Currently I am Ordering my Carrier to be Scrapped.
In the End. All it does is costing Money.
I liked the Idea of the Game. But frankly. That Idea is just not gonna happen it seems.
FDev is just not Competent enough to make it happen.
I am not even Angry anymore about the botched up Odyssey Release.
This was Annoying. But no real Gamebreaker. Just Devs that tried to Punch above their weightclass and failed.
But there is just no Reason to Play. And ultimately I notice that I just wont Play.
Not because I say oh I quit. Or if you dont do what I want i.ll not support you.
But simply because its not Fun and so I just wont play it.
Thats the thing.
The only thing the Devs know to Implement to keep People busy. Is Grind. Grind. And more Grind.
Everything is Grind. No Challenge. No meaning. Just Grind.
And if you dare not using the Specific Grind the Devs want you to use. Then you Grind 5 times as much.
And because they underestimated how much People are willing to Grind. They then need to somehow make the old Grind useless and Implement some new Fantasy Currency that cannot be gained with the old Currency so that the old Currency becomes irrelevant and you have to Grind again. Because well. Grind is the only thing they can offer.
See Guys. I dont even mind Grindy Games. I played alot of them.
But they at least had some Flair and Reason to it. And they made sure to never Invalidate it by just hiding the next expansion behind something that needs to be Grinded from the Start again.
Elite Dangerous my Rear.
More like Eternal Grind.
That Bug ridden, unstable and unfinished mess that is called Star Citizen hilariously has more diversity and challenge of gameplay than ED.
Likewise Games like X4 which made the effort to really make the World feel Interactive and Dynamic are a pure Paradise compared to ED despite it having faaar less sophistication.
Economy is more of an Magic thing based on the average movement rather than having any actual requirements.
Diversity is a distant dream as everything just looks the same with little to no distinction to make things appear a bit Unique. Especially on Weapons for People and Ships.
Rifles cost more than Starships. And high grade Rifles and Starships have Price Increases are exponential while their actual improvements are linear.
And while Engineering for both Personal and Ship Based Equipment is mandatory for anyone actually wanting to participate in stuff. Its all walled behind exceedingly boring and repetetive grinds which cannot be circumvented unless you want to do 5 times the amount of an different repetetive boring grind.
Oh and its not interchangable of course as you have to grind for one thing here and the other there to make sure that anyone who grinded beforehand cant use that stuff here.
Whats so Difficult about giving Space and Ground Equipment (including Ships and Suits) a proper Price Scale. Somewhat representing their Improvement plus some Extra.
Whats so Difficult about just having a Starter Pilot Start in a Rented Ship instead of Owning it. So that the Starter Ship can have the proper price a few 100 Grand and actually show that a Ship is more Expensive than a Basic Rifle.
Whats so Difficult about giving the Equipment some actual proper Names instead of Ranks by Letters which are all the same. And maybe give some Variations in between like one Shield maybe having a bit more Energy Protection while the other is better against Kinetic by default etc.
Whats so Difficult about not turning Ground Combat into a Minigame of Swapping Weapons constantly. And instead of doing Energy and Kinetic Weapons being Shield and Body stuff. Instead just have different advantages. Like not needing to be Reloaded due to being linked to an Energy pack while Kinetic maybe has better Armor Pen but needs to be reloaded all the time etc.
And why is it so Impossible to make things Buyable. Why the hell cant I buy stuff like Nickel and Iron while being able to Buy Gold lol
Why is there no system to Randomly Generate some stuff around the Basic Station Templates like some Mining Depots, Dockyards etc etc.
Why the Refusal to let Player maybe Pilot slightly bigger Ships like Frigates and Destroyers ?
Why not allow Players to Own Stations which are part of the Economy actually converting Goods ? I mean seriously. If any Game has enough Open Space for that. Its ED lol.
But No.
Grind it is. Grind. Grind. Grind. Grind. Grind.
Just boring Grind all Day....
Good Luck on your Future Journeys Guys. I am out.
