So I tried the re-worked XenoThreat mission today. This time they didn't cap the servers to 40 players so it was incredibly laggy. It really made it hard to shoot enemies at times as lag causes the enemy ships to stall and jump positions, which wrecks havoc on your aiming pips.
It was pretty fun, though, and they made an event that actually played to the gameplay systems that they've implemented. You are in a gas cloud with poor visibility and electronics interference that messes with your normal radar, so you have to send out a radar pulse to find wrecked ships in the clouds. You then EVA into the wrecked ship and shoot all the pirates inside, then use your handheld tractor beams to loot special cargo that has special transport requirements. After all is said and done, you form up with the capital ship and have a final big space battle.
Of course, it wouldn't be Star Citizen if everything worked without a hitch. After all the NPCs were finally killed at the end of the event, the capital ship decided to aggro the space wrecks, which are literally just geometry set pieces in space. Somehow the level geometry got a crime stat or something and the capital ship got completely stuck trying to blow up something that doesn't have any HP. This deadlocked the whole event and nobody got any rewards for it after an hour of effort. That capital ship is still probably shooting those wrecks, and will still be shooting them until the server inevitably crashes.