"ED Refugee" post in Star Citizen forum - Just shows you know nothing John Snow...

I want to be clear, I play both games, and they are both brilliant in their own way and there is nothing wrong with ED.
In the same breath, you can't actually call Star Citizen a "game", yet.

So just for these guys that think they play some sort of role, I don't know the hero or whatever, calling themselves refugees from ED. Go do your research id..t

If you decide to take on Star Citizen, great, but don't do it thinking you have a complete game with loops and an economy as you have in ED.

NOTHING is done in Star Citizen - RAW ALPHA.
The Economy, FPS, the ships, the planets or systems, the flight mechanics, missions, bounty hunting, cargo.. Think of something.. IT IS NOT DONE.

Play both games.. and be grateful that you can.

Both companies do an outstanding job.
 
Whereas Elite's stuff is done? I think a lot of people here are hoping that our existing mechanics get updated in the future... right now we have a lot of simplistic placeholders, maybe SC should just take that approach and promise to "finish it later".

SC and Elite have a hell of a long way to go, but I think that SC overall has a better chance of getting there eventually, whenever that is. Elite seems rather reluctant to actually flesh out its placeholders.

Like, you mention the economy in Elite...what economy? The game pretends there is one, but we had half the galaxy mining void opals not so long ago with no problems. The price didn't fall until Frontier manually intervened after months, nor did the price of leather or water rise due to a total lack of supply. The price for an item in a deep space outpost that never sees traders is effectively the same as any given bubble system with the same economy type. How does that work?
 
Whereas Elite's stuff is done? I think a lot of people here are hoping that our existing mechanics get updated in the future... right now we have a lot of simplistic placeholders, maybe SC should just take that approach and promise to "finish it later".

SC and Elite have a hell of a long way to go, but I think that SC overall has a better chance of getting there eventually, whenever that is. Elite seems rather reluctant to actually flesh out its placeholders.

Like, you mention the economy in Elite...what economy? The game pretends there is one, but we had half the galaxy mining void opals not so long ago with no problems. The price didn't fall until Frontier manually intervened after months, nor did the price of leather or water rise due to a total lack of supply. The price for an item in a deep space outpost that never sees traders is effectively the same as any given bubble system with the same economy type. How does that work?
you say what economy, the reason void opals became the go to was because of the economy and if you played the game you would be aware that you had to shop around for the big sell prices as the stations would become overloaded quickly. luckily the ED bubble is big and many places wanted opals. as for pricing on individual stations most stay static WITHOUT the interaction of players i suppose it is to represent the npc ships you see everywhere keeping the status quo until a state change.
 
The price for an item in a deep space outpost that never sees traders is effectively the same as any given bubble system with the same economy type.
Exactly this! When I started playing the game 6 years ago I was surprised that flying to distant outposts had no form of reward in terms of trading commodities. So what's the reason to go there for a trader? It's just a waste of time... those places would be abandoned in short time in a more realistic economical representation.
 
The price for an item in a deep space outpost that never sees traders is effectively the same as any given bubble system with the same economy type. How does that work?

OP’s point would be: It does work, broadly, whereas SC’s system currently doesn’t. (Trade at any form of scale is considered completely broken in SC, due to issues with supply/demand caps. Not to mention the risk of cargo loss due to stability issues + lack of reliable persistence).

As always CIG have talked high concept stuff for nearly a decade now when it comes to their background simulation, and AI expressions of the same. But despite many glossy presentations they still haven’t got any of it working in the alpha.

That’s the current state of play, in 2021.
 
you say what economy, the reason void opals became the go to was because of the economy
No, the reason they became the go-to was because they were the most expensive commodity that was easy to obtain. Random states such as public holiday boosted their price, but they also did that for many other mined goods. So how come VOs were always the most expensive? Surely if there was real supply and demand, we'd also see prices for other lesser-traded commodities reaching the same peaks?

That "Galactic Average" isn't really an average. It's an indicator of the set value that Frontier assigned to each commodity. Various states can multiply this price, maybe a given market will drift a little lower and higher, but there's no economy. Nobody trades Computer Components because of their low GA, and that average is static. Random states assigning price multipliers, regardless of overall activity or real supply, is not an economy.

as for pricing on individual stations most stay static WITHOUT the interaction of players i suppose it is to represent the npc ships you see everywhere keeping the status quo until a state change.

