Frontier Should Abandon "OPEN" Mode to Save Elite

FD could design a special mode, similar to Open but enforcing a strict No Murder policy (think of Moebius PG or about Fleetcom PG)
Let's Call it Open-PvE
Whoever joins in Open-PvE can see other players joining the same mode (Like Open)

So we would have on the Starting Screen the following modes: Open, Private Group, Solo, Open-PvE
First murder committed in Open-PvE means the murderer gets a warning and a 48h ban from that mode (automated) - the murderer can still join Open/PG/Solo as usually, but not Open-PvE
Second murder committed in Open-PvE means the murderer gets another warning and a full week ban (automated)
Third murder committed in Open-PvE and the account is forever banned from Open-PvE (automated)

Each instance involving a murder and temporary bans can be appealed through the support - which could delete the murder from the account if it is deemed that the murder was tagged by mistake (for example someone getting out of supercruise in front of my boosting Cutter and their ship gets exploded - i will get the murder penalty, but i can appeal so FD support can investigate and delete the murder strike from my account)

It may sound complicated, but it's quite similar to what happens in the starter systems.
Murderers get the boot out of the starter systems and their permit is revoked.
 
The obvious answer is to switch Open and Solo in the Launcher, making Solo the default.

That way, you have to Opt-in, as opposed to the current Opt-Out, of Open.
The more obvious answer to the problem is not to blame the game for your own mistake on choosing open and instead engaging eyes and brain prior to randomly clicking the mouse button / controller.
 
What? None of the game modes is default or opt-out. When you start the game, you're presented with five options, each of which includes a short description of how the instancing works:

They should change positions for Open and Solo... Open being the first mode (and sometimes getting autoclicked booting the player directly in Open) kinda makes it Opt-Out
 
They should change positions for Open and Solo... Open being the first mode (and sometimes getting autoclicked booting the player directly in Open) kinda makes it Opt-Out
I disagree. Opt-out means the option is automatically chosen for you, which it isn't. That's like saying the first thread at the top of the forums is opt-out.
 
I disagree. Opt-out means the option is automatically chosen for you, which it isn't. That's like saying the first thread at the top of the forums is opt-out.

it kinda is automatically chosen since:
  • it's the first option presented to the player and first to be clicked
  • sometimes Open is getting autoclicked - it happened to me in several occasions to have the game quickly skipping the mode selection screen and getting me directly in open.
 
it kinda is automatically chosen since:
  • it's the first option presented to the player and first to be clicked
  • sometimes Open is getting autoclicked - it happened to me in several occasions to have the game quickly skipping the mode selection screen and getting me directly in open.
It's only the first to be clicked if you click it! If it is getting auto clicked, then that's a bug that needs to be fixed and would be equally annoying if you wanted to play open but kept ending up in solo or PG by accident.
 
I wonder how many pages this gets to.

IMO, the solution is not to remove modes or make other modes more desirable by higher earnings or exclusive content, but rather allow an open mode to be inclusive of all player types, pvp and pve and punishing for crimes and cold blooded murder and not making the victim suffer 100% of the consequences of being murdered, but the murderer should be the one footing the bill for all losses involved, in my opinion.

As for exploration data loss.. why, when mats/other data/ backpack contents are not lost?

Sure, murdering an enemy, a player with a wanted status / bounty, or even a player on a high risk mission, that is to be expected.
But murdering somebody who is clean, no notoriety, not pledged to an opposition just mulling around doing their think in should cost the murderer.

But there are other ways too, GTA is probably not the best example for comparisons sake, but there you have "passive mode" where other players are still visible and can be interacted with, just not murdered, and you also have consequences if you blow up somebodies vehicle.. you pay for it.

Like GTA, there could be a beacon that is "Passive mode" mode. Only available when not on a mission/pledged/wanted could prevent interdictions and attacks by another player, but still be in the same galaxy, visible but that's about it. Essentially, solo but with visible players. With it off, then its PVP enabled or full open mode, but still, crime should cost the criminal, not the victim..
 

Deleted member 110222

D
I wonder how many pages this gets to.

