A lot of this sounds great. I will add to the kudos for everyone.
That said, I do have a couple of comments I would like to be added to the list for the devs considerations:
#1 Update 7 HURT my FPS badly.. I sometimes see SINGLE DIGIT FPS around settlements. I see the note about this above and really hope that this corrects my issue. I'd appreciate hearing more details on the struggles with performance. My FPS was locked at 144 in Horizons in space. In Odyssey in space I only see about 80. On foot I am seeing 20-35FPS typically. I have a 5600x, 3070, NVMe SSD, 32GB 3600Mhz DDR4... It's not a "top tier" system, but I believe it has more than enough horsepower for the game. (note that I play in 5760x1080) I recently watched a Drew Wagar stream where he tried various settings from 1280x720 LOW all the way up to 1920x1080 HIGH and he only saw about a 5-10DPS delta between the two. He's on a several-generations-old i7 with a GTX-1070. All of this really seems to tell me that this isn't about horsepower. In my opinion, the performance issues are the most impactful issue in the game right now. What's the problem and can we expect to see some significant boosts in the future? If I buy a 3080Ti because I love the game that much and I want to see 40+FPS ALL the time, will that be enough?
#2 I'm excited to see Fleet Carrier interiors mentioned. I understand that ship-interiors (for our regular ships) are a difficult nut to crack.. I wonder if it the player-base would react well to a more robust fleet carrier interior. Maybe some living quarters with a bed and stuff. Maybe a closet with all of our suits on display or maybe a hangar bay that would have much of our fleet in it? When I go to Inter-Astra and I look at my ships I see a picture of a large hangar with multiple ships in it. I love that. Make that a place I can go please. I can say, sadly really, that I have only docked at my carrier once or twice since Odyssey dropped. I am enjoying the on-foot gameplay and the lack of ability to go check missions on the concourse has made the carrier mostly useless to me.
#3 Update 7 significantly reduced the number of available missions on the mission board. Used to be I could easily jump in and grab the type of mission I wanted to do, now, often, I go to the mission board and cannot find the type of mission I want, for or against the faction that I want to work for or against. I'm sure you guys will fix it, but I wanted to mention it. Same stuff has happened on the in-ship mission boards in the past.
#4 I RP as a mostly lawful, definitely "good" guy, as I'm sure many CMDRs do... Think Han Solo / Malcom Reynolds type. Odyssey REALLY pushes my comfort zone. I am required to rob and steal, against lawful factions, in order to unlock engineers. I am highly encouraged to kill lawful factions in order to gain engineering components/materials. And when I do kill criminal factions it shows up on my "crime" stats as murders, which, I understand, in that criminal faction's eyes they were murders, so I guess it's ok to list them that way, but it does mess with my RP and my self-image in the game. Please be mindful that many of us don't view ourselves as wild animals running around the galaxy shooting anyone who stands in our way.
#5 Relates to #3 and #4... Certain engineering components are REALLY hard to come by and you need a bunch of them to progress your gear. Manufacturing Instructions are a good example.. You need hundreds of them to have a full compliment of gear. In the Update 6 mission board you would frequently see kill scav/kill criminal faction missions with 4 ot 5 as a reward. That was fine. In Update 7 I rarely see those missions with those rewards. Typically I'm getting those ONE at a time doing transport missions, or finding them ONE at a time at data terminals. I'm not suggesting you nerf the requirements, but when you look at the mission situation #3 above, make sure we can get some nice engineering rewards to progress our gear.
Thanks for reading.