This is all welcome news and shows that FDev is paying attention and continues to believe in this project. I enjoy this game immensely (minus some of the grind which is still largely ahead of me). Most of what is announced here is quite clever in that it should be relatively easy to re-use existing code and modules to make it all happen. The biggest new promise here that I am looking forward to is the combat SRV which I think is long overdue. The game seems like it was designed to have a variety of SRVs, just like there are a variety of SLFs with different looks and abilities. This will add yet another new dimension to this immense playground, as will the many variations in mission possibilities being thought up.
I sincerely hope that performance issues are getting a hard look now. I have no doubt this game does a lot of background work to simulate what appears to be random traffic as well as an increasing variety of natural-appearing places to go. I have to resort to suspending my imagination when the screen gets jittery because the computer can't keep up with what is being asked of it. That MUST get better than it is. I also hope that a full VR implementation is still on the radar because it would be a shame not to have it, given how beautiful and complete the experience was in Horizons. I know it doesn't rhyme but "Once you go VR, you can't go back...". As for consoles, it isn't a personal concern, but I understand that porting over before the product settles into something close to final product would be a poor use of resources. I am sure Frontier is well-aware that the revenue stream from console users is important, but porting and releasing prematurely would be a nightmare far worse than what the community has already experienced.