IMO, the solution is not to remove modes or make other modes more desirable by higher earnings or exclusive content, but rather allow an open mode to be inclusive of all player types, pvp and pve and punishing for crimes and cold blooded murder and not making the victim suffer 100% of the consequences of being murdered, but the murderer should be the one footing the bill for all losses involved, in my opinion.

As for exploration data loss.. why, when mats/other data/ backpack contents are not lost?

Sure, murdering an enemy, a player with a wanted status / bounty, or even a player on a high risk mission, that is to be expected.
But murdering somebody who is clean, no notoriety, not pledged to an opposition just mulling around doing their think in should cost the murderer.

But there are other ways too, GTA is probably not the best example for comparisons sake, but there you have "passive mode" where other players are still visible and can be interacted with, just not murdered, and you also have consequences if you blow up somebodies vehicle.. you pay for it.

Like GTA, there could be a beacon that is "Passive mode" mode. Only available when not on a mission/pledged/wanted could prevent interdictions and attacks by another player, but still be in the same galaxy, visible but that's about it. With it off, then its PVP enabled.
Honestly I am with you on the data loss. There was a time it was meaningful but now, other activities pay so much more in massively less time, the data loss of exploration is just a bit bizarre.
 
IMO, the solution is not to remove modes or make other modes more desirable by higher earnings or exclusive content, but rather allow an open mode to be inclusive of all player types, pvp and pve and punishing for crimes and cold blooded murder and not making the victim suffer 100% of the consequences of being murdered, but the murderer should be the one footing the bill for all losses involved, in my opinion.

Check my post on top of this page (post #61)

It does not aim to remove Open as a mode, but to add a mode where murder is not permitted.
 
Ganking is destroying Elite. Players quit in frustration after all their exploration data is lost or they are sent back to a Sidewinder because a ganker was "just having fun".
Solution is simple.
Make the game modes just "SOLO" and "Private Group" because this will permanently end ganking. Players can still play with friends for PvP but the toxic ganking culture will be wiped out. If players try ganking inside a Private Group they can be expelled immediately.
No more blocking required
Chat is restricted to inside the Private Group only so no more external harassment from the toxic gankers.
This is easy to do.
When did you last get Ganked, I have been playing all morning and have seen exactly two Cmdrs neither attacked me.
The game is called Elite Dangerous, it could do with being a bit more dangerous to be honest.
Solution is simple and I am surprised you haven't spotted it, it's there in the main menu in big letters SOLO
 
Just put the onus of payment on the murderer ? They blow you up , they get a bounty, money that you as the victim have lost gets taken out of their account . Ship , carto , missions etc . If they don't have the cash then ships FC modules are sold . Your ship is impounded and engineers won't engineer . If you murder in fed or imperial space , and you jump in an instant warning comes up and the security jump straight in .
Make it fun for the PvPers hunt them down make them pay for the crime . Because a Notoriety of 1 and a 1000 credit fine is laughable .
My only caveat is if the victim flies unshielded they get nothing back .
Like any insurance if you leave your keys in a car and it's nicked that's down to you.
Shielded builds are great though. You just gotta know how to engineer to make it great for shieldless. Then again anyone shieldless in combat probably knows what they're doing. Shields are for noobs
 
When did you last get Ganked, I have been playing all morning and have seen exactly two Cmdrs neither attacked me.
The game is called Elite Dangerous, it could do with being a bit more dangerous to be honest.
Solution is simple and I am surprised you haven't spotted it, it's there in the main menu in big letters SOLO
I played in the CG yesterday for 6 hours and saw at least 7 other non squadmates in open. All of which were friendly, sending out o7s and we all fought in the CZs without trying to kill each other.
 
Exactly, Open is not anyway as bad as the OP makes out.
One thing I did take from his post is the fact he got booted back to a Sidey, first lesson you learn Never fly without a rebuy.
But instead he wants a game mode removed rather that choosing one of the other two modes provided that would suit him better.
 

Zac Cocken

Junior Product Manager
Frontier
Spider-Man pointing meme game modes.jpg
 
Back
Top Bottom