disappointed

Autopilot wont take you off or land...
Not the planes auto-pilot, but the games, AI control iirc. Or at least, It used too? Not used it for a while.
Horizons starts new commanders with auto take off / landing too, these days.. Shame really, I remember the fun I had my first time trying to get out of the station :D
 
Did you skip the mandatory tutorial?

have you tried the training mission?

There is a tuto, it should help.
I got this feeling that OP was talking about the tutorial.

It does kinda drop you in to the thick of it when you're expecting to board your spaceship, but it also takes your hand and guides you. I thought it was rather well executed, but I might feel different if I'd had zero experience of first-person gaming.

OP, all sneering aside, if you genuinely were frustrated with the basic mechanics and extra control bindings associated with on-foot gameplay then you've probably made the best decision in backing away for a while, because if mere new controls are sufficient to steam your bladder then the weird gameplay choices, inconsistent behaviours and outright bugs that still litter Odyssey would have you tearing your hair out (or, if you have no hair, anything else that's tear-outable).

Odyssey is much, much better than it was at release, but it still has issues that range from the irritating to the downright game-breaking depending on the impact and frequency with which you encounter them. If you're looking for an easy, relaxing, familiar experience then stick with Horizons for at least another couple of patches.

But if you do intend to come back to Odyssey at some point, be aware that while the bugs may go away you'll still need to embrace the basics of the on-foot mechanics. Get used to the idea of having to learn and/or bind new controls and maybe, as others have suggested, watch some gameplay videos in the meantime. The new controls can appear overwhelming at first, but as with all ED mechanics they soon become second nature.
 
Yes I was obviously drawing a direct parallel in terms of the degree of difficulty :rolleyes:



(Since labeling is obviously required in your case, the above post is sarcastic.)
Hyperbole is as hyperbole does.
index.jpg
 
Started up Odyssey today - I am wandering around some space facility with a confusing set of guns and mechanisms I've never heard of - sometime 'e','f', activates something sometimes left click, don't know what I am supposed to do - apparently someone is going to attack and
Quit
forget it
back to horizons
I try to get my boy out of his diapers.
He basicly tells me the same.
 
In fairness, any thread about Odyssey from someone who doesn't like it ends up like this one. First page is all ad-hominems, as per usual. :rolleyes:

Always from the same people too. :unsure:
When new players leave the game because the community is too toxic, these very same people pat themselves on the back and say "See, we were right. Those haters are too toxic."

It's really incredible how much hostility people face who are new to the game and simply ask a question without researching the game for 100 hours first.
 
Some advice for the OP. If you have a decent PC with an SSD drive uninstall EDO and buy Star Citizen. It may still be in Alpha and have some annoying bugs but I've had more fun playing it since I bought it 2 weeks ago than I've had in ED in the last 3 years. Oh and it looks beautiful...no more plasticine planets with no character. You actually get planets with trees weather and clouds. And the wind actually affects the flight model. These are things ED can only dream of replicating

I remember making jokes about SC a few years back....( around about the time Horizons came out)....and how it would never be anything but a Tech demo. Well it has now surpassed ED in every facet save the limitless number of planets that is ED's only bragging right now. And even that is not so impressive now when you realise there is precious little new to find regardless. Give me 10 or 15 well crafted planets and moons any day rather than the infinite drab worlds created by the Stellar Forge. I can honestly say that even the graphically worst planets in SC are miles ahead of the best stuff churned out in ED.

So yeah...cut your losses and come back in 5 years to see if Frontier have finally realised the potential they have so far squandered up until this point.
 
Yeah, that's the problem. Why should the player have to always rely on an external source just to figure something out that the game should be giving you directions for?
There is a quite good ingame tutorial mission that teaches you all about the basics of on foot gameplay.
 
Some advice for the OP. If you have a decent PC with an SSD drive uninstall EDO and buy Star Citizen. It may still be in Alpha and have some annoying bugs but I've had more fun playing it since I bought it 2 weeks ago than I've had in ED in the last 3 years. Oh and it looks beautiful...no more plasticine planets with no character. You actually get planets with trees weather and clouds. And the wind actually affects the flight model. These are things ED can only dream of replicating

I remember making jokes about SC a few years back....( around about the time Horizons came out)....and how it would never be anything but a Tech demo. Well it has now surpassed ED in every facet save the limitless number of planets that is ED's only bragging right now. And even that is not so impressive now when you realise there is precious little new to find regardless. Give me 10 or 15 well crafted planets and moons any day rather than the infinite drab worlds created by the Stellar Forge. I can honestly say that even the graphically worst planets in SC are miles ahead of the best stuff churned out in ED.

So yeah...cut your losses and come back in 5 years to see if Frontier have finally realised the potential they have so far squandered up until this point.
Source: https://www.youtube.com/watch?v=4cn4y5NIsFA
 
- sometime 'e','f', activates something sometimes left click,
This is a good example of the curious bindings - I can understand the frustration!

I'd suggest going somewhere (not on a mission) and trying all of the things you may need to do - (the mission screen on foot is a good example of the topic!) - and get to know what needs which 'key'... It would help, a little.
 
What about the other 99.9% of the game the tutorial doesn't cover?
For Odyssey specifically, I found the tutorial good enough. Odyssey is not super deep in mechanics, and you can get them all in the tutorial. They just didn't talk about engineering, "rare" items in store, and how to get mission. But that's about it. CZ are stupid easy to understand how it works (get ship, shoot red people, go the letters area).

For the rest of the game, that's a different issue altogether.
 
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