Update 6 Terrain Comparison Thread

Looks better now then the return of the beigeification we saw after Oddessy launch.

I landed on a planet last night that was bright yellow. It reminding me of Io in our own solar system.

I saw a grey world with large patches of blue, i would imagine that world was rich in cobalt oxides.

Overall, they did a good job with update 6 surprisingly, but this needs to be only the start. Keep it up FDev
 
The part that works behave like Horizon, and sometimes a bit better.
But a lot of times it behave like s****.

The decent argument was aimed to the part which behave properly.

Don't get me wrong, even if they fixed everything and what I consider decent was the new baseline, it would still be a far cry way from the trailers and alpha.
 
The part that works behave like Horizon, and sometimes a bit better.
But a lot of times it behave like s****.

The decent argument was aimed to the part which behave properly.

Don't get me wrong, even if they fixed everything and what I consider decent was the new baseline, it would still be a far cry way from the trailers and alpha.
This is my current gripe. I'm getting much better performance and I'm happy for it. And maybe with future updates, that performance will continue to better. However, the more planets I hop around to, the less I'm happy. I've seen nothing and I mean nothing like the pre-alpha/trailer screenshots. Just slightly better Horizon planets will smooth surfaces, sparkly rocks due to shoddy Anti-Aliasing, and nothing really that gives me that "wow" sensation. I don't know if I'm just getting unlucky or it's just my setup, but it's bumming me out. I'm in a system with 15 landable bodies right now and each one after the other just seems drab.
 
perhaps it's time to face facts, this is the way Elite is now and will forever be;

poor performance.
baked in lighting that's just wrong.
new planet generation that simply can't replicate the gems from Horizons.
a small library of hand crafted planet surface features that even with all the best will in the world, the best talent and even every person in the world working 24/7 could never create enough hand crafted assets to deliver a true uniqueness to every planet in the galaxy.

And things they could do if they wanted to;

diversification of on-foot content - vehicles, missions, locations etc
true 'sphere of combat' implementation

🤷‍♂️
 
I have nothing constructive to add. I'm still playing Horizons and hoping one day I'll feel the urge to play Odyssey beyond the half hour or so each update...
I was going to say you'd be forced to soon, but that's not the case anymore I guess because there is no console release - so no Horizon / eDO mesh as well.
 
perhaps it's time to face facts, this is the way Elite is now and will forever be;

poor performance.
baked in lighting that's just wrong.
new planet generation that simply can't replicate the gems from Horizons.
a small library of hand crafted planet surface features that even with all the best will in the world, the best talent and even every person in the world working 24/7 could never create enough hand crafted assets to deliver a true uniqueness to every planet in the galaxy.

And things they could do if they wanted to;

diversification of on-foot content - vehicles, missions, locations etc
true 'sphere of combat' implementation

🤷‍♂️
I hope you are wrong, but I think you are right.
 
View attachment 253597

I'm sure I missed a few.

I'm sorry to say Duck but...."a few"?

20210729233648_1~2.jpg


:ROFLMAO:

Kremavi is now my gold standard to check the tiling situation going forward. As of now, it's not going forward.
 
I'm sorry to say Duck but...."a few"?

View attachment 253647

:ROFLMAO:

Kremavi is now my gold standard to check the tiling situation going forward. As of now, it's not going forward.
There is no escape from this .
I tried to explain this to people so many times.

The strategy of handcrafted anything planet-related in this game will always lead to this result.

I did not participate in the alpha, nor did I follow the dev blogs - have I done that and I would know that they are going with handcrafted geology - I would most likely not buy Odyssey.

The math just does not add up. At all.
That's why I think they should give us a deep dive into everything planet-related but also step back and reevaluate the strategy of planet generation.

Some planets look good - I never denied that. but the above is just unacceptable in a game like this.
 
Honestly, I won't even try and go out to check these anymore. Somebody (one of the usual 3 heroes of the federation) shall be along shortly to post one good looking screenshot, that somehow trumps everything documented in multiple threads, and accounts from multiple players, because obviously we make these screenshots as ugly as we can, because hidden agenda.

You good people keep up though :)
 
I have plenty of both beautiful landscapes that I post around and....that thing above (that was a screen of mine from yesterday by the way, was eager to check if there were any improvements in Kremavi after update 6). There's no need to be banging screenshot dramas around, or find an opponent to belittle at all costs. Game is what it is at the moment, it has nice vistas, dull vistas, outstanding vistas, awfully broken vistas. We can hope they'll find a fix for the last kind, but for now, as far as I'm concerned, I'll just deal with it and look at the glass half full whenever I stumble upon the other better kinds. I prefer to still be grateful about having a nice videogame to play in my spare time in the comfort of my house, than loosing sleep over how it could be so much better "if only they...".
 
