General Earning income from controlled systems

How about bringing some life to the game?
In my personal opinion, powerplay and faction systems are a bit pointless. So the idea of creating your faction and taking over the systems is nice. However, after a while, you realize that you are not getting anything and you start to get bored. Even if you are roleplaying with your friends, something is missing.

Imagine you own a faction and your faction has expanded for 100 ly and you have 5000 pilots.

Now imagine you own a faction and have expanded for 10 ly and have 100 pilots.

In both these cases, faction owners are equal because there is no point in creating factions and taking over systems.

As for my main request:
Logically, we need to have an income from the controlled systems.
E.g:
You have taken over a system as a faction and it is managed as a Corporation. Its population is 50 thousand people. As the faction controlling this system, you need to get 50 million cr according to the weekly system, because the system is in your hands and you have taken over this system by making investments.

Numbers can be arranged by game. The balance of the game can be changed according to how the balance of the game will be provided, but the weekly cr amount earned may vary according to factors such as the population of the system, the economy, the number of large/small stations in it, surface bases, management styles.

The "bank account" system should be introduced to the factions. The amount you earn from the systems on a weekly basis is deposited into that bank account and the authorized person can withdraw money from the bank account or add money to the bank.

About the banking system, the idea of deducting the weekly amount of money determined by the faction owner and putting it in the bank should be brought from the faction pilots.

If this system is realized, the roleplay factor in the game will be more impressive and inclusive. In addition, the concept of Faction and powerplay will come to life and add a different color to the game.
 
Used to play an MMO that did that. It just ends up with everything controlled by a group of players who all have agreements to not attack eachother, and they all gang up on anyone else who tries to get in on the money. it's just a toxic game mechanic that should never be repeated anywhere, ever, by anyone!
you mean like some of the bigger bgs groups try to do already?
 
Certainly that, but imagine if there was passive income from controlled systems that they could use to pay players who joined them?
I think you misunderstood me. What I mean is a system of taxing from controlled systems. You don't get anything for the system you control, and that's illogical. You just say, "Look, I'm controlling this system, but there's no other advantage." I'm trying to explain that there should be a plus and that it is the most logical thing to make money.

The money earned can change according to the characteristics of the system and its population, for example, the money to come in anarchy management is very low, while the money to come in corporation management is more than the population, which is an argument that supports this idea.

The money earned will be fixed regardless of the number of people in the fraction and will go to the bank.

Here is an example scenario:

You have taken over the system called Chingaa and the system has 6 million inhabitants. It's run like a Corporation. The controlling faction is called Turkish Federal Forces. Let's say the income from Chingaa is 6 million cr per (week or within a period determined by Frontier). This 6 million cr will stay in the bank account of the Turkish Federal Forces faction. Managers who have access to a bank account (for example, Rubeus Albus, ie the owner of the faction) will be able to add this money to their own balance or deposit money from their balance into the faction bank.

But optionally, Frontier's developers can also introduce a system of taxing players if they see fit or if they think it makes sense for the game. Get a certain amount of slices each week from each player in the faction.

If all of them seem illogical, at least a bank system should be introduced.
 
Powerplay is not pointless, neither BGS... it's the 99% of the players, well represented in this sub, who plays it in the wrong way (i.e. solo/PG). Bring all of that in open, and I bet the game will become suddenly alive.
 
I support a NPC faction. I've expanded it into a couple dozen systems. I don't get passive income because it isn't a player-created faction? And what about the squadrons that support the faction - they get nothing of the faction creator's passive income?

Eventually, all systems will be controlled by a handful of the largest BGS-active player factions. It's already happening. Same INF numbers and government type in every large PMF-controlled system you visit.
 
I really Like this except that the owner of the Squadron can just take the money. I think that they should only be allowed to buy things like Fleet Carriers or maybe an option for people to request money and someone else who has a lot can give them some with a transfer tax on it so that member who just got rear admiral rank can finally buy their Corvette.
 
I really Like this except that the owner of the Squadron can just take the money. I think that they should only be allowed to buy things like Fleet Carriers or maybe an option for people to request money and someone else who has a lot can give them some with a transfer tax on it so that member who just got rear admiral rank can finally buy their Corvette.
Not just faction owners, only those with authority. It may even be the authority that the owner of this faction gives to any pilot.
 
I support a NPC faction. I've expanded it into a couple dozen systems. I don't get passive income because it isn't a player-created faction? And what about the squadrons that support the faction - they get nothing of the faction creator's passive income?

Eventually, all systems will be controlled by a handful of the largest BGS-active player factions. It's already happening. Same INF numbers and government type in every large PMF-controlled system you visit.
No. Only the faction owners cannot receive the money, the persons authorized by the faction owner can receive or deposit the money.
 
I think you misunderstood me. What I mean is a system of taxing from controlled systems. You don't get anything for the system you control, and that's illogical. You just say, "Look, I'm controlling this system, but there's no other advantage." I'm trying to explain that there should be a plus and that it is the most logical thing to make money.

The money earned can change according to the characteristics of the system and its population, for example, the money to come in anarchy management is very low, while the money to come in corporation management is more than the population, which is an argument that supports this idea.

The money earned will be fixed regardless of the number of people in the fraction and will go to the bank.

Here is an example scenario:

You have taken over the system called Chingaa and the system has 6 million inhabitants. It's run like a Corporation. The controlling faction is called Turkish Federal Forces. Let's say the income from Chingaa is 6 million cr per (week or within a period determined by Frontier). This 6 million cr will stay in the bank account of the Turkish Federal Forces faction. Managers who have access to a bank account (for example, Rubeus Albus, ie the owner of the faction) will be able to add this money to their own balance or deposit money from their balance into the faction bank.

But optionally, Frontier's developers can also introduce a system of taxing players if they see fit or if they think it makes sense for the game. Get a certain amount of slices each week from each player in the faction.

If all of them seem illogical, at least a bank system should be introduced.


Hi.
Have you had a chance to look at "Power Play" it might be better than your suggestion.

How much credits you get from power play is dependent on the effort put into it. Up to max of 50 million a week.

Take a look at power play, what you seek is already a thing.
 
Hi.
Have you had a chance to look at "Power Play" it might be better than your suggestion.

How much credits you get from power play is dependent on the effort put into it. Up to max of 50 million a week.

Take a look at power play, what you seek is already a thing.

Except the amount of weekly income from powerplay (and the time it takes to earn those merits) doesn't even come close compared to what one can earn doing other things in half the time.

Hence why most people module shop and move on - it's pointless.
 
Hi.
Have you had a chance to look at "Power Play" it might be better than your suggestion.

How much credits you get from power play is dependent on the effort put into it. Up to max of 50 million a week.

Take a look at power play, what you seek is already a thing.
I looked, but there is nothing profitable. I calculated that even if you carry merit, you incur a certain amount of damage.

At least a banking system could be introduced. Authorized persons within the same squadron can introduce a system for depositing and withdrawing funds from the squadron bank.
 
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