I think that FDev will have to rewrite part of the rendering system to get performance up - this takes time, so wait and see.
I have not the best hardware - actually it is quite old - and so I can see how NMS is handling performance - it has a very dynamic drawing distance for objects and especially when I build a huge base, I can see that once I get beyond a certain size, that suddenly some parts of the build have doors and walls, which are just there if I'm not near enough to them, otherwise the proper hallways. So nothing behind those just in time added doors and walls will have to be rendered until I get near to it. Outdoors the same, stuff what would reduce performance while moving around is suppressed and I might see some pop-ins, but performance doesn't drop, I can fluently play even with my old hardware.
I have not the best hardware - actually it is quite old - and so I can see how NMS is handling performance - it has a very dynamic drawing distance for objects and especially when I build a huge base, I can see that once I get beyond a certain size, that suddenly some parts of the build have doors and walls, which are just there if I'm not near enough to them, otherwise the proper hallways. So nothing behind those just in time added doors and walls will have to be rendered until I get near to it. Outdoors the same, stuff what would reduce performance while moving around is suppressed and I might see some pop-ins, but performance doesn't drop, I can fluently play even with my old hardware.
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