Development Update 4 - September

Deleted member 182079

D
That's not the point. The point is they are adding MORE STUFF to the PC-only Odyssey release rather than working on getting that to run on the consoles.

Which we all know they can't do. So they should just sodding admit it and stop lying to us all.
In all fairness, all these 'new features' should've been part of the initial release. And as has been mentioned already, it most likely was but it just wasn't ready.

And even if you wanted to call the SRV new content, given it's a combat version with MP in mind, I bet you it was supposed to be part of the 'theatre of combat' idea that was talked about from the beginning. It just happened that the regular SRV does just fine in its place until now, so nobody noticed a combat SRV was sorely needed.
 
Greetings Commanders,  

As we reach the end of another month and we are delighted to share with you the latest development progress from the team.

Last week saw the release of Odyssey Update 7 which brings big changes to Conflict Zones such as anti-air defences, rocket troopers, and dogfighting. If you missed last month’s Development Update, you can check out the turrets in action here or you can jump into Odyssey right now to try it for yourself!

Issue Watch

We’ve had a lot of feedback since our August post and have been hard at work tackling your most pressing issues: not just from the Issue Tracker, but from all corners of our community. We’re pleased to report that with Update 7 we tackled a number of pertinent bugs and those issues have now been closed on the tracker.

You can see Update 7’s full release notes here for more information.

To kick things off, we would like to update you on the key issues as voted for by our community on the Issue Tracker. Remember, you can visit the Issue Tracker any time to vote for your top issues or make a report. 

1. FPS performance in Odyssey 


With the bulk of our navmesh optimisations now in place with Update 7, alongside a number of other changes, our code team is now looking at further optimisations with an immediate focus on lighting, slated for release in Update 8. Further work is also underway for Update 9. 

2. Anti-Aliasing on Foot

In Update 7 we improved anti-aliasing on planetary terrain in close-up. Further improvements will arrive in Update 8 and we will be looking at other areas for improvement in future updates.

3. FPS stuttering at on-foot settlements, apparent after Update 5

We have identified further improvements to the navmesh to be made in Update 8 which we believe will substantially improve instances of stuttering upon disembarking at a settlement.

4. Ship-Launched Fighter Potential Exploit

We made changes to address this issue for Horizons in this month’s 3.8.5 release. We’re pleased to confirm these will be coming to Odyssey in Update 8.

Additionally, we hope to address a number of other issues in our Update 8 development. Keep an eye on our channels for regular updates!

Upcoming Updates and Content 

Please note: These are at varying stages of progress. This is not an exhaustive list of everything that is being considered. They are not final, so they are subject to change. We will keep you updated with news and details as they progress, and we expect the content to release over the coming few updates. With that said, here’s a look at just some of the features and content in consideration, to go alongside the other development work required for future updates. 

Update 8

The team have been incredibly busy working not only on optimisations and fixes but to bring new and exciting content to Odyssey. You can see a preview of some of the features slated to release in Update 8 below:


Emotes

You asked for them! Update 8 will bring a new way to not only express yourself, but also physically communicate with a series of emotes coming to the game. The full set features the following emotes: Wave, Applaud, Point, Agree, Disagree, Stop, Go and of course Salute. These emotes are context sensitive so can be directed towards fellow Commanders. The ‘point’ emote will also provide in-world makers to highlight points of interest/objectives to other Commanders in your Team.

Let us know in the comments what you think of these new emotes!

Four-Player Multicrew

As mentioned in Development Update 3, we are pleased to confirm that the following ships will all receive an extra seat to enable four Commanders to board them: Anaconda, Beluga Liner, Federal Corvette, Imperial Cutter, Type 9, Type 10, and the Alliance Crusader.

Odyssey Engineers in Colonia

For those far from the bubble in Colonia, the release of Update 8 will add four new Engineers for Commanders to visit, offering various ways to enhance your weapons and suits.

Megaship Interiors

With Update 8, Megaships will receive interiors for Commanders to visit once they have docked. These interiors will offer various services that can be found on stations such as Vista Genomics and Frontline Solutions. Rescue Megaships will not feature interiors at this time.

Horizons Cosmetics in Odyssey

We’re pleased to confirm that this work is now complete! From Update 8 you will be able to use your flight suit cosmetics with Odyssey’s suits.

View attachment 265476View attachment 265477

Mission Additions and Improvements

Missions in Odyssey will receive additional features in Update 8. These include hostile agents attempting to intercept you while en-route, contacts you can meet at settlements, and NPCs attempting to use shuttles to flee to Hyperspace!

We are pleased to share that the following features are in development and will release beyond Update 8:

Twin-Seat Combat SRV

We’re thrilled to announce that a new twin-seat combat SRV is in advanced development! A full reveal including a deep-dive into its features and capabilities can be expected closer to release.

Further Mission Additions and Improvements


We also have exciting plans to further extend Odyssey’s mission set. This will add further mission variety and elements, making the gameplay experience much more dynamic.

Fleet Carrier Interiors


Following the incredible reception to the announcement of Megaship interiors, we are delighted to confirm Fleet Carrier Interiors will be coming to Odyssey in the coming months! You can expect more details on these very soon.

