There's no secret handshakes going on or anything...Intrepid and I talked about SaltEMike's vid last night on Discord is all. I knew exactly what he meant by his drive-by comment and I agree with it. Taken out of context and especially if you didn't watch ATC, it's perhaps less clear...I tried to follow through on his train of thought with my post
As for CR in particular being held accountable, I agree, I've said so for as long as I can remember...but we don't have to talk it to death for 5 years. That's not exactly holding him to account...that's just keyboard rattling for the sake of it
I guess the answer to why things feel so circular re: Star Citizen is because there hasn't been a released game in 10 years. Give me mechanics to discuss, game design to critique, issues that players frequently encounter or bugs that need to be sorted.
Right now it's the same endless hamster wheel of almost finished but not quite, the cusp of greatness just within reach but not quite yet.
I can't discuss shield or armor penetration, travel times, fuel costs, zone control, trading or really anything else because Star Citizen lies perfectly in game development limbo.
I'm tired of the same tired arguments too. I'm tired of agreeing with people that still want to be combative. I'm tired of seeing the same promises, year after year after year not materialize. I'm just completely tired of doing or following or really saying anything about this project. It's boring, trite and I'm sure I'll be arguing the same tired points five or ten years from now.
I dunno how else I can say "this isn't normal." Nothing about Star Citizen is normal; not the funding, not the design, not the implementation, not the development, nothing, nothing here is normal. I don't mind arguing about if people are having "fun" or not, because heck, I've had fun in plenty of games that were deemed garbage. But saying "no, Star Citizen development is just how things are done" is just...baffling. Totally, absolutely baffling.
In my opinion -- which you are free to dismiss because heck, this is the internet -- Star Citizen development is stuck in perpetual Development Hell. I've been there, in person, for those kind of projects. I've witnessed all these things personally. I know the pitfalls. I know the dangers. And Star Citizen continually trips over its own feet almost every single update.
You won't get any disagreement from me on all of that
What I did agree with SaltEMike on during his ATC podcast was that the years up to 2017 were pie in the sky years when the snake oil salesman himself was bigging it up large every chance he got with absolutely nothing to show for it bar tech demos, all served up at every opportunity to rooms full of drooling fans...
Then came the Gamescon 'live demo' at the end of 2016 when everyone saw exactly what the idiot and Ci¬G had actually managed to produce with all our money and our support. I watched it live, I was enraged. All the fantasy of sandworms from the 'homeplate' video disolved into one image of an Ursa rover with it's wheels shooting off as it tried to get up the ramp of a ship.
Instead of this...
We got served up this...
I couldn't get my money out of there fast enough.
Fast forwarding to very recently, it seems, at least outwardly, that someone is prising CR's sticky little wavy hands off the wheel somehow, that's not the full story and may just be my own hopeful imagination kicking in...but it seems the likes of some noteable others...Dave Colson, Yogi, Dan Trufin, Rich Tyrer...the vehicle experience and gameplay/UI teams basically... are making an attempt at some actual gameplay rather than continue with the visual fluff over content that the marketing snakes continually fire at us.
We know the limitations on meaningful gameplay content, new systems...all that stuff is unlikely, but someone seems to be trying at least to make the experience of Star Citizen something like the 'fun' you describe...and it's working, since those of us who play regularly and test the stuff day after day are noticing the little things that are making it so. 3.14 in the PTU has delivered a much needed boost to a lot of us...it's a good patch, it's stable and the focus outside of the obvious fluff of Bespin Orison and Crusader is on changing up the gameplay mechanics, the ship HUD, stability, framerates, ship combat, getting a handle on the server desync and adding some much needed content of another Xenothreat and the ninetails lockdown events without breaking the game... let's hope it remains as stable when it gets pushed to the live servers.
The development, marketing and upper management is broken, nothing we do or say can change that fact...but it seems some of the devs at Ci¬G actually care enough to make an attempt to bring something at least. If CR is interfering less through his own volition...or via the suggestive boot of some others to head off to sunny Manchester to polish his magnum opus, it can only be a good thing for Star Citizen if not for Sqn 42. It may well be too little too late...we'll see. I think we all know that if Star Citizen ever has a chance to succeed, it'll be despite the idiot Roberts and not because of him.
Sure, but can we both agree that we teach history not to remember who’s who… but to make sure future generations don’t make same mistakes? (or at least that’s what we hope)
In 2014, there was no engine suitable for the SC project with 64bits positioning and CIG had to add it in whatever engine they could choose at the time (the 2 main ones : cryengine or unreal engine).
Like everything they've yet to deliver on that. It's gonna be funny if it ends up like the roadmap. "Well, I was planning on leaving on the 6th but a dog ate my ticket...". And if he's being pushed that might just well happen. Several times. Can you see him releasing his deathgrip on his baby and Hollywood?
I can't discuss shield or armor penetration, travel times, fuel costs, zone control, trading or really anything else because Star Citizen lies perfectly in game development limbo.
They can add location content faster than you get can get around the verse to see it, worse than that the universe will change over time so that the last time you were in some place may be completely different to what it is like tomorrow.
Now add to that... they can add pastimes faster than you can learn the skill or collect all the required equipment to enjoy them fully...
....and there will be a full annual calendar of events in the verse.
Then.. there's the Spectrum. You ain't seen nothin' like the Spectrum in any other game environment.