You're probably on the 'ignore list', like me and many others...Or write yourself another goodbye thread, and rid this board from your NMS nonsense.
You're probably on the 'ignore list', like me and many others...Or write yourself another goodbye thread, and rid this board from your NMS nonsense.
The OP should rejoice. After all, people could just hang around this forum and post about their favorite not-Elite space games all day long. At least the ED Refugee in question went to the proper forum to sing love songs to his new favorite game.i really don´t understand the reason for this kind of posts.
why care what other people write in the forum of a different game?
why do people on both sides seem to take this so bloody serious?
you could be sad that many players leave the game,
but not mad that they found something they consider worth their time.
Still it's unrealistic when you need to simulate an economy in the gameSometimes there is no need to have a “value” reason. Elite simulates the Milky Way 1:1 and that is it. Elite has already enough time sinks as it is. Game designers may not want to further directly incentivize more “waiting gameplay”. You want to go there? Fine. Don’t want to? Fine as well. It is a choice.
Elite has never intended to simulate an economy though. Not like EVE or X4 at any rate.Still it's unrealistic when you need to simulate an economy in the game
This doesn't even make sense.Still it's unrealistic when you need to simulate an economy in the game
It makes no sense that such outposts exist without a specific reason.This doesn't even make sense.
There could be some underlying reason of where outposts, etc., are placed.It makes no sense that such outposts exist without a specific reason.
Why a truck driver should bring stuff to a far place spending more time and fuel? Because he got paid more or because he can transport something valueble.
And why an outpost should be built so far? Because there's some valuable extracted material or produced products.
Yes, this post was inevitable. He must be extremely bored with all these other games that are supposedly better. Meanwhile, I feel like I could write a programme that would perfectly imitate his behaviour. So predictable...
But even better than this nonsense is the in-game chat I heard the other day. Many people kept touting all the games they think are better than ED(O), and guess what they actually played? And I thought the situation on the forums was already absurd.
You don't have to be a fleet to affect the markets in X4. For example, if there is a shortage of hull parts that prevent me from buying a new ship (because there are no parts to build it), I can use a single trading ship to get those parts and transport them to the shipyard in need, which in turn allows the shipyard to proceed in building my new ship.There could be some underlying reason of where outposts, etc., are placed.
Face facts here, it's just not exactly the same game as X4 or Eve. Maybe I have this wrong, but in those games, don't you build up fleets of ships? You can effect the market, because you become large enough to effect it. ED is you, and while you can effect supply a bit by buying a bunch of stuff at a station, in CG's for example, in the long run, you have little effect.
Do you have a source for this claim? I doubt the current system was added by accident.Elite has never intended to simulate an economy though.
Do you have a source for this claim? I doubt the current system was added by accident.
Oh, well now it's an "actual economy". I think we're in agreement that Elite is intended to simulate economies, given how it, you know, has economies. Naturally we're not going to find a video from Braben saying how they want to copy X4 or Eve's economy, but I don't think the concept of a realistic (or just internally consistent) economy was invented by those games. So given that Elite does have economies, I think it'd be the default to assume that they wanted to do it realistically. I definitely don't think we'll find a video from Braben talking about how they wanted to simulate the economy in an unrealistic manner.I think the burden here is on those that claimed before than me in this discussion that Elite was supposed to have an actual economy. An "actual economy" defined as those in X4 or EVE. But if your definition of "actual economy" varies then we may be all in agreement.
Not necessarily, I think that is perhaps assuming a bit too much. And even if it was so the issue would still be what you may consider personally and anecdotally as "realistic". And which may differ from someone else´s view or FDEV´s view for that matter.So given that Elite does have economies, I think it'd be the default to assume that they wanted to do it realistically.
That "Galactic Average" isn't really an average. It's an indicator of the set value that Frontier assigned to each commodity. Various states can multiply this price, maybe a given market will drift a little lower and higher, but there's no economy. Nobody trades Computer Components because of their low GA, and that average is static. Random states assigning price multipliers, regardless of overall activity or real supply, is not an economy.
Yes we know, just like 6 years or so ago. Wake me up 6 years in the future maybe then you will have something past alpha ;D What an absolute joke, but am living it!NOTHING is done in Star Citizen - RAW ALPHA.
I was very excited back when Star Citizen did a big two hour presentation on their upcoming NPC-driven "real" economy. Unfortunately I don't think anything ever became of it. The theory of it though was pretty amazing. Your point stands, however, in that SC is of a much smaller scale than ED.A realistic economy (as per X4 or EVE) does not seem to have ever been a core tenet of Elite.
Players quit playing ED to play SC due to ED being a buggy poor performing mess lacking in gameplay.
Its almost like a comedy script that writes itself.
I hope they all buy an Idris.
Like watching the folks in Cities:Skylines. Those folks put in a solid day of work! When I do ground conflicts in EDO, I sometimes follow along behind one of the AI troops, and when they issue orders or whatever, I follow along..would be great if they could board a ship, after a battle, and head back to the station etc. Maybe in 10 years?You don't have to be a fleet to affect the markets in X4. For example, if there is a shortage of hull parts that prevent me from buying a new ship (because there are no parts to build it), I can use a single trading ship to get those parts and transport them to the shipyard in need, which in turn allows the shipyard to proceed in building my new ship.
In contrast, I can patrol enemy space in my "submarine" ship, "sinking" enemy cargo ships, and this will have an effect, perhaps even a profound effect, on the enemy's supply chain.
In other words, I can affect markets as a single pilot who switches to an appropriate ship, just like I would in ED. But as viagero said, this would need to be adjusted for Elite due to the sheer scale of Elite. Even then, I as a single pilot should in theory be able to wreck or build the economy of a small 1000 person system, depending on my actions. I doubt I could single-handledly tank the economy of a system like Sol with billions of people spread over countless stations. X4 really doesn't take this into consideration - stations are independent entities not tied to the planets they orbit.
FWIW, I'm more interested in the idea that I can follow an NPC from one station to another in X4 and that NPC is actually doing something important, affecting the entire system. I'd love it if Elite would at least simulate this. For example, if I pull up the galaxy map and look at NPC trade routes, I should be able to then see actual real NPC traffic flying between these systems carrying the goods that are shown in those trade routes. That would go a LONG way to feed my immersion