State of the Game

i'm thinking of the posts explorers would have recounting their experiences with BARRAH.

Hide some easter eggs like BARRAH often updates the codex while active to make powerplay points or change profile information of powers. but once it leaves, everything returns to normal. Perhaps have it make certain sounds depending on what you're viewing in the codex/ galnet etc. All totally undocumented..and an ever growing library of such hidden actions.

(not instead of environmental hazards...but this would be a fun addition to just bring some levity to exploration)
 
FD really should have sat down and had a spell with the thinking cap really.

Magnetic fields, radiation belts / solar flares, animal hazards, planetary hazards, all sorts could have been used which would have made scooping hydrogen also dangerous- not to mention allowing gas giant scooping but with issues for crush depths / gravity, black holes maybe as well.
Oh yeah, a fuel scooping mini-game with more chance at danger, but not necessarily limited to utter destruction, where the further you get into the scooping range (faster refueling) is more dangerous and likely to invoke interaction with one of the underlined properties/features above.

I quite like 'trying" to jump my T7 passenger liner from White Dwarves. It's like a box of chocolates, every once in a while I actually make it to the other system. Although I usually only do that sans passengers. I'm not yet a complete sadist. (still in training)
 
Oh yeah, a fuel scooping mini-game with more chance at danger, but not necessarily limited to utter destruction, where the further you get into the scooping range (faster refueling) is more dangerous and likely to invoke interaction with one of the underlined properties/features above.

I quite like 'trying" to jump my T7 passenger liner from White Dwarves. It's like a box of chocolates, every once in a while I actually make it to the other system. Although I usually only do that sans passengers. I'm not yet a complete sadist. (still in training)
Its like having do dodge solar flares or take a shield hit, having engineering to scoop at certain star types (so you can tune your scoop), have exploration rated shields /hi;; that are poor at direct attack but EM shielded, and that ships have to fly to within human tolerances.
 
just ...wasted opportunities.
Blimey, it's just relentless....
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Interlude: I like my Thrustmaster T1600 Joystick A LOT. It has magnetic whatnot instead of "clasic" potentiometers what allows very accurate and stable X and Y axis steering.
There is literally no jitter at all and constant, linear correlation between stick physical movement and value that is sent to game.

That said, the rudder (stick rotation) control is absolute rubbish.

It has "normal" potentiometer and there is something wrong with it's design - I bought two T1600s (they were much cheaper in duo pack) and both started to have "wandering rudder" issue, each one after barely 3 months of playing. Z axis drifts and jitters as soon as I grab the stick, making my ship rotate randomly.

So, wish me luck with my next mission:

 
my x52pro is 6 years old. only minor "mouse" failure on the throttle stick that i just disable ... and it needs more power than standard USB ports provide.. but mechanically it's been pretty good.

i loath having to replace this. Seems like HOTAS peripherals are never without problems no matter who you go with or how much you spend on them.
 
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my x52pro is 6 years old. only minor "mouse" failure on the throttle stick that i just disable ... and it needs more power than standard USB ports provide.. but mechanically it's been pretty good.

i loath having to replace this. Seems like HOTAS peripherals are never without problems no matter who you go with or how much you spend no them.
There is something in all this "let's make production cheaper" race that I don't understand.
My son's "new shiny PS5" has controllers that start drifting after three months of playing.
In EU consumer is strongly protected by laws, so we'll just keep sending them back for replacement.
I have absolutely no idea how it may be any good for business for them - they decided to use some few cents cheaper electronic part, and now they have to keep replacing whole controllers, every PS5 gamer my son knows has done this already at least once.
 
There was a section in Crysis where you faced off against the NPC version of you (x 4) in an abandoned area, it would be great to have NPC ninjas like that in EDO.
 
