Are you seeing anything (useful!) in windows event viewer?
I’ve still got my Rift S so I’ll unbox it tomorrow and see if that’s the issue.
Are you getting the Frontier bug report popup after the crash?
Are you seeing anything (useful!) in windows event viewer?
[LauncherService] Watched process C:\Program Files\Oculus\Support\oculus-runtime\OVRServer_x64.exe died with -1073741819! 4 relaunches remaining. |
[LauncherService] Watched process C:\Program Files\Oculus\Support\oculus-runtime\OVRServer_x64.exe died with -1073741819! Giving up on relaunching the process until the next session action (lock/logout/etc). AppIndex=0. RelauchesRemaining=0 |
(un)fortunately the bug is not hard to trigger for me, so I should be able to check it today.
Now this sounds very familiarManaged to trigger VR crash, this time in SRV (but it took about 3 minutes of driving around on this one). As previously, I could move headset around and the 2d window followed it, but didn't have any vision inside HMD or sound.
I slipped back into the Rift S and happily landed on the HMC worlds I arrived at yesterday - I also had a good flyve in my SRV for a while without issue.
Now this sounds very familiar
I didn’t realise that when you said your VR crashed that the game was still running, my misunderstanding, sorry. I’ve had this exact issue a year or so ago, and I remember other Rift S users complaining of it in other games - it’s a USB power issue. I solved all my Rift S woes by fitting a powered USB 3 card, though it might be worth checking the power management settings for your existing connections and trying different ones (although I had the same settings for all USB ports there was one magical connection that just worked while the others would always mess up).
I doubt Issue #37825 is the problem - that’s a recurrence of an old, old bug that briefly repositions our viewpoints at an odd angle in the SRV bay and other interesting bits of our ships![]()
[KMHealth] USB connection failed via pc_hal_sensor_data_read
Now that’s a Gordian Knot style solution to the problemOr maybe go back to different game... no technical problems there...![]()
At least it appears you’ve got it narrowed down as to what is causing the issue![]()
Now that’s a Gordian Knot style solution to the problem![]()
If you ever consider getting a new HMD to avoid the Rift S issues (and don’t mind staying with Oculus), I heartily recommend the Quest 2 - using the Rift S yesterday reminded me what a good decision it was to upgrade; the Quest has almost no screen-door, better sound, and bigger screen with more FOV.
It isn’t VR-specific - although I’ve experienced it several times myself (I’m not sure what the trigger is but sometimes on-foot in Stations will become a stutter-fest) I’ve seen flatscreen players complaining of the same issue.I don't know if this has already been reported, but entering an station in VR, then disembarking and returning back to ship tanks fps performance. If the performance was ok in VR when entering the station, it's way worse when returning to the ship. It stays bad until you actually leave the station or log out to the menu and back.
I should be able to almost close the Duplicates section of the OP due to one of those two
- Unable to interact with Comms Panel in head look
- Some rock scatter only visual in right eye in VR
Always good to see a detailed report, even though I can’t say I’ve noticed it much myself - unless it’s like the SRV main-beam discrepancy thing?So, with the more violently swerving tonemapping in Odyssey, I finally got annoyed enough with the different dimming between left and right eye, that I typed up an issue report about it...
(The preview, before submitting, didn't show my formatting, clumping the whole description text together into a huge homogenous block of text without line breaks, and each time I navigated back attempting to find a way for it to not do that (could't, but the formatting did come through in the final ticket, so I shouldn't have worried, apparently), the editor added a copy of my: "steps to reproduce" text, as another step -- copies I couldn't seem to get rid of; Hence the repetition.)
Added my 2 cents to this report and its an old "bug" that's been in Horizons for at least as long as I have had VR (Oculus and PiMax) and I suspect it is tied to the use of Parallel Projections. If FDev managed to get rid of PP I suspect this bug would also go and it would give VR users a decent performance boost to boot, as PP burns a good 30% performance in general and as far as I know is not required any more (certainly not using Steam VR, but I don't know for sure with Oculus).So, with the more violently swerving tonemapping in Odyssey, I finally got annoyed enough with the different dimming between left and right eye, that I typed up an issue report about it...
(The preview, before submitting, didn't show my formatting, clumping the whole description text together into a huge homogenous block of text without line breaks, and each time I navigated back attempting to find a way for it to not do that (could't, but the formatting did come through in the final ticket, so I shouldn't have worried, apparently), the editor added a copy of my: "steps to reproduce" text, as another step -- copies I couldn't seem to get rid of; Hence the repetition.)
This bugs me too.So, with the more violently swerving tonemapping in Odyssey, I finally got annoyed enough with the different dimming between left and right eye, that I typed up an issue report about it...
19. Planet & Moon Orbit Lines Not Visible In The FSS When In VR - this remains under investigation.