On-foot Notoriety and Missions

Right now, there is a bug: notoriety on foot applies even for a single kill (matching ship notoriety).
@sallymorganmoore clearly stated it is not the intended design: https://forums.frontier.co.uk/threads/elite-dangerous-crime-fines-bounties-and-notoriety.587014/
[..] destroying one ship is equal notoriety to killing numerous people on foot.

That being said, even if the above is addressed, and notoriety on-foot remains based on 'X kill leads to notoriety', we still have a problem.

  • Odyssey on-foot gameplay is very mission focused.
  • The game does not give you non-lethal alternatives.
  • Some missions can be done non-lethally, but MANY will end up with a casualty (or a few) whether you intend it or not.

If that casualty happens to be sufficient (because it's your 10th mission or whatever) to trigger the threshold,
you now have to stay in-game for (at least) two hours and hope that it won't be over the mission timer.
For most this is not real-life possible, so the mission is failed.

I do foot missions for BGS.
I don't want to risk notoriety locking myself out of BGS activities because of it.
So I can't do many types of mission now because I cannot restrict my choice to anarchist faction targets.

I also do foot missions in various systems for specific on-foot material rewards.
It's hard enough to find missions with the right materials but now I would need to restrict it to targeting anarchist factions OR risk locking myself out of many other game loops.


Since launch, we have not had notoriety for on-foot activity. Some might call it 'immersion breaking' but given the on-foot game mechanics (and critically lack of non-lethal options),
it allowed one to play however they preferred. Paying bounties and fines, risking OmniPol reinforcement, etc...

IF notoriety on-foot needs to be implemented, at least missions NEED to give you carte-blanche at the target settlement.
(And in the name of transparency - explain if it is per faction/per settlement, whether kill counts decays, where/how kill count status can be checked/monitored)

IF murdering sprees impact BGS, that can be tweaked in impact without forcing notoriety on the player.


--
Sidenote - Time-locking you out of game features while forcing you to remain in game for the timer to run down is an awful feature,
but this is NOT what this thread is about. I'm not trying to redesign C&P, I’m just trying to play without accidentally locking myself out of the game.
 
Not sure there is a 1:1 notoriety on foot - pretty sure I have killed the odd one and not be notorious. And I definitely killed assassination mission targets without notoriety.

I also continued doing missions while notorious - it only stops you paying off bounties etc. I guess for pure BGS reasons it could slow you down - but then again EDO missions are bad for BGS anyway aren't they? Low REP/INF compared to ship missions and longer to complete ...
 
My biggest issue is that you still get bounties and notoriety in anarchy system settlements as well. same with killing hostile ships in anarchy systems. The game's crime and punishment system is mega borked right now
 
This biggest issue is that there are illegal massacre missions. Why the hell should I take them now if it means I can't go back in time (in some cases) to collect my reward?

Illegal massacre mission rewards need to be buffed significantly to have a reason to do them now. You need to give a little if you're going to take a little, Fdev.
 
How do you see if you have notoriety when you are on foot? I couldn't find it! Or do you have to get in a ship or shuttle?
 
My biggest issue is that you still get bounties and notoriety in anarchy system settlements as well.
Lol wut?
No you don't
I suspect what happened to @Dredguno (unless it's another specific bug) is that what matters is that the faction controlling the settlement be Anarchy.
The system may be controlled by an anarchist faction, but some settlements are still controlled by lawful factions.
 
I suspect what happened (unless it's a specific bug) is that what matters is that the faction controlling the settlement be Anarchy.
The system may be controlled by an anarchist faction, but some settlements are still controlled by lawful factions.
Yeah, thats what I suspect as well. But, he also mentions getting notoriety/bounties for killing ships in anarchy controlled space, which also isn't the case.
 
Lol wut?
Yes you do.

I got Notoriety for doing missions on foot in an Anarchy System the other day. So yes, you do indeed do.
Me too, for two days this weekend, but I got nothing. The system being anarchy doesn't matter, the faction who controls the settlement however does.
So if you raid a settlement of a democracy faction in an anarchy controlled system, you do get a bounty, but thats normal behavior.
 
Not sure there is a 1:1 notoriety on foot - pretty sure I have killed the odd one and not be notorious. And I definitely killed assassination mission targets without notoriety.

I also continued doing missions while notorious - it only stops you paying off bounties etc. I guess for pure BGS reasons it could slow you down - but then again EDO missions are bad for BGS anyway aren't they? Low REP/INF compared to ship missions and longer to complete ...
Well, it turns out that if you shoot more than 1 AI then you get Notoriety. Just got it for doing in 2 AI.
 