There is something in all this "let's make production cheaper" race that I don't understand.
My son's "new shiny PS5" has controllers that start drifting after three months of playing.
In EU consumer is strongly protected by laws, so we'll just keep sending them back for replacement.
I have absolutely no idea how it may be any good for business for them - they decided to use some few cents cheaper electronic part, and now they have to keep replacing whole controllers, every PS5 gamer my son knows has done this already at least once.

it is hard to gauge the scale of a problem with something as scarce as the ps5 ...considering i've yet to see one in person and that thing has been out for what.. 9 months.

but if you've ever worked with imu's ...and accelerometers and such in general. It's definitely not cheap to keep from registering drift...and probably extremely hard to do it at the level that games are sensitive to. They require frequent recalibration with off the shelf components for things like auto-pilots and flight controllers for RC land. And those off the shelf parts aren't cheap. Every single chip is slightly different and you can't really use the same calibration numbers on each without some varying error.

i do not envy the engineer who is tasked with writing the consumer code and picking the hardware within a budget to design game controllers that are motion sensitive. very expensive or complicated startup calibration the player has to follow each time they want to play. probably both.


edit: though this problem could also be similar to what musk said about tesla's ... the quality of prototypes are high. The quality at mass production where supply is greater than demand is high. The quality of getting from prototype to that level of mass production is not high. That's the time period where the manufacturer is struggling to meet demand and so is skirting the QA to get the numbers up. It's always worse for quality to buy while in this time period ...and that's where PS5's have been thus far.
 
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Remind me to never accept an invitation to one of your exploration trips...

Mine go a little like this...

I tried a little exploration once, for about 4 months. I wasn't "just doing it for the money", I was doing it for "a s#ltload of money"

My method was to jump into a system, honk it, scan it and then map anything that was worth at least 100,000 CR according to the graphic I found on the internet. So basically any metal body, Class II GG, Water World, Ammonia World or ELW, terraformable or otherwise.

I also spent some time on surfaces "playing" in 1 of my SRVs. I think I lost one of them along the way to a particularly high mountain I just "had" to jump off of.

1st Death: After about 2 months I accidentally hit boost while scanning a geological feature. The sounds my ship made while scraping to death up the side of the cliff face were awesome. I almost cleared it.

Not to be deterred, I immediately set out again on my epic quest for "a s#ltload of money".

2nd Death: About 5 weeks later. I think I was parked a little too close to the NS while I went through my, by then usual, routine for repairing prior to jumping: drop from SC, set throttle to 0, begin repairing systems from the top of the list in the modules display. I was almost at the bottom when my breath started becoming very loud and strained. I thought "hmmmm, that's an interesting sound. I love the attention to detail in this game", then I realized what was actually happening and didn't get quite far enough up the list to turn the life support back on in time.

Not to be deterred, again, I immediately set out again on my epic quest for "a s#ltload of money".

3rd Death: About 3 weeks later, and on my way back to the bubble. I had just discovered two systems 1 jump from each other which both contained an ELW. Got called away from the cockpit, IRL, seemingly temporarily at the time, and never made it back until the next morning at which time I discovered that I had left the game running and had died about 30 minutes prior to getting out of bed. The log didn't list a reason, only that I died. I assume I ran out of fuel.

I got deterred. Four months of "exploration" and not a single credit to show for it.

I did, however, remember that I had bookmarked the two ELWs I had found on my way back. So I got in a ship after a few days of floundering, spent an hour and a half jumping out, 15 minutes or so mapping and then an hour and a half jumping back (43 LY jump range). So not quite "all for for naught", but I began trying other things, and then about 2 or so weeks later, Odyssey dropped.

And now for the punchline of this rather long joke: @Rat Catcher; Would you like to go exploring with ME?
 
During engineers v1 I made a Corvette that went 400 boost and 300 m/s in cruise. To get there I had to make the thing run on a 4A powerplant, 2D jump drive (that I needed jumponium to get anywhere with) and twin lightweight cannons and shave off every spare pound I could find.

That is as sweaty as I ever got in this game, because any and every move could be lethal. Jump wrong, fly wrong, any mistake was punished. So as mad as it was, it was great to really make a Frankensteins monster of a ship. With V2 all that went far too easy.
 
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