Modes Odyssey The Start of a New Mediocre Loop: The New Hotel California.

Someone beats a dead horse about killing the game for the majority to appease his own frustrated desire to ruin other players' experiences and gets contested by that same majority.

Fixed for you.
Beating a dead horse isn't against forum rules, a lack of respect for others' views is against the rules. Being irritated isn't a justification.
 
I'm just a little surprised how you make fun of the idea of scrapping open and private modes yet you don't seem to have an actual argument

We are also waiting for a valid and logical argument why it should be suppressed solo mode.

At the moment I don't see any.

Only small thoughts of desire are seen, and I remember again, this game is neither competitive nor pure pvp.

And I no longer say anything about the absurdity of mmo when it is p2p. In my opinion, of course.
 
Beating a dead horse isn't against forum rules, a lack of respect for others' views is against the rules. Being irritated isn't a justification.
And so isn't pointing it out that it is a dead horse.

The other two arguments (lack of respect and irritation) are valid for both sides, so it does not give an edge to either.

On the other hand, if you post something that's clearly and famously unpopular, that has been repeated multiple times over the years, do not expect to have an engaging conversation, especially if you are confrontational about it.
 
Since we are talking about PVP, it seems to me that the solution is a pure combat-oriented version of Elite. Which raises the question: why isn’t CQC the solution? (The fact that I haven’t even logged into CQC is perhaps a signal.)
 
After reading so many "force everyone into Open" threads I've come upon a realization: this type of PvP player will never be happy with ED.

It's time for Frontier to remove PvP from Open. This is the only logical solution because it makes the game more like what I personally want it to be. In lieu of further arguments in support of this solution please imagine I have waved my hand vaguely in a few directions.
 
I'm just a little surprised how you make fun of the idea of scrapping open and private modes yet you don't seem to have an actual argument on why they should stay. Telling me to go play other games is fine but really if you cant provide a valid reason for yourself to keep these modes instead of quoting David Braben just proves a point on why they should be gone.

I'm also shocked about how people make fun of your novel idea, it is almost as if it has been repeated ad nauseam over the years and many, many arguments were exchanged. Well, whatever, let's not get distracted by all the nay-sayers. I've already thanked you for the contribution and pointed out a thing you might have missed in your proposal:
Hm. I thought about it a bit, and now I think OP missed something very important in his proposal: the blocking feature. For sure this needs to go as well, because otherwise players can just decide who they want to play with.

This feature is surely a stumbling block for your idea of forcing people into a certain game-play. I'm sorry if I missed your comment on this, but it would be interesting to know how you see it fit into your view of the game's future. Should it go completely? Stay, but restrict it to various circumstances (e.g. only notorious CMDRs can be blocked)?

In addition, I'd say the P2P networking really is a problem in that whole "mode enforcing" business, because people could just firewall-block CMDRs they don't want to play with. What would be your solution to this problem? I could imagine a strict FDev policy of life-time banning users who dare to do this. Letting people control their own hardware's security and safety is certainly going one step too far and should be punished accordingly.

That said, I'm all for having a big experiment with an open-only beta-like server instance (and separate client) that implements all those ideas. Its popularity and/or challenges would be a nice data-point for further discussion. I've proposed that already, but as you can guess, it was practically shot down with the same fun-making you are experiencing now. Go figure!
 
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The oft-iterated "if we could use our own ships in CQC" maybe?
I am relatively new to the forums, and mainly read the Odyssey one, where CQC never comes up.

Using your own ships allows progression in a completely different environment - possibly solo. That breaks CQC as a pure PVP mode, which is what I see as the objective here.
 
I am relatively new to the forums, and mainly read the Odyssey one, where CQC never comes up.

Using your own ships allows progression in a completely different environment - possibly solo. That breaks CQC as a pure PVP mode, which is what I see as the objective here.
CQC, according to a few posts on the forum over the last few years, would be much more successful if players could use their own ships instead of the 'stock' ones... (which would totally defeat the fast action play, but whatever) Crazily, CQC is hectic fun, all of the ships are 'balanced' to the others and mayhem is pretty much guaranteed, yet players shun it 🤷‍♂️
 
Crazily, CQC is hectic fun, all of the ships are 'balanced' to the others and mayhem is pretty much guaranteed, yet players shun it 🤷‍♂️
I think it is the "balanced" part that let players shun it. Because where the heck is the fun if you can't blast a lone shieldless sidewinder with a one-shot frag FDL squadron? This is also the very legitimate reason for the "let us use our ships" argument.
 
There was me thinking the idea of CQC was to even the playing field so it's the skill of the pilot that counts. Kinda like the justification of PvP players "having" to grind everything to G5.
I had thought the concept a little odd too - it would just mean that a CQC match would end up with 2 teams of G5 engineered FDLs beating on each other, but, of course, taking forever to do so. Where the CQC ships last mere seconds before popping when they fail a dodge, which makes for very fast-paced hilarious "ship go boom" play.
 
I think it is the "balanced" part that let players shun it. Because where the heck is the fun if you can't blast a lone shieldless sidewinder with a one-shot frag FDL squadron? This is also the very legitimate reason for the "let us use our ships" argument.
See my post above - obvious scenario :ROFLMAO:
 
Now all grind fans are sure to be enthusiastic about patch number 6.
FDev understood it to mean that the speed at which items are collected must be reduced.
 
Open is nice when I do want some social aspects of game. When I do not want them it is solo&pg, (Due to player number restrictions even something like Mobius is pretty empty...)
 
I think I have decided that this is a giant troll thread. Of course, as I have observed before in today's world sarcasm is almost the same as seriouscasm.

But in case it is serious, most of these ideas are bad, and you want to bring in players? Taking away something isn't the way to do it, nor is forcing them into something that they don't want to do. IF you do that, they won't play the game at all. Hate to break it to you, but Space sims are a niche product. You drive away an already limited population, well, you get less people to gank.

You also quote SC as the Holy Grail of what you want, but get mad when others suggest you go play that. So if another game has what you want, why not go there? See this is why I think that this is a troll. Not to mention suggesting that others who do not like you ideas go play NMS, but get mad when others suggest you go play SC? Makes no sense to me, and if you are not a troll, then I would suggest that you might be wearing a big red nose, white face paint, floppy shoes, and run around squirting people at the circus with a squirty flower.
 
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