State of the Game

i haven't purchased anything for odyssey though I'm a lep player so i have it on one of my accounts.

not really sure why they didn't prioritize custom interiors for carriers. They spent a lot of time making carriers super accessible to players. And then they totally waste the opportunity to sell tons of custom shop interiors that players who spent the time to get carriers would clammer for. Even the stupid ship interiors have an opportunity for this kind of paid aesthetic content. Such content that builds the connection players have to the game that refuses to let them leave their marks on it in nearly any way.

But that just goes with the misdirection fdev took with space legs in general. They dont understand what players of elite dangerous want from space legs...and they gave us a crappy version of a first person shooter and gameplay that doesn't add to the game, but just exists in parallel.

i'd say they were being 5th col'd at the management level, but this kind of stupid design direction has been going on for years.
 
Chinese room eh? You need a LOT of storage for all the responses!

The thing I find interesting is the reduced training time for a reinforcement learning problem if you include a physical model, i.e. you train both a "feeling" of what a good state looks like and you include a model of how actions change one state to another so you might reach a more favourable one (so it might learn that getting a queen in the centre is good, and knows that it's queen will be in the centre if it moves it there). If the designer doesn't know the state change rules in advance, those can be learned too, but then your knowledge of the rules of the game is highly dependent on the games you've seen!
it simpler even - they don't know the rules and start with random lockup tables - any mistake they make means death - they will learn rather quickly what those rules are, if the population used is just big enough and random multi-point crossover is the method used for recombination. The problem just has to allow for gradual adaptation and the fitness rule used has to be consistent - which is not always easy, because how to decide which of two totally ridiculous and useless solution is the better one. But you have to decide that consistently or it won't work out well.

that lookup table model can just be used for smaller experiments, but it is at the same time that one,where you can figure out the best, how and why it works. nature is storing information in a much more efficient way - we made some experiments with that as well - how to store information to "nowhere" and retrieve it with a small error rate from "nowhere" again. it's using emergence and we made quite some progress in how to make use of emergently appearing data quite reliably - just our method is too time consuming to actually use it for something what is time critical. Still it is a start - we can compress a megavoxel body into 32 bytes and retrieve it with just those 32 bytes with an error rate of about 1.3% using a specialized highly parallel "growth process" - so most of those 128MB are stored to "nowhere" and retrieved from that again. We believe that nature stores body plans in a very similar way to "nowhere" and retrieves the data emergently. The problem with our method is, that the compression takes weeks to compute o_O

Well. I say compression but those 32 bytes are actually the description for how the growth process works to recreate the voxel body - it is evolved information and that is why it takes that long to compute.

As a side note - we are not using deep learning - but just complex adaptation. By a simple reason - we don't know yet, how capable deep learning will be in the end - but we can well see all around us including ourselves, how capable complex adaptation is - and it is a very simple method on top of it. Deep learning has it's advantages as well, because it doesn't depend on gradual adaptation. A mix of both could lead to quite unbelievably strong ASi - but that again is what makes it so dangerous.
 
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i haven't purchased anything for odyssey though I'm a lep player so i have it on one of my accounts.

not really sure why they didn't prioritize custom interiors for carriers. They spent a lot of time making carriers super accessible to players. And then they totally waste the opportunity to sell tons of custom shop interiors that players who spent the time to get carriers would clammer for. Even the stupid ship interiors have an opportunity for this kind of paid aesthetic content. Such content that builds the connection players have to the game that refuses to let them leave their marks on it in nearly any way.

But that just goes with the misdirection fdev took with space legs in general. They dont understand what players of elite dangerous want from space legs...and they gave us a crappy version of a first person shooter and gameplay that doesn't add to the game, but just exists in parallel.

i'd say they were being 5th col'd at the management level, but this kind of stupid design direction has been going on for years.
I think I can understand that. Carrier doesn't behave like regular stations. They move (I mean station move but not to others system).
This is important because if we had a concourse in a carrier, chances are, you'd be floating in space as soon as the carrier jumps.

I'm fairly certain for a jump to happen smoothly, the player need to be aboard the ship. So they would have to come up with a way to "force" the player back to the ship before jump.

And that's only if we consider a concourse on FC would even work outside the jumps, they may have something else to do.

Plus it would need to be different than all the other concourses. And we only have a handful of different ones already.


Odyssey was rushed, plain and simple. Stuff like that takes time. Which is something they didn't have.
 
I think I can understand that. Carrier doesn't behave like regular stations. They move (I mean station move but not to others system).
This is important because if we had a concourse in a carrier, chances are, you'd be floating in space as soon as the carrier jumps.

