How could players be encouraged to put themselves into dangerous pvp scenarios, even when they don't have to?

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Not everyone can afford a fleet carrier. Some people aren't clued in about local fleet carriers. Some people are not clued in, because most of the time they are far away from civilisation - for good reason. Some people absentmindedly click open. It happens.

However, anyone who is linked in to Inara or EDSM is trackable by gankers and are therefore easy lols targets.

There are people, like me, who get to play maybe a couple of hours a week, don't particularly take part in the forums, and so being described as a bit daft is heavy going. Likely they are just minding their own business. A loss like that is likely to drive the person from the game altogether.

People have their own home systems that they want to remain involved with, have other ships parked, and so return there, not particularly mindful of the pain they are inflicting on your aims. Not everyone thinks like you or cares.

Some just keep out of your way - in Mobius, like me.
Eh? Did my use of the phrase "a bit daft" convince you that I'm a PvPer? Mobius is my favourite mode.
 
FDev does not share this view - they seem to want ED to be the same, no matter the mode you play so each player to be able to affect the galaxy in the same way and play by the same rules.
Not sure if that was their motivation for designing the game in this way. Given past experience, I suspect it came down to meeting a demand with a minimum of time and resources.
If you see discussion of topics with a bunch of people with a common interest, polite manner, and decent intellect as a waste of time, then yes.
If it brings people no closer to the stated aim, then absolutely. Remember, this thread is supposedly about encouraging players to put themselves into dangerous PvP scenarios, even when they don't have to, not a ganker circle jerk on how somehow players would for no apparent reason choose to become gank-bait while gankers could continue ganking with impunity without making the slightest sacrifice for this common goal.

To begin with there appears to a complete disconnect between PvP players and non-PvP players. PvP players need open because they want to conduct PvP with total strangers. Non-PvP players have no such need and their social needs are already met by private groups. This is a point that simply does not appear to compute with PvP players here.

Secondly, non-PvP players are going to principally trading and exploring. Given ED's load-out and ship model, this means that precious modules that could be devoted to cargo or even left empty (for greater jump distance) would have to be devoted to defense (let alone offense, because that's simply a non-starter for any hauler of exploration ship faced with a loaded FDL). And this would add to the grind for them, which isn't going to be very encouraging.

Yet none of these people with a common interest or polite manner, you speak of, have offered any suggestion that is even vaguely on topic, instead suggesting utterly colour-blind and self serving suggestions designed only to fulfill their PvP game play aspirations. Given the supposed purpose of this thread, most would call it a complete waste of time and bandwidth. Why don't you have the same discussion but call it "wouldn't it be nice if we have a constant flow of care bears in open to pew-pew?" At least then it would be on topic.
 
Not sure if that was their motivation for designing the game in this way. Given past experience, I suspect it came down to meeting a demand with a minimum of time and resources.

If it brings people no closer to the stated aim, then absolutely. Remember, this thread is supposedly about encouraging players to put themselves into dangerous PvP scenarios, even when they don't have to, not a ganker circle jerk on how somehow players would for no apparent reason choose to become gank-bait while gankers could continue ganking with impunity without making the slightest sacrifice for this common goal.

To begin with there appears to a complete disconnect between PvP players and non-PvP players. PvP players need open because they want to conduct PvP with total strangers. Non-PvP players have no such need and their social needs are already met by private groups. This is a point that simply does not appear to compute with PvP players here.

Secondly, non-PvP players are going to principally trading and exploring. Given ED's load-out and ship model, this means that precious modules that could be devoted to cargo or even left empty (for greater jump distance) would have to be devoted to defense (let alone offense, because that's simply a non-starter for any hauler of exploration ship faced with a loaded FDL). And this would add to the grind for them, which isn't going to be very encouraging.

Yet none of these people with a common interest or polite manner, you speak of, have offered any suggestion that is even vaguely on topic, instead suggesting utterly colour-blind and self serving suggestions designed only to fulfill their PvP game play aspirations. Given the supposed purpose of this thread, most would call it a complete waste of time and bandwidth. Why don't you have the same discussion but call it "wouldn't it be nice if we have a constant flow of care bears in open to pew-pew?" At least then it would be on topic.
I have offered at least one suggestion and I have seen several others, in there amongst the general noise.

maybe the OP would like to make a summary??? :)
 
Heh, i think that would have the effect of making Open even emptier. I'm sure a lot of players just play open as default, but given the option of a moddable single player game i'm sure there would be quite the exodus to play that.

If they added self-hosting multiplayer and moddable, i'm sure FD's servers would be a wasteland.

Imagine the salty tears from the gankers then!
I mean it probably would and wouldn't..

as I see it, there would be a lot of community improvement, though perhaps in a manner that would be alien to some, the change by itself would probably cause a meltdown from those who got really-into BGS or PP... Gankers would probably join in the Chorus there

To begin with there appears to a complete disconnect between PvP players and non-PvP players. PvP players need open because they want to conduct PvP with total strangers. Non-PvP players have no such need and their social needs are already met by private groups. This is a point that simply does not appear to compute with PvP players here.
I'm saying that the game isn't serving anyone particularly well. PVP-multi, PVE-multi, Solo, etc.

I'm curious how you think this game is serving traders well at all when there's basically no real ingame economy, stuff like storage is an endgame treat, rather than something that any player might have, and navigation within The Bubble isn't really compelling.
 
I'm curious how you think this game is serving traders well at all when there's basically no real ingame economy, stuff like storage is an endgame treat, rather than something that any player might have, and navigation within The Bubble isn't really compelling.
I never said the game is serving traders well. That's not the topic of the discussion. I said that solo is serving traders far better than open can presently offer.
 
Please specify why my suggestion was self serving rubbish. I’m also not color blind.
You've not made any useful suggestion on what would encourage players into open. At least not for the last dozen pages or so. Or perhaps your opinion of what would encourage players into open differs from mine. And why not, I'm just an example of who you're trying to convince.
 
Giving any participation bonus for playing in Open would very likely lead to some very long block lists - and some players effectively playing in a Private Group in Open.

Nobody can combine PRIVATE GROUP mode and OPEN mode. PRIVATE GROUP is its own thing, just like SOLO mode. Who cares if players have long block lists? It isn't enough they play in OPEN, they have to remain gank-able by players who have likely already ganked them once? Nobody just randomly blocks players for no reason...
 
Okay - here's a suggestion that would encourage players like me into Open:

A no non-consensual PvP pact made and enforced by the community, with player-killers hunted down and treated like the dogs they are. Similar to the no cheating pact.
 
You've not made any useful suggestion on what would encourage players into open. At least not for the last dozen pages or so. Or perhaps your opinion of what would encourage players into open differs from mine. And why not, I'm just an example of who you're trying to convince.
My suggestions were made fairly early in the thread, so what should I do? Keeping repeating them?? Before dropping in at page 100 and insulting people, you should at least check your facts.
 
Do you mean this?
I don’t disagree with this idea, but I would like to see armed escorts of NPCs for the wealthy trader cmdrs that can afford it. Also the fact that gankers can just swap ships to avoid the law was a mistake, and any high sec system should be pretty safe for traders, even against gankers.
Given the quality of NPC combat ships, that is a bit of a non-starter - a ganker will tank them, pop the player and be jump out before their shields are even down. That the C&P system is broken, I think we can both agree upon, but you don't actually make any suggestion as to how this could be fixed.

Or maybe you meant this?
Is ganking even a problem though? Just avoid deciat ..
Very constructive...

Did you make any other Earth-shaking suggestions?
 
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