NPCs don't actually trade, incidentally. You can see it with a cargo scanner, they just randomly fly from station to station. But that's besides the point. If players are insignificant next to this mass of NPC traders keeping things static...well, then that means in practical terms, there isn't an economy in the game.
 
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If you decide to take on Star Citizen, great, but don't do it thinking you have a complete game with loops and an economy as you have in ED.

NOTHING is done in Star Citizen - RAW ALPHA.

Yeah there seem to be many flavours of 'refugee' ultimately…

For a bit of fun I've snagged a load of 'refugee' examples, and intend to check how they're doing in 6 months time. We know about the sunnier ones, but that's not the only reaction cropping up repeatedly by any means:

ED Refugees:


The Bug & QoL Strugglers:

Source: https://www.reddit.com/r/starcitizen/comments/orx8e7/star_citizen_question_and_answer_thread/h6lunjs/


The Quitters:

Source: https://old.reddit.com/r/starcitizen/comments/onp86s/so_from_the_perspective_of_an_elite_dangerous/h5wabj8/


The 'Not Playing Either' Gamers:

Source: https://old.reddit.com/r/starcitizen/comments/onp86s/so_from_the_perspective_of_an_elite_dangerous/h5ulb9z/


The ED No. 1 Fans:

Source: https://www.reddit.com/r/starcitizen/comments/oeius0/questions_from_an_elite_refugee_1_are_there_any/h47wti7/


The $500+ in The First Month Guys:

Source: https://www.reddit.com/r/starcitizen/comments/ooi7kq/just_a_friendly_o7_to_all_the_cmdrs_who_have_been/h60blzs/


Etc etc.

Will be interesting to see where all the honeymooners are at after 6 months :)

But speaking specifically to Mole's point, it was fun to see posts like these too...


The SC Refugees:

Source: https://www.reddit.com/r/starcitizen/comments/ooi7kq/just_a_friendly_o7_to_all_the_cmdrs_who_have_been/h60vyhu/


Source: https://www.reddit.com/r/starcitizen/comments/onxtrr/long_time_sc_player_here_can_someone_explain_to/h5v2n9c/


Source: https://old.reddit.com/r/starcitizen/comments/o4q84p/new_star_citizen_player/h2k04zn/


;)
 

Viajero

Volunteer Moderator
Exactly this! When I started playing the game 6 years ago I was surprised that flying to distant outposts had no form of reward in terms of trading commodities. So what's the reason to go there for a trader? It's just a waste of time... those places would be abandoned in short time in a more realistic economical representation.
Sometimes there is no need to have a “value” reason. Elite simulates the Milky Way 1:1 and that is it. Elite has already enough time sinks as it is. Game designers may not want to further directly incentivize more “waiting gameplay”. You want to go there? Fine. Don’t want to? Fine as well. It is a choice.
 
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Sometimes there is no need to have a “value” reason. Elite simulates the Milky Way 1:1 and that is it. Elite has already enough time sinks as it is. Game designers may not want to further directly incentivize more “waiting gameplay”. You want to go there? Fine. Don’t want to? Fine a well. It is a choice.
It'd be a choice as well between long-haul trading and doing multiple of shorter but lower-profit routes as well. In a properly simulated economy, you'd expect the two to roughly balance out overall.
 
Maybe I'm missing your point though, it's hard to tell.
Not much of a point, merely an answer to your question 🤷‍♂️
They generate/consume stock based on their economy to simulate NPC traffic.

NPCs don't actually trade, incidentally. You can see it with a cargo scanner, they just randomly fly from station to station. But that's besides the point.
For good reason. NPC's are client hosted, no clients would mean no NPC's and therefore no economy, hence my remark about local markets simulating their own.

NPC traders keeping things static...well, then that means in practical terms, there isn't an economy in the game.
Of course there is. Look at the tritium situation in Colonia. Its the direct result of the economy.
 
Or play neither games.. and be grateful for X4 Foundations, Space Engineers, No Man's Sky, [insert one of many alternative space-based games].

The typical Coke vs Pepsi debate. Meanwhile,

iu

Talking about two games doesn't automatically exclude the others, it's just talking about two games because those two were the matter of the topic. ;)
 
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