I have plenty of both beautiful landscapes that I post around and....that thing above (that was a screen of mine from yesterday by the way, was eager to check if there were any improvements in Kremavi after update 6). There's no need to be banging screenshot dramas around, or find an opponent to belittle at all costs. Game is what it is at the moment, it has nice vistas, dull vistas, outstanding vistas, awfully broken vistas. We can hope they'll find a fix for the last kind, but for now, as far as I'm concerned, I'll just deal with it and look at the glass half full whenever I stumble upon the other better kinds. I prefer to still be grateful about having a nice videogame to play in my spare time in the comfort of my house, than loosing sleep over how it could be so much better "if only they...".
Well yes, you can play it. With the current performance on my 2060, which is sub 40, or even sub 30, I do not consider it playable.
 
6.0 planetary tech is a nice step forward for me. I'm enjoying a lot more exploring now (didn't even bother to leave the bubble since EDO release).

That being said, I would really like to see some improvements on :

  • tilling
  • shimmering (can get very annoying / give eye sore when the star is getting low and there is a lot of shadows)
  • less melted ice cream planets
  • more diversity in topography (and see more sharp edges)

Source: https://www.youtube.com/watch?v=vH4Pjd3Q9Mo
 
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I have plenty of both beautiful landscapes that I post around and....that thing above (that was a screen of mine from yesterday by the way, was eager to check if there were any improvements in Kremavi after update 6). There's no need to be banging screenshot dramas around, or find an opponent to belittle at all costs. Game is what it is at the moment, it has nice vistas, dull vistas, outstanding vistas, awfully broken vistas. We can hope they'll find a fix for the last kind, but for now, as far as I'm concerned, I'll just deal with it and look at the glass half full whenever I stumble upon the other better kinds. I prefer to still be grateful about having a nice videogame to play in my spare time in the comfort of my house, than loosing sleep over how it could be so much better "if only they...".

Christ. Again with this. Just because issues are being pointed out doesn't mean we're all here losing sleep or don't appreciate the improvements. There is still work to be done and the point of this thread is to showcase where these problems lie in the hopes that there's evidence to replicate and identify said problems. There is a clear disconnect between what is available currently and what was shown in pre-alpha footage. And hopefully in a few more updates, this can be remedied. Be grateful all you want man, but the duality of gratitude and striving for more are entirely possible.

So while you may say that banging around screenshot drama isn't needed, your outlook on the matter doesn't seem to take the fact that while there are good screenshots and bad screenshots, that is inherently the problem. There's an inconsistency and the purposes of comparing is to find a middle ground on the overall planet tech issue.
 
6.0 planetary tech is a nice step forward for me. I'm enjoying a lot more exploring now (didn't even bother to leave the bubble since EDO release).

That being said, I would really like to see some improvements on :

  • tilling
  • shimmering (can get very annoying / give eye sore when the star is getting low and there is a lot of shadows)
  • les melted ice cream planets
  • more diversity in topography (and see more sharp edges)

Source: https://www.youtube.com/watch?v=vH4Pjd3Q9Mo
oh yeah, good thing you reminded me.. how is the terrain pop-in with 6.0?
 
Well yes, you can play it. With the current performance on my 2060, which is sub 40, or even sub 30, I do not consider it playable.

That's were something doesn't add up with the game actually, and for the most part. That's the kind of performance I get on my 1060 (and we are talking about settlements/interiors, otherwise it's generally 60+). Had it swapped with a 2060 for a couple days (it needed stress testing), and performance was generally in the 50-60 (capped), with heavy places in concourses around 40 and minor dips of a few seconds here and there in the 25-30. 1080p, high/ultra. Either the CPU makes a huge difference (mine is a 5600x, depends on yours), or game performance is completely erratic.
 
That's were something doesn't add up with the game actually, and for the most part. That's the kind of performance I get on my 1060 (and we are talking about settlements/interiors, otherwise it's generally 60+). Had it swapped with a 2060 for a couple days (it needed stress testing), and performance was generally in the 50-60 (capped), with heavy places in concourses around 40 and minor dips of a few seconds here and there in the 25-30. 1080p, high/ultra. Either the CPU makes a huge difference (mine is a 5600x, depends on yours), or game performance is completely erratic.
Yes, most of the time 60, but not all the time. Big settlements, CZs, everything that would require a smooth 60, can't do it. Ergo unplayable, because I'm not going to accept 30 as okay :) Especially not, when my GPU is one generation above the recommended hardware. And I'm definitely not accepting that a game from 2014 needs a 30xx series card that's meant for 4k gaming, to run decent in FullHD and WQHD.
 
So while you may say that banging around screenshot drama isn't needed, your outlook on the matter doesn't seem to take the fact that while there are good screenshots and bad screenshots, that is inherently the problem.
If that's what you get out of that, I'd suggest to take a deep breath and read what I wrote again, maybe slower this time. Not much I can do more than that, if a "Christ. Again with this." is all you can make out of it. 🤷‍♂️
 
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