Development Update 4 - September

This is all welcome news and shows that FDev is paying attention and continues to believe in this project. I enjoy this game immensely (minus some of the grind which is still largely ahead of me). Most of what is announced here is quite clever in that it should be relatively easy to re-use existing code and modules to make it all happen. The biggest new promise here that I am looking forward to is the combat SRV which I think is long overdue. The game seems like it was designed to have a variety of SRVs, just like there are a variety of SLFs with different looks and abilities. This will add yet another new dimension to this immense playground, as will the many variations in mission possibilities being thought up.

I sincerely hope that performance issues are getting a hard look now. I have no doubt this game does a lot of background work to simulate what appears to be random traffic as well as an increasing variety of natural-appearing places to go. I have to resort to suspending my imagination when the screen gets jittery because the computer can't keep up with what is being asked of it. That MUST get better than it is. I also hope that a full VR implementation is still on the radar because it would be a shame not to have it, given how beautiful and complete the experience was in Horizons. I know it doesn't rhyme but "Once you go VR, you can't go back...". As for consoles, it isn't a personal concern, but I understand that porting over before the product settles into something close to final product would be a poor use of resources. I am sure Frontier is well-aware that the revenue stream from console users is important, but porting and releasing prematurely would be a nightmare far worse than what the community has already experienced.
At this point (both in the games development history and the modern development environment) it really shouldn't be a port ... it should be a common code base cross-compiled using development kits in parallel. If they need to actually do a full port to get Odyssey onto consoles then we are years away ...
 
This is true, I mean there are still systems out there that we're discovering, so first footfall will very much be an option. The only issue will be that it may be hard to get first footfall in the bubble.
Not really an issue though is it. Most of the important systems like Sol and Achenar were already taken from what I can gather.
 
Well, you know my opinion on this i think. FD either need to go all in on a revamp or just ditch it. I'm tired of half-bottomed measures with the game. I'm not expecting (or even wanting) Star Citizen levels of detailization to the point that it takes years to get anything done. Hell, FD aren't exactly fast at making stuff anyway. But you know, either commit or don't bother... although based on feedback, in relation to Powerplay, its a case of don't bother.
The feedback has been just fine over the years, they need to actually act on it.
 
Yes the optimisation is an issue but it's a seperate one. They're adding what, a new skin to rock solid SRV's? A new concourse skin you reach from the same landing plaform, just on megaships this time. Emotes .. to avatars that already run, sprint, walk and jump. All of these updates are peripheral, 2.0 stuff. Optimisation is 1.0 but it's still a seperate issue.
I mean, the last update literally multiplied weapon damage by random amounts despite having nothing to do with weapons so you really think an entirely new SRV is going to go seamlessly? :ROFLMAO:
 
At this point (both in the games development history and the modern development environment) it really shouldn't be a port ... it should be a common code base cross-compiled using development kits in parallel. If they need to actually do a full port to get Odyssey onto consoles then we are years away ...
That's what they use from what I can gather. But as the performance is not anywhere ose to where it needs to be, the conversion isn't going to happen. But when it is, I suspect it will take 3-4 months to sort out.
 
It just happened that the regular SRV does just fine in its place until now, so nobody noticed a combat SRV was sorely needed.
It was sorely needed, but no-one noticed .... hmmm.

Mine you, any sort of a new SRV is good news, perhaps one with a roof rack for more cargo will follow.
 
That's what they use from what I can gather. But as the performance is not anywhere ose to where it needs to be, the conversion isn't going to happen. But when it is, I suspect it will take 3-4 months to sort out.
Hopefully. But you'd think they would have at least tried it by now? Running in backwards compatibility on a PS5 or Xbox Series One X? Might be nice to hear "the latest optimisations on PC have enabled us to get a 15 FPS build running on the consoles but we need to do more before it's ready for play testing". Something that proves they genuinely still intend - and are making progress - to do it.
 
Multiple choice post

[ ] Happiness about new (and requested) features

[ ] Concern about more solid information on performance improvements

[ ] Well argumented complaint about issues introduced by U7 and not yet addressed

[ ] Facepalm-worthy whine about anything irrelevant/strawmen arguments
Can I select more than one?
 
Hopefully. But you'd think they would have at least tried it by now? Running in backwards compatibility on a PS5 or Xbox Series One X? Might be nice to hear "the latest optimisations on PC have enabled us to get a 15 FPS build running on the consoles but we need to do more before it's ready for play testing". Something that proves they genuinely still intend - and are making progress - to do it.
That kind of feedback would be awesome, but they'd never give us that.
 
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No rude emotes?

UN-PLA-YA-BLE!
 
although based on feedback, in relation to Powerplay, its a case of don't bother.
Therein lies the rub.

Always have to bear in mind that FDev is in the grand scheme of things "a smallish indie studio". They don't have ludicrous resources and infinite silly money cheat codes that other games do that allow the designers to add in absolutely anything people ask for (which is frankly a blessing.) They have to pick and choose the things they dedicate their time to, and at the moment that's "getting the game in the state its supposed to be in." The things that are being "added" are things that have been planned for a while (the new SRV was already found referenced in the alpha), adding the concourse to megaships is more or less copy and paste (surely none of us believe/expect a NEW concourse design for the megaships, do we?!?!), and the other bits referenced like the social spaces for Fleet Carriers and whatnot are things FAR more people have been shouting for than Powerplay stuff - which I get people feel passionate about (howyeh!) but are still in the minority unfortunately.
 
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