No reason to stick around when I basicly stopped Playing already anyways.
In the End. All it does is costing Money.
I liked the Idea of the Game. But frankly. That Idea is just not gonna happen it seems.
FDev is just not Competent enough to make it happen.
I am not even Angry anymore about the botched up Odyssey Release.
This was Annoying. But no real Gamebreaker. Just Devs that tried to Punch above their weightclass and failed.
But there is just no Reason to Play. And ultimately I notice that I just wont Play.
Not because I say oh I quit. Or if you dont do what I want i.ll not support you.
But simply because its not Fun and so I just wont play it.
Thats the thing.
The only thing the Devs know to Implement to keep People busy. Is Grind. Grind. And more Grind.
Everything is Grind. No Challenge. No meaning. Just Grind.
And if you dare not using the Specific Grind the Devs want you to use. Then you Grind 5 times as much.
And because they underestimated how much People are willing to Grind. They then need to somehow make the old Grind useless and Implement some new Fantasy Currency that cannot be gained with the old Currency so that the old Currency becomes irrelevant and you have to Grind again. Because well. Grind is the only thing they can offer.
See Guys. I dont even mind Grindy Games. I played alot of them.
But they at least had some Flair and Reason to it. And they made sure to never Invalidate it by just hiding the next expansion behind something that needs to be Grinded from the Start again.
Elite Dangerous my Rear.
More like Eternal Grind.
That Bug ridden, unstable and unfinished mess that is called Star Citizen hilariously has more diversity and challenge of gameplay than ED.
Likewise Games like X4 which made the effort to really make the World feel Interactive and Dynamic are a pure Paradise compared to ED despite it having faaar less sophistication.
Economy is more of an Magic thing based on the average movement rather than having any actual requirements.
Diversity is a distant dream as everything just looks the same with little to no distinction to make things appear a bit Unique. Especially on Weapons for People and Ships.
Rifles cost more than Starships. And high grade Rifles and Starships have Price Increases are exponential while their actual improvements are linear.
And while Engineering for both Personal and Ship Based Equipment is mandatory for anyone actually wanting to participate in stuff. Its all walled behind exceedingly boring and repetetive grinds which cannot be circumvented unless you want to do 5 times the amount of an different repetetive boring grind.
Oh and its not interchangable of course as you have to grind for one thing here and the other there to make sure that anyone who grinded beforehand cant use that stuff here.
Whats so Difficult about giving Space and Ground Equipment (including Ships and Suits) a proper Price Scale. Somewhat representing their Improvement plus some Extra.
Whats so Difficult about just having a Starter Pilot Start in a Rented Ship instead of Owning it. So that the Starter Ship can have the proper price a few 100 Grand and actually show that a Ship is more Expensive than a Basic Rifle.
Whats so Difficult about giving the Equipment some actual proper Names instead of Ranks by Letters which are all the same. And maybe give some Variations in between like one Shield maybe having a bit more Energy Protection while the other is better against Kinetic by default etc.
Whats so Difficult about not turning Ground Combat into a Minigame of Swapping Weapons constantly. And instead of doing Energy and Kinetic Weapons being Shield and Body stuff. Instead just have different advantages. Like not needing to be Reloaded due to being linked to an Energy pack while Kinetic maybe has better Armor Pen but needs to be reloaded all the time etc.
And why is it so Impossible to make things Buyable. Why the hell cant I buy stuff like Nickel and Iron while being able to Buy Gold lol
Why is there no system to Randomly Generate some stuff around the Basic Station Templates like some Mining Depots, Dockyards etc etc.
Why the Refusal to let Player maybe Pilot slightly bigger Ships like Frigates and Destroyers ?
Why not allow Players to Own Stations which are part of the Economy actually converting Goods ? I mean seriously. If any Game has enough Open Space for that. Its ED lol.
But No.
Grind it is. Grind. Grind. Grind. Grind. Grind.
Just boring Grind all Day....
Good Luck on your Future Journeys Guys. I am out.
No reason to stick around when I basicly stopped Playing already anyways.