That is due to the new high resolution of the textures and details on the planets. Its a graphical performance issue not a network issue.
I run a GTX Titan in my rig....so....umm....ok
That is due to the new high resolution of the textures and details on the planets. Its a graphical performance issue not a network issue.
This sounds correct, likely the 'unable to connect to server' dumps to the menu have been addressed.
14-11-05-03:14 E. Australia Standard Time (17:14 GMT) - part 1
{03:14:19} Start Log for this machine: 192.168.1.2:62635 - xxxxxxxx
{03:14:36} ConnectToServerActivity: response
<?xml version="1.0" encoding="utf-8"?>
<data><servers><server><ip>35342e37342e37372e313434</ip><port>19364</port></server></servers><rescueservers><server><ip>35342e37382e3134352e313532</ip><port>19364</port></server></rescueservers></data>
{03:14:36} New Primary Server: 54.74.77.144:19364
{03:14:36} New Rescue Server: 54.78.145.152:19364
{03:14:37} Now using address 59.167.220.205:62635 for this machine after STUN reply
{03:14:39} Established MTU=1484
{03:14:45} EnterLocation: response
<?xml version="1.0" encoding="utf-8"?>
<data><servers><server><ip>35342e37382e3134352e313532</ip><port>19364</port></server></servers><rescueservers></rescueservers></data>
{03:14:45} EnterLocation: Using UDP server address 54.78.145.152:19364 from webserver
{03:14:45} New Primary Server: 54.78.145.152:19364
{03:14:45} System:33(Asellus Primus) Body:1 Pos-1.18349e+009,-1.12277e+009,-1.19961e+009)
{03:14:46} System:33(Asellus Primus) Body:1 Pos-1.18349e+009,-1.12277e+009,-1.19961e+009)
{03:14:54} System:33(Asellus Primus) Body:1 Pos-1.18349e+009,-1.12277e+009,-1.19961e+009)
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Someone requested a crash: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:55} Disconnect: MissionUpdateFail
{03:14:56} NeedToSendAck for 54.78.145.152:19364 x 14 r48101 WIN-UJO7F3XL8 increased to 1.00
This update was clearly stated to be /server side/. I have seen no indication that the stuttering is a server side problem, so why are people asking if that's fixed/complaining that it's not?
Still (identically to 3.01 and 3.02) throws me off almost immediately (within one second) of connecting and getting into the 3d game world with
in netlog.log as reported in TICKET [ ID: 38005] a week ago.
I'm getting exactly the same issue and also have a ticket raised. They are looking into it as I had ticket updates over the weekend.
Can I ask whether you had any missions on the go? Seems to always be the case with me.
no, not for me unfortunally, i havent been able to start any game since last update(s) 3.02, 3.03 "openplay" or "solo"
had no such problems before update 3.xx
i'm on wired connection(s) only... with no packet loss(in cmd line, ping i checked), or windows firewall issue, avast swithed to 'game mode'
and yes, its all been ticketed, b.t.w.
pc:4Gb ram, msi R7970 lightning BE, ocz vertex 2 ssd´s in raid0 mode
and i sometimes play on my laptop as well, wich has the same connection issues.
its probably a well documented problem, but i wanted to let it be known anyway.