How about bringing some life to the game?
In my personal opinion, powerplay and faction systems are a bit pointless. So the idea of creating your faction and taking over the systems is nice. However, after a while, you realize that you are not getting anything and you start to get bored. Even if you are roleplaying with your friends, something is missing.
Imagine you own a faction and your faction has expanded for 100 ly and you have 5000 pilots.
Now imagine you own a faction and have expanded for 10 ly and have 100 pilots.
In both these cases, faction owners are equal because there is no point in creating factions and taking over systems.
As for my main request:
Logically, we need to have an income from the controlled systems.
E.g:
You have taken over a system as a faction and it is managed as a Corporation. Its population is 50 thousand people. As the faction controlling this system, you need to get 50 million cr according to the weekly system, because the system is in your hands and you have taken over this system by making investments.
Numbers can be arranged by game. The balance of the game can be changed according to how the balance of the game will be provided, but the weekly cr amount earned may vary according to factors such as the population of the system, the economy, the number of large/small stations in it, surface bases, management styles.
The "bank account" system should be introduced to the factions. The amount you earn from the systems on a weekly basis is deposited into that bank account and the authorized person can withdraw money from the bank account or add money to the bank.
About the banking system, the idea of deducting the weekly amount of money determined by the faction owner and putting it in the bank should be brought from the faction pilots.
If this system is realized, the roleplay factor in the game will be more impressive and inclusive. In addition, the concept of Faction and powerplay will come to life and add a different color to the game.
In my personal opinion, powerplay and faction systems are a bit pointless. So the idea of creating your faction and taking over the systems is nice. However, after a while, you realize that you are not getting anything and you start to get bored. Even if you are roleplaying with your friends, something is missing.
Imagine you own a faction and your faction has expanded for 100 ly and you have 5000 pilots.
Now imagine you own a faction and have expanded for 10 ly and have 100 pilots.
In both these cases, faction owners are equal because there is no point in creating factions and taking over systems.
As for my main request:
Logically, we need to have an income from the controlled systems.
E.g:
You have taken over a system as a faction and it is managed as a Corporation. Its population is 50 thousand people. As the faction controlling this system, you need to get 50 million cr according to the weekly system, because the system is in your hands and you have taken over this system by making investments.
Numbers can be arranged by game. The balance of the game can be changed according to how the balance of the game will be provided, but the weekly cr amount earned may vary according to factors such as the population of the system, the economy, the number of large/small stations in it, surface bases, management styles.
The "bank account" system should be introduced to the factions. The amount you earn from the systems on a weekly basis is deposited into that bank account and the authorized person can withdraw money from the bank account or add money to the bank.
About the banking system, the idea of deducting the weekly amount of money determined by the faction owner and putting it in the bank should be brought from the faction pilots.
If this system is realized, the roleplay factor in the game will be more impressive and inclusive. In addition, the concept of Faction and powerplay will come to life and add a different color to the game.