SaltEMike is almost 1.5 hours into a long rant.
Its pretty awesome.
Its pretty awesome.
Would it? Why is fleshong out other planets no waste of ressources, then? Is cities boring?That's not what i said, but i'll take it.
ArcCorp is a city planet, the entire surface is a city, 99.999% of it is just empty props, yes, but what is your complaint about that? it has a large LZ area, do you want the entire planet to be fleshed out like that?
I see people in here complain about unnecessary things in SC, and to some extent i agree, would you not also agree that to flesh out ArcCorp to a degree anymore than it already is would be a waste of time and resources? What would be the point?
Because the bottles that fell on Little Ants head 600 ls away are still rendered on your computer for persistency reasons and i-crash mechanics.Going back to this video - why doesn't FPS increasing like in Elite, when you go from Land in to Space? In Elite i get 2-3x time FPS boost from the transition between this gameplays, yet in Star Citizen it stays low.
I mean there is nothing to render in space compared to land, right? What is the problem here?
Going back to this video - why doesn't FPS increasing like in Elite, when you go from Land in to Space? In Elite i get 2-3x time FPS boost from the transition between this gameplays, yet in Star Citizen it stays low.
I mean there is nothing to render in space compared to land, right? What is the problem here?
ArcCorps was originally slated to have several landing zones, area 18 was only supposed to be one of them....you can guess what happened to the rest.Well, they could have gone barmy with the proc gen, and made the whole planet actually landable with NPCs walking around everywhere. But that would probably be a game in itself... not that CIG aren't trying to make 100 different games in one game anyway... so surprised they didn't actually try and do that.
Maybe CR wanted that but someone actually got through to the idiot and made him understand it wasn't a good idea.
Do you render Ship Interiors inside the ships flying near by too? Something i was wondering about Elite, if they ever add Ship Interior - how much more rendering would it add for you, and will that be another FPS drop or is there a way to cover this, like if your ship lack Windows inside your ship so do you even need to render what's inside it?It does, normaly, i go from 40 to 60 FPS on surfaces, depending on where, to ~90 in space, depending on what i'm doing and where.
However Xeno threat is a lot of players and NPC's in one area, their positioning, this includes the players, NPC's, the ships, the turrets on the ships, even all the pew pews.... are calculated on the CPU, and its a lot, at this point the CPU, not the GPU becomes the bottleneck.
Its difficult to explain and to be frank justify but everything in SC is physicalized, it needs to be to be a true 3D environment that you can move around in and interact with as a player in a live environment. you see me EVA'ing in that environment? That's why the whole thing is physicalized.
but everything in SC is physicalized,
You get 2-3x more FPS in space.Going back to this video - why doesn't FPS increasing like in Elite, when you go from Land in to Space? In Elite i get 2-3x time FPS boost from the transition between this gameplays, yet in Star Citizen it stays low.
I mean there is nothing to render in space compared to land, right? What is the problem here?
I'd agree, even though ArcCorps does have some moving traffic you can see from flying above it or whilst on the tram...it's just moving low definition sprites. I thought that ArcCorps itself was a completely bad idea, CR just plagiarising more Star Wars locations with some added Cyberpunk visuals and nothing more. All in all, it ended up just as you describe...a vast empty Hollywood back lot with cardboard buildings except for the small playable area which totally negates the point of the whole completely visual concept ofThe point, as with everything else (SC and life), are expectations vs. delivery. Props set expectations. Talking about fidelity does as well. Expectations themselves form the standard against which something is measured.
A desert planet is a desert planet - it is ok if it has a single small settlement. Easy to explain lore-wise as well. On the other hand, an ecumenopolis built out of props that are not even that fidelicious at closer inspection and do not make sense on the street level at all, looks like... a surface full of props, not like a city anymore. It feels unfinished, like a placeholder. In a game that is supposed to have a living-breathing universe, this is a huge immersion breaker. There should be millions of flying cars passing around. The Fifth Element. Coruscant.
But there are none.
This is why vision (i.e. understanding what not to show or promise) is so important for a work to feel complete and cohesive.
No, they have obscured culling, so anything that the player can't see is not rendered, if the ship has windows and you can see in, the part that you can see is rendered.Do you render Ship Interiors inside the ships flying near by too? Something i was wondering about Elite, if they ever add Ship Interior - how much more rendering would it add for you, and will that be another FPS drop or is there a way to cover this, like if your ship lack Windows inside your ship so do you even need to render what's inside it?
As for NPC's and Players - i didn't saw that many. When people were discussing Server Meshing here, i got the impression there would be a lot lot more players in your rendering view. How would that even be possible?
For now there is no culling on ship interior, so yes.Do you render Ship Interiors inside the ships flying near by too?
There is no server meshing in SC. They made the pretty assets before getting the networking done. Or maybe they just picked the wrong engine. Again.Do you render Ship Interiors inside the ships flying near by too? Something i was wondering about Elite, if they ever add Ship Interior - how much more rendering would it add for you, and will that be another FPS drop or is there a way to cover this, like if your ship lack Windows inside your ship so do you even need to render what's inside it?
As for NPC's and Players - i didn't saw that many. When people were discussing Server Meshing here, i got the impression there would be a lot lot more players in your rendering view. How would that even be possible?
Lolwat? For real? I retract all my statements. Apart from the MP romance part.For now there is no culling on ship interior, so yes.
There is a card on the roadmap about interior culling but it has been delayed several times.
The problem is players...client performance is still hamstrung by the abysmal server performance. The more players on a server, the worse it gets. If all the clients are running at between 30-60fps and the servers are running at 5-10fps with a tick rate slower than my pulse, you begin to see the issue and where the desync and server lag becomes a problem.Going back to this video - why doesn't FPS increasing like in Elite, when you go from Land in to Space? In Elite i get 2-3x time FPS boost from the transition between this gameplays, yet in Star Citizen it stays low.
I mean there is nothing to render in space compared to land, right? What is the problem here?
No word about the second star system. The SC MMO isn't their main priority anymore.
The problem is players...client performance is still hamstrung by the abysmal server performance. The more players on a server, the worse it gets. If all the clients are running at between 30-60fps and the servers are running at 5-10fps with a tick rate slower than my pulse, you begin to see the issue and where the desync and server lag becomes a problem.
At the moment like LittleAnt says, there's no ship interior culling. If a ship is present on the server, NPC or player controlled, the interiors are all rendered with the only exceptions being the capital ships like the Idris and Javelin. I don't think Ci¬G even fully finished the low LOD ship models they started. The ship interior culling was supposed to happen several patches ago...they did bits of it...but typical to Ci¬G..."Oh look! Squirrel!"