We hope that this update has given you plenty to be excited about as bring new and exciting experiences to the Elite galaxy. What we’ve shared today is just a snapshot of what we’re working on and more details will come on all of the above in future monthly development updates and across our other channels! 

Thank you as always for your continued feedback and support. 

-Arf 
id rather ship interiors than emotes. kinda thought megaship internals was fleet carriers internals... thats on me but i was actually eager... oh well further disappointment
 
This is all good news, but I do wish that new content would be put on hold to concentrate on getting Odyssey fit enough for consoles.

Then you can release new content that we can all enjoy together.
That's not how it works - performance is not related to mission scripting or textures and so on. You're basically asking at least half the dev team to sit on their thumbs while performance is sorted out.
 
Yes, and when stuff is being tested, they can work on other stuff. Its how we all work. I don't send stuff out on proof and sit there for a few days until someone gets back to me, I start working on the next project.


It's not a slap in the face when you use some logic.
Can I take it from your username that you play in VR? I've heard that is pretty epic. I'm assuming you weren't keen when VR support was dropped from Odyssey? Imagine if they said they were working on VR support but had no dates for it and then started announcing other stuff whilst giving no more news on the VR support timelines. Wouldn't you be just a a little but miffed?
 
It's cute that you still believe it's ever being released to console. This is the end of the road for us
I believe in the game and it would be a mistake to just drop the consoles without further ado. Not to mention the drop in sales. Furthermore, consoles have the advantage of being distributed among a large number of players with the same hardware. I just think it's important that we Konsoleros should get some information after the time now. At least share progress points.
 
They did actually give some information about this in the stream, in that the console builds have to be verified by the console makers before they're granted a license to use the platform. Seen like that you can see why Sony etc wouldn't want Frontier knocking on their door every five minutes, with a new point update looking for accreditation.

They also mentioned again consoles are still slated for development once Odyssey is in the right place and that Arf is a console player himself, so keen to see it too. So while I can see how console users might want Frontier to hold their hands for them, no news can be good news too. Consoles are still slated for release when Odyssey is in the right condition for porting, so it's as you were.
Except that they're adding more content to the already poorly performing Odyssey, It's rare that adding more code to a software product makes it run quicker.
 
Twin-Seat Combat SRV
We’re thrilled to announce that a new twin-seat combat SRV is in advanced development! A full reveal including a deep-dive into its features and capabilities can be expected closer to release.

Fleet Carrier Interiors
Following the incredible reception to the announcement of Megaship interiors, we are delighted to confirm Fleet Carrier Interiors will be coming to Odyssey in the coming months! You can expect more details on these very soon.
Don't play with my heart strings Arthur.

Please tell me this is going to happen and not just "on-the table"

I want to believe in this, I want to believe such things are possible. I want Fdev to be what we always knew it could be.
 
What about non combat?
This is elite dangerous Odyssey where the only right way to play is being a murder hobo don't you know that? Also the new SRV is a multi seat...not really sure what good that's gonna do. Either way this update's upcoming content just really hammers home how barebones/minimum viable product Odyssey was on launch.
 
This is all welcome news and shows that FDev is paying attention and continues to believe in this project. I enjoy this game immensely (minus some of the grind which is still largely ahead of me). Most of what is announced here is quite clever in that it should be relatively easy to re-use existing code and modules to make it all happen. The biggest new promise here that I am looking forward to is the combat SRV which I think is long overdue. The game seems like it was designed to have a variety of SRVs, just like there are a variety of SLFs with different looks and abilities. This will add yet another new dimension to this immense playground, as will the many variations in mission possibilities being thought up.

I sincerely hope that performance issues are getting a hard look now. I have no doubt this game does a lot of background work to simulate what appears to be random traffic as well as an increasing variety of natural-appearing places to go. I have to resort to suspending my imagination when the screen gets jittery because the computer can't keep up with what is being asked of it. That MUST get better than it is. I also hope that a full VR implementation is still on the radar because it would be a shame not to have it, given how beautiful and complete the experience was in Horizons. I know it doesn't rhyme but "Once you go VR, you can't go back...". As for consoles, it isn't a personal concern, but I understand that porting over before the product settles into something close to final product would be a poor use of resources. I am sure Frontier is well-aware that the revenue stream from console users is important, but porting and releasing prematurely would be a nightmare far worse than what the community has already experienced.
 
Except that they're adding more content to the already poorly performing Odyssey, It's rare that adding more code to a software product makes it run quicker.

Yes the optimisation is an issue but it's a seperate one. They're adding what, a new skin to rock solid SRV's? A new concourse skin you reach from the same landing plaform, just on megaships this time. Emotes .. to avatars that already run, sprint, walk and jump. All of these updates are peripheral, 2.0 stuff. Optimisation is 1.0 but it's still a seperate issue.

just really hammers home how barebones/minimum viable product Odyssey was on launch.

And next week on Crying Over Spilled Milk .. we bring you Water Under The Bridge ! ;) o7
 
Back
Top Bottom