Game Discussions Star Citizen Discussion Thread v12

Here is an airship ride from one city to another in Final Fantasy XI, an MMO. The areas that the ship passes over is real terrain that you can walk on and other players can be seen walking around if the ship gets close enough to the ground, as well as other ships moving around in the air. All this despite the game having zones.

Source: https://www.youtube.com/watch?v=tZwAryad2yQ&t=267s


Release date of FFXI? November 2002.

Never been done before.
 
You can add Space Engineer or more recently Starbase. Both featuring player based constructions so more struggles to deal with.
I placed many door in my constructions in Space Engineer. It even has the HVACS. Well, just the atmosphere meodelling. Super complex tho. I have to pick the door and meticulously place it. Yes. Is super complex. Normal people couldn't do that. Is game for door professionals.
 
Here is an airship ride from one city to another in Final Fantasy XI, an MMO. The areas that the ship passes over is real terrain that you can walk on and other players can be seen walking around if the ship gets close enough to the ground, as well as other ships moving around in the air. All this despite the game having zones.

Source: https://www.youtube.com/watch?v=tZwAryad2yQ&t=267s


Release date of FFXI? November 2002.

Never been done before.

That's running along a spline.

Anyway.... Caving with Mole.

Source: https://www.youtube.com/watch?v=MsMYwgZqRvg
 
Here is an airship ride from one city to another in Final Fantasy XI, an MMO. The areas that the ship passes over is real terrain that you can walk on and other players can be seen walking around if the ship gets close enough to the ground, as well as other ships moving around in the air. All this despite the game having zones.

Source: https://www.youtube.com/watch?v=tZwAryad2yQ&t=267s


Release date of FFXI? November 2002.

Never been done before.
World of warcraft also had such airship trips… people used to junp from them to avoid having to go down the tower’s stairs. And yes you can see them from ground
 
Try a "missing person" mission, the ones not in caves. They really immersives.
I've been focusing in learning the basics of flying and travelling between planets before going for missions. Spent most of the first hour just flying around between planets and space stations.

First thing I did was fly up a planet and experience the walk out of seat and EVA, something I've been wanting since ever. All good until I realised my ship kept going...
So, there I am, stranded in space which was interesting feeling. Luckily found someone in chat to pick me up and got a taste of emergent gameplay, more use for ship interiors and citizen camaraderie.
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I've noticed that performance varies immensely depending on the location as well as the server and time of play, playing on prime time I seemed to have a worst experience with latency.

Sometimes it takes 3 seconds for my helmet on/off keybind to register. That's a great tip I got, bind and learn every important action related to the basics to buttons instead of using the anoying floating UI.

When I feel comfortable with the basics I'll try some missions just for the sake of accomplishing a "task". I didn't found the learning curve as hard as some here want to make it believe, but then again I consumed a some videos and streams from CMDR's playing which probably eased up the task.

Have only flown the little ships and was surprised how different they behave, Aurora and Arrow, one is a brick other feels like a mosquito.

All in all, great fun and breath of fresh air, which is the most important after all things considered.
 
I'm guessing there's a connection between that streamer and Star Citizen, that I'm currently missing?
Yeah, he's an SC streamer....or was rather. His Twitch page has gone due to the ban. Never found his content that appealing in the one or two clips I've ever watched when reposted on here or elsewhere...but there you go :)
 
I do! Its a fancy new name for 25 year old technology that has allowed every MMO ever released to function properly and not constantly tick off its players.

Except CIG seems rather confused by it, and is trying really hard to "invent it" all over again under the guise of "Server Meshing". Basically, it actually seems they are simply searching high and low for a way to achieve something they should have had out of the gate. They are most likely "re-inventing" it, in order to not have to pay AWS for 3x the resource usage that doing it right would cost. So currently, every instance is a single server, zero redundancy and apparently, don't even write data to the database on any sort of consistent basis (or on crashes) to save a players progress, as that would incur additional DB transaction charges as well from AWS. FYI server meshing enthusiasts: They could easily write your characters state to the DB and log you back in on another server in your exact state as when the server crashed, if they so choose... the tech is as old as MMO's themselves.

It kind of makes you wonder, if they can't or don't want to afford stable gameplay using well known, tried, and true technologies, what happens when their "Server Meshing" doesn't work and falls flat on it's face, and they are forced to do it the normal way? Is that when CR does a cut and run in the nice yacht all the backers bought him?

Anyways, it seems they are so cheap, they don't even increase their server allotment for free fly events. But then again, why should they when their target customers/backers are gullible masochists with a lot of free time and cash to toss at the "project". As demonstrated by their community... if you even question any of the incredibly dumb decisions or lack of progress being made at CIG, they jump all over you screaming it's an Alpha, you don't belong here, go play something else, you aren't good enough for SC! It is rather sad actually, but CR has nailed his "marks", knows how to keep them complacent, and what to look for in new blood to fund his never-ending "project".
I meant to mention this since it's completely on the money...the last paragraph lets the otherwise excellent read down a bit with all the assumptions and ad hominem (as true as some of it is)...but that aside... there you have it why Star Citizen is plagued by server issues :)
 
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I meant to mention this since it's completely on the money...the last paragraph lets the otherwise excellent read down a bit with all the assumptions and ad hominem (as true as some of it is)...but that aside... there you have it why Star Citizen is plagued by server issues :)
Thanks and sorry about that, but I had some really bad experiences over there, simply asking newbie questions. A very rude crowd who would rather hammer new players than insist the publisher move their product forward. Not all of them were that way by any means (there are some very nice folks as well), but enough were to be very off-putting and make me not want to have anything to do with that community or dabble in that game any more. It seems very much an unhealthy cult following to me.
 
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