I'm fairly certain for a jump to happen smoothly, the player need to be aboard the ship. So they would have to come up with a way to "force" the player back to the ship before jump.

And that's only if we consider a concourse on FC would even work outside the jumps, they may have something else to do.

Plus it would need to be different than all the other concourses. And we only have a handful of different ones already.


Odyssey was rushed, plain and simple. Stuff like that takes time. Which is something they didn't have.

like all jumping, the game would put you in a known state and take away control while the process is going on. What would players see? whatever fdev wants...probably a stupid interior wall or something as they update players to auto-walk to seats etc...that strap you in "for your safety" ..and prohibit you from moving around or anything for the duration of the jump.

easy..simple. a little interstitial stating that a jump is eminent, and all personnel need to return to their quarters. Then suddenly your character will be in their quarters and strapped in. This eliminates instancing issues with other players during the jump the same way they're avoided with being in your ship pulled into the landing bay.

yea...they were rushed...but also there appears to be no attempt to go in these directions at all.
 
like all jumping, the game would put you in a known state and take away control while the process is going on. What would players see? whatever fdev wants...probably a stupid interior wall or something as they update players to auto-walk to seats etc...that strap you in "for your safety" ..and prohibit you from moving around or anything for the duration of the jump.

easy..simple. a little interstitial stating that a jump is eminent, and all personnel need to return to their quarters. Then suddenly your character will be in their quarters and strapped in. This eliminates instancing issues with other players during the jump the same way they're avoided with being in your ship pulled into the landing bay.

yea...they were rushed...but also there appears to be no attempt to go in these directions at all.
It's easy to say, but in reality it's a really big task. It's not as simple as "just move the character easy".
 
This thread is getting a bit too close to being relevant for my liking.

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VS
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FIGHT!
 
It's easy to say, but in reality it's a really big task. It's not as simple as "just move the character easy".
it is.

all jumping is is updating a database entry and reloading the system... which is no different than starting the game.

there is no big complicated mystery code involved. jumping in a carrier is possible when inside your ship. it would be no different from being in a room stuck in a secure seat.
 
i haven't purchased anything for odyssey though I'm a lep player so i have it on one of my accounts.

not really sure why they didn't prioritize custom interiors for carriers. They spent a lot of time making carriers super accessible to players. And then they totally waste the opportunity to sell tons of custom shop interiors that players who spent the time to get carriers would clammer for. Even the stupid ship interiors have an opportunity for this kind of paid aesthetic content. Such content that builds the connection players have to the game that refuses to let them leave their marks on it in nearly any way.

But that just goes with the misdirection fdev took with space legs in general. They dont understand what players of elite dangerous want from space legs...and they gave us a crappy version of a first person shooter and gameplay that doesn't add to the game, but just exists in parallel.

i'd say they were being 5th col'd at the management level, but this kind of stupid design direction has been going on for years.
I can't comment on the carrier stuff yet, but like the legs addition in general even if there are specific things within it that are horrendous. I treat it as another way to enjoy the game just like any other roles. Certainly not something I do all the time but only when I want to.
 
No access. Though my BIL is getting his son one for xmas and possibly a second unit.
Do it, do it, do it, DO IT! EDH in VR is just a-maze-ing! EDO is still a stuttering mess but if they get it up to speed, it should be even better than EDH. Honestly, it's just a whole different ball game (apart from having to type with a headset on... 🙄) - it's really beautiful, and pulling up next to a giant star or neutron star (or megaship) is just fabulous.
300 quid for an Oculus 2 - best money I've spent in a long time! 👍
 
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in fact, if you wanted to play within the engine and not modify it..

I would implement a ship that looks like a room inside with no windows or anything. Disable external camera suite and any other ship-centric things. So you're still operating within your helmet hud.

at a certain time before a carrier jump if you are not in your own ship, you get placed inside this one using the same code as what is used to enter any ship you own.

The rest of the process is the same.

Then once the jump is complete the game forces you to exit this special ship and you return to the concourse.

easy peasy.
 
in fact, if you wanted to play within the engine and not modify it..

I would implement a ship that looks like a room inside with no windows or anything. Disable external camera suite and any other ship-centric things. So you're still operating within your helmet hud.

at a certain time before a carrier jump if you are not in your own ship, you get placed inside this one using the same code as what is used to enter any ship you own.

The rest of the process is the same.

Then once the jump is complete the game forces you to exit this special ship and you return to the concourse.

easy peasy.

Who are you talking to, and what the hell about?
 
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