There is one area where NMS can learn from Odyssey, and that is with heist missions. I took a heist mission from an NPC and thought to myself this was going to be fun. Unfortunately, all the mission involved was travelling to the planetary site, blasting open the doors while withstanding hits from two patrolling sentinels, and then running inside and pressing "E" to download the data. That was it.
This is one area that NMS still needs to improve: we need no-sentinel threats (NPCs) that can engage in gunplay with the player. How much more fun would that mission had been if there were patrolling NPCs willing to shoot it out with the player, including being able to have running gun fights inside the complex as you try to find the right terminal, etc. I was hoping this new update was going to bring something like that to the table finally. Oh well.
Anywho, just a screenie of me standing outside of the heist location.
This is one area that NMS still needs to improve: we need no-sentinel threats (NPCs) that can engage in gunplay with the player. How much more fun would that mission had been if there were patrolling NPCs willing to shoot it out with the player, including being able to have running gun fights inside the complex as you try to find the right terminal, etc. I was hoping this new update was going to bring something like that to the table finally. Oh well.
Anywho, just a screenie of me standing outside of the heist location.

