It has occurred to me that perhaps FDev cannot (legally) acknowledge it.Like it literally spelled out exactly why this issue is present, but yet FDev hasn't even acknowledged its existence.
It has occurred to me that perhaps FDev cannot (legally) acknowledge it.Like it literally spelled out exactly why this issue is present, but yet FDev hasn't even acknowledged its existence.
But it's not even been acted on (so far as I can see - I am not a programmer)It has occurred to me that perhaps FDev cannot (legally) acknowledge it.
In anything that has been released. This says nothing about what they have not released, so we have no way of knowing whether or not it has been acted upon.But it's not even been acted on (so far as I can see - I am not a programmer)
I have that same spot on all the Empire ships.If anything, the latest couple of updates have improved things, the DBX and Courier in particular are a lot better.
Shortly after launch, the vertical struts on the DBX were way too dark even in areas that should have been lit.
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It's only slightly brighter now, but it makes a difference. I can make out little details like the wiring restraint that make it immediately visible as "this is a part of the ship" and not just a black bar that stars/planets sometimes disappear behind.
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As for the courier, this was shortly after launch:
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Most of the cockpit wasn't too bad but my little bobblehead letters were dim and barely visible and holy wow that glare on the scanner.
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I'm not even kidding the scanner was barely usable in the courier at launch.
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The current lighting, above, is a lot nicer. There's still a mildly annoying bright spot but at least I can actually see things on it now.
I get this too, but I don't have any Christmas lights (or anything else) in my cockpit. This is on the Courier, and the Vulture, that I've noticed.2. The red/blue flashing reflections in the cockpit are still there. It's as if a police ship is right on your tail, trying to get your attention. I haven't been able to find a trigger for this. But I think it might be tied to having the Christmas string lights in the cockpit.
How is a broken render pipeline not one of the highest priorities considering rendering is the only thing that lets you even see the game at all?In anything that has been released. This says nothing about what they have not released, so we have no way of knowing whether or not it has been acted upon.
I am a programmer, and I can state with a fairly high degree of accuracy that reworking a rendering pipeline is a non-trivial task (I have done so myself) and takes time, especially if there are higher priority tasks.
People keep saying things like this, but there's nothing to indicate that it is not "one of the highest" priorities, and plenty to indicate that it is.How is a broken render pipeline not one of the highest priorities considering rendering is the only thing that lets you even see the game at all?
I mean I've worked in design, so I know exactly what you mean. I just meant if the rendering pipeline wasn't at least close to the top, they got their priorities wrong.People keep saying things like this, but there's nothing to indicate that it is not "one of the highest" priorities, and plenty to indicate that it is.
However, there's a problem when several things should be the highest priority: there can be only one.
Fair enough, but if it wasn't at least close to the top, this thread would not exist.I mean I've worked in design, so I know exactly what you mean. I just meant if the rendering pipeline wasn't at least close to the top, they got their priorities wrong.
Isn't there stuff about this in the GraphicsConfiguration.xml ?The problem is the auto-HDR. It was not there in horizons (or at least, not remotely as aggressive). It has to go.
No clue, but that's also no excuse for it to remain a hidden setting in a config file. If it's meant to be modified then it should be added to the in game settings menu. If it's not meant to be user modified, then either it's fixed to work properly or removed.Isn't there stuff about this in the GraphicsConfiguration.xml ?
The problem is the auto-HDR. It was not there in horizons (or at least, not remotely as aggressive). It has to go.