3D effect.
Hi sorry to OT reply but how does it compare to the "Mother" mod which reenables the VR which was originally meant to be in the game?

I have oft considered buying vorpx but held off in the end

Edit already answered sorry should have read whole thread.
 
Hi sorry to OT reply but how does it compare to the "Mother" mod which reenables the VR which was originally meant to be in the game?

I have oft considered buying vorpx but held off in the end

Edit already answered sorry should have read whole thread.
I’ve tried both, and as per the previous reply MotherVR is far superior - VorpX was more like having a 3DTV strapped to my head, if that makes sense? Instead of feeling “in” the game I was getting a view that had depth perception, but felt like it was still in front of me. It just felt “off” compared to the native mod.

I’ve tried several games with VorpX and even with a lot of tinkering, the experiences didn’t really compare to proper mods. If there was a way of getting a refund, I’d have asked for one 😅
———
As an aside, Nibre, the guy who made the MotherVR mod and was working on the Halo VR mod up until going silent last year after a few teasers, has apparently been hired by the current Halo Devs and is now working on mod tools for them - whether this means we get a native VR mode for Halo, I don’t know. Pretty hopeful though!
 
"we will also be able to explore and add additional features, content and improvements into the game"
That was such a bad line David Brabens script writer added to that post. Publically focus on repairing the game and if you can add some stuff as you're going along, awesome, but if not, no ones the wiser.
even the worst vorpx experience is better than the grey burqa
Wouldn't that mean having to exit ED then change the settings and run in monitor mode for VorpX to work?
it is a shame FD apparently actually can't do-VR-anymore its way-too-hard without repairing current optimizations.
They haven't got a VR guy in the company. Ship / SRV etc VR was already built into the game (and the one dude who implemented that in a day or so left), and whilst us hardy VR heads would be happy for mouse look in 3D thru our headsets they probably felt they couldn't offer such a hacky solution for public consumption.
 
That was such a bad line David Brabens script writer added to that post. Publically focus on repairing the game and if you can add some stuff as you're going along, awesome, but if not, no ones the wiser.
There are so many conditionals in that statement that it makes it utterly meaningless - they can come back in a few months and say "we looked into adding new content and decided against it" without difficulty, should they want.
They haven't got a VR guy in the company. Ship / SRV etc VR was already built into the game (and the one dude who implemented that in a day or so left), and whilst us hardy VR heads would be happy for mouse look in 3D thru our headsets they probably felt they couldn't offer such a hacky solution for public consumption.
Judging by the job adverts they're posting, it looks to me like they've outsourced much of the development for ED, although they do appear to be still handling the Cobra engine internally. It's a bit of an employees market at the moment, so I suspect they'll have difficulty filling any senior roles, especially given recent bad press which will likely scare some candidates off.

Long and the short of it, forget VR for Odyssey. It's not going to happen. Ever.
 
I'm getting the feeling FD's new game engine can't handle VR since the FPS issues mean no viable VR until, or if, those FPS issues get fixed with OD, currently playing NMS in VR here and having a blast NMS can do VR, it is a shame FD apparently actually can't do-VR-anymore its way-too-hard without repairing current optimizations.
Well I'm playing Fallout4 VR atm and that is based on a game engine that is over 10yrs old, I think what is more likely is them not wanting or willing to make changes to the engine
 

stormyuk

Volunteer Moderator
The response is filed in the same category as:
  • Cobra MkIV for Playstation commanders / everyone
  • Ship Interiors
  • New SRVs
  • New ships - e.g. Panther Clipper
  • Voice comms that dont bug out every 30 seconds
  • Console release of Odyssey
  • The ability to hot-swap controllers on console
  • 4k resolution for Playstation
  • Cross-play
  • Cross-save
  • Being able to purchase from Blackmarket
You missed Native PS5 support. PSVR2 support anyone? ;)
 
VR is not going to be supported anymore in Odyssey.

That’s not what they’ve said. (And is at odds with VR currently being maintained in EDO).

The last things they’ve said on the matter remain these statements about VR Legs etc:


We're not saying it's never coming, just that it's not being worked on at the moment and there are no immediate plans to.

 
Its a complete blimming let down, a real dampner, its so blinking sad. I would be willing to pay much cash even a subscription. Theres nothing as good as getting in your ship in VR. In 2d its eating a steak but having had your teeth pulled out.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom