The whole "gear vs content" shouldn't work the way it does.Given that all of the Elite ranks are effectively long service awards (same in this version of the game as in the previous versions), I doubt that Frontier would be likely to skill-gate particular gear such that players could not acquire it eventually.
So while some consider skill gating to be "the way" is doesn't seem to be the way that Frontier are going. Noting that allowing skilled players to acquire gear that others can't would give those players with the gear an even easier time against game content (and other players) than those players without the unattainable (for them) gear - which is hardly likely to encourage those players without the gear to play in Open.
Normally, you have a level of content that requires a certain level of gear, and to do advanced content you need better gear.
Gear is a gate for content. Every level of gear gives you access to harder content that you otherwise wouldn't be able to complete.
Note, I'm not saying 'different', I'm saying 'harder'
In this game everyone is entitled to all the gear, so gear cannot be a gateway for difficulty.