Game Discussions The No Man's Sky Thread

3.64 is out...

  • Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
  • Added a Galaxy Map marker to the player’s settlement.
  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed a number of collision issues in settlement decoration.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
  • Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
  • Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
  • Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
  • Fixed an issue that caused water to leak inside underwater bases.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Added the ’Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
  • Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
  • Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
  • Fixed an issue that could cause the base building menu to be overly jittery.
  • Fixed an issue that caused the base building menu to be too close to the part being placed.
  • Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
  • Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.
  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
  • Fixed a number of issues with localised text.
  • Fixed an issue that could cause players to occasionally spawn below the ground.
  • Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
  • Fixed a crash caused by a memory trample.
  • Introduced a number of physics optimisations.
  • Fixed a crashed related to building spawning.
  • Fixed a crash related to the Quick Menu.
  • Fixed a crashed related to the ByteBeat UI.
  • Fixed a threading crash.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash caused by reloading the game with the quick menu open.
  • Fixed a crash related to base generation.
These folk are good fixers. :D
 
Died last night.
Stupid plasma rifle trigger on mouse 2 did me in.
Shot myself.
The game let me know I'm known as "monkry the unlucky".
Thanks for kicking me when I'm down, NMS.
We've all done it. :D

It only sucks when you're in permadeath.
 
I don't get it. I started a new game for Ex3, spawned, found an abandoned ship to wait out a toxic storm, but other players are around, with exotic ships.
Am I doing something wrong?
 
What is reward? Is it too late to get the Normandy?
I don't know if they have it in Exp3. It was in one of the earlier. I didn't do the other two, but it seems like some of the previous small rewards are coming back in this one, like the bubble jet-pack. Hopefully Normandy is in this one too.
 
I don't get it. I started a new game for Ex3, spawned, found an abandoned ship to wait out a toxic storm, but other players are around, with exotic ships.
Am I doing something wrong?
No, that's right. I turned off my multiplayer mode, so I'm totally alone. It's my preferred style of playing. Everyone starts on the same planet with the same equipment and ship. The journey is outlined in the expedition log in your catalog screen.

Remember for each finished step, there's a reward you get only if you go in there and claim it. It's not automatic.
 
3.64 is out...

  • Fixed an issue that could cause settlement buildings to spawn within the terrain and become blocked (note: this fix may slightly move some existing settlement buildings).
  • Added a Galaxy Map marker to the player’s settlement.
  • Fixed an issue that could cause settlement NPCs to become stuck and stop navigating.
  • Fixed an issue that could cause all settlements to be incorrectly labelled as belonging to another player.
  • Fixed an issue that caused settlement charts to be used up when they failed to find a settlement.
  • Fixed an issue that could cause settlement building timers and states to repeat endlessly.
  • Fixed an issue that prevented settlements from being added to the teleport destinations list when starting a settlement in a different galaxy.
  • Fixed a number of visual polish issues with settlement walls.
  • Fixed a number of collision issues in settlement decoration.
  • Fixed an issue that caused settlement construction times to be overly long (and costs to be repeated) for landing pads and towers.
  • Fixed an issue that caused some small settlement buildings to have an additional construction stage that did nothing.
  • Fixed an issue that caused settlement debt payoff rates to be calculated incorrectly.
  • Fixed an issue that caused incorrect audio to play when selecting an option in a settlement decision.
  • Fixed an issue that caused water to leak inside underwater bases.
  • Fixed an issue that caused missing geometry on the underside of some landing pads.
  • Fixed an issue that caused inconsistent window placement on new timber wall/window pieces.
  • Fixed a number of snapping issues with generators, batteries, solar panels and planters.
  • Added the ’Report Base’ option to the Quick Menu, so that bases can be reported without finding any parts.
  • Fixed an issue that caused the build menu grid hints to still be active when loading a different save.
  • Fixed an issue that caused the Oxygen Harvester to appear in the wrong group in the build menu.
  • Fixed an issue that prevented the wooden material from appearing in the base part recolour UI.
  • Fixed an issue that could cause the base building menu to be overly jittery.
  • Fixed an issue that caused the base building menu to be too close to the part being placed.
  • Fixed an issue that prevented ladders and other technology items from snapping correctly in cuboid rooms.
  • Fixed an issue that prevented player ships from being correctly placed on landing pads after teleporting to a base.
  • Fixed an issue that caused players to spawn outside the Space Anomaly when joining a friend who was already inside the Anomaly.
  • Fixed an issue that allowed players to delete the freighter room they were standing inside.
  • Fixed an issue that could prevent legacy saves from loading correctly.
  • Fixed an issue that could cause stutter animations around the Space Anomaly and the ship salvage station.
  • Fixed an issue that caused the sunlight direction to be incorrect while in space.
  • Fixed an issue that could cause pilots to fail to navigate around their ship after landing on a planet.
  • Fixed a number of issues with localised text.
  • Fixed an issue that could cause players to occasionally spawn below the ground.
  • Fixed an issue that caused players to take damage when being recovered to the terrain after spawning below the ground.
  • Fixed a crash caused by a memory trample.
  • Introduced a number of physics optimisations.
  • Fixed a crashed related to building spawning.
  • Fixed a crash related to the Quick Menu.
  • Fixed a crashed related to the ByteBeat UI.
  • Fixed a threading crash.
  • Fixed a crash related to NPC navigation.
  • Fixed a crash caused by reloading the game with the quick menu open.
  • Fixed a crash related to base generation.
Calling Cambridge UK, Come in, Fron-zzzt-CARRIER LOST
 
I don't know if they have it in Exp3. It was in one of the earlier. I didn't do the other two, but it seems like some of the previous small rewards are coming back in this one, like the bubble jet-pack. Hopefully Normandy is in this one too.

Sorry to be n00b.

How do you take part in these things? Is there somewhere we have to go that gets the thread for the thing triggered?
 
Wow, these look amazing for new players.


All of these are good for me, go figure. Missed out on previous drops so will be getting them this time. Cheers to amazing developers.
 
Sorry to be n00b.

How do you take part in these things? Is there somewhere we have to go that gets the thread for the thing triggered?
You start a new save file. They increased the number so you can have up to 15 now. When you get to choose between "Permadeath", "Normal", "Survival", "Creative" etc, there's an option that's open now for "Expedition". Choose that one. It creates a new save file for this expedition event only. And it's time limited. You get some rewards from it, like bubble jetpack, so if you want some of that stuff, then do it. You're starting from scratch, just so you know. Blueprints, etc. So there's some work.
 
You start a new save file. They increased the number so you can have up to 15 now. When you get to choose between "Permadeath", "Normal", "Survival", "Creative" etc, there's an option that's open now for "Expedition". Choose that one. It creates a new save file for this expedition event only. And it's time limited. You get some rewards from it, like bubble jetpack, so if you want some of that stuff, then do it. You're starting from scratch, just so you know. Blueprints, etc. So there's some work.

And thank you for this HZ.

Can the rewards be transferred to my "main save"?
 
You start a new save file. They increased the number so you can have up to 15 now. When you get to choose between "Permadeath", "Normal", "Survival", "Creative" etc, there's an option that's open now for "Expedition". Choose that one. It creates a new save file for this expedition event only. And it's time limited. You get some rewards from it, like bubble jetpack, so if you want some of that stuff, then do it. You're starting from scratch, just so you know. Blueprints, etc. So there's some work.
Looks like my old and moldy saves are in trouble...
 
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