My biggest issue is that you still get bounties and notoriety in anarchy system settlements as well. same with killing hostile ships in anarchy systems. The game's crime and punishment system is mega borked right now
You are killing/killed non conttroling faction npcs...thats why,only controling faction is in anarchy state,others may be in other non anarchy jurisdictions...look at settlments options...before do any activities
 
No you don't
Yes you do.
Before Odyssey you got no notoriety while killing in an anarchy system. Now you do.
Odyssey forces you to kill and steal to upgrade your equipment and then punishes you for it.

You are killing/killed non conttroling faction npcs...thats why,only controling faction is in anarchy state,others may be in other non anarchy jurisdictions...look at settlments options...before do any activities
That shouldn't matter if you are in an anarchy system.
When I first started playing ED, I read somewhere, can't remember where, that anarchy systems are like Las Vegas, what happens in anarchy systems stays in anarchy systems.
 
Right now, there is a bug: notoriety on foot applies even for a single kill (matching ship notoriety).
@sallymorganmoore clearly stated it is not the intended design: https://forums.frontier.co.uk/threads/elite-dangerous-crime-fines-bounties-and-notoriety.587014/


That being said, even if the above is addressed, and notoriety on-foot remains based on 'X kill leads to notoriety', we still have a problem.

  • Odyssey on-foot gameplay is very mission focused.
  • The game does not give you non-lethal alternatives.
  • Some missions can be done non-lethally, but MANY will end up with a casualty (or a few) whether you intend it or not.

If that casualty happens to be sufficient (because it's your 10th mission or whatever) to trigger the threshold,
you now have to stay in-game for (at least) two hours and hope that it won't be over the mission timer.
For most this is not real-life possible, so the mission is failed.

I do foot missions for BGS.
I don't want to risk notoriety locking myself out of BGS activities because of it.
So I can't do many types of mission now because I cannot restrict my choice to anarchist faction targets.

I also do foot missions in various systems for specific on-foot material rewards.
It's hard enough to find missions with the right materials but now I would need to restrict it to targeting anarchist factions OR risk locking myself out of many other game loops.


Since launch, we have not had notoriety for on-foot activity. Some might call it 'immersion breaking' but given the on-foot game mechanics (and critically lack of non-lethal options),
it allowed one to play however they preferred. Paying bounties and fines, risking OmniPol reinforcement, etc...

IF notoriety on-foot needs to be implemented, at least missions NEED to give you carte-blanche at the target settlement.
(And in the name of transparency - explain if it is per faction/per settlement, whether kill counts decays, where/how kill count status can be checked/monitored)

IF murdering sprees impact BGS, that can be tweaked in impact without forcing notoriety on the player.


--
Sidenote - Time-locking you out of game features while forcing you to remain in game for the timer to run down is an awful feature,
but this is NOT what this thread is about. I'm not trying to redesign C&P, I’m just trying to play without accidentally locking myself out of the game.
Notoreity on foot is applied one per instence for any murder. So yes the first kill will get you 1 notoriety but any other murders will not. So, sally isnt wrong technically although in a backwards logic kind of way. There has been a couble of threads on this subject and CMs have stated that feedback is being collected and changes are meing looked at. I dont know if this helps but.........O, there's a Mod here i have to go. cheers CMDR
 
Yes you do.
Before Odyssey you got no notoriety while killing in an anarchy system. Now you do.
Odyssey forces you to kill and steal to upgrade your equipment and then punishes you for it.


That shouldn't matter if you are in an anarchy system.
When I first started playing ED, I read somewhere, can't remember where, that anarchy systems are like Las Vegas, what happens in anarchy systems stays in anarchy systems.
In space sure... Because it's the system controller that applies. On foot, each settlement has its own controller. Outside of settlement instances it's probably also the system that applies.

Actually I'm assuming flying at a station isntance controlled by someone not anarchist might also not flag people as lawless, no sure and can't test right now.
 
This biggest issue is that there are illegal massacre missions. Why the hell should I take them now if it means I can't go back in time (in some cases) to collect my reward?

You can still dock (anonymous), disembark, walk to the station terminal and hand in the mission. Mission hand-ins on foot still work if you have notoriety, even if you can't access some of the other options on the terminal.

I just did this yesterday after an illegal massacre mission in a non-anarchy system and non-anarchy base.
 
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