Park Management Guide - Park Teams

Jens Erik

Senior Community Manager
Frontier
Welcome back Park Managers to a new entry in our Park Management Guide!

In this series of articles and videos, we're taking a deeper look into the mechanics and features you will be using while managing your parks in Jurassic World Evolution 2. Previously, we talked about scientists and how they will help keep your parks running in tip top shape by helping out with different tasks, from dinosaur creation and acquisition, to research and logistics.

Today we're taking a look at the Park Teams that make up the boots on the ground (and in the air)!


Your Park Teams perform specific roles in your Parks, usually involving tasks that require monitoring and transporting dinosaurs and reptiles. Alongside the Scientists, there's also a team to help care for your dinosaurs in case of injury or sickness. They are made up of Ranger Teams, Capture Teams, and Mobile Veterinary Units, and we'll go into more details as we discuss the different teams.

Ranger Teams
You'll need to build a Response Facility to assign tasks to your Ranger Teams. Similar to Jurassic World Evolution, you can take direct control over a Ranger Team vehicle, or you can assign tasks to them using the Management View. Your Rangers are in charge of monitoring your dinosaurs and reporting their vitals and stats back to you. They are also in charge of restocking dinosaur feeders across your parks, and repairing Enclosure fences and buildings when they are damaged.

Thanks to the new Ranger Post, your Ranger Teams can check on multiple dinosaurs at once. A Ranger Post can be placed anywhere in your parks, but it's common to have them inside an enclosure to cover as many dinosaurs as possible. Your Ranger Teams can be assigned to a specific Post, and will automatically visit it in order to check your dinosaurs' well-being. When a Ranger visits a Ranger Post, they will scan all dinosaurs within range to perform a Status Check, and they will also visit all feeders within range, resupplying them as required.

Your Rangers will use special drones inside Lagoons and Aviaries to check on marine and flying reptiles. Drones are not constructed or controlled directly, but are the vessel through which your Rangers fulfill their tasks. When assigning a Ranger Team to a Lagoon or Aviary, they will head to a Hatchery attached to the Lagoon/Aviary, and control a drone remotely to ensure a task is finished.

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A Ranger Team can be assigned to several Ranger Posts in sequence, and will periodically go out on these patrols to check on your dinosaurs. Assigning them a new task (say, repairing a fence) will interrupt their patrol, but they will return to it automatically after they've completed their new task. They will no longer tranquilise and medicate your dinosaurs, as those tasks have been reassigned to Capture Teams and Mobile Veterinary Units, respectively.

Depending on where you place your Ranger Posts, your your Ranger Teams might spend more time in enclosures and be more exposed to dinosaurs. It's important to remember that not all dinosaurs and reptiles will attack your Rangers, but some are more aggressive than others! Land dinosaurs may just menace your rangers and threaten them, whereas others might be more quick to attack. Whilst Ranger 4x4s are able to take damage from dinosaur attacks and become inoperable, there are also ways to protect your Rangers from harm.

Finally, your Ranger Teams can be used to take pictures of your dinosaurs that you can then sell for a small additional profit. Good to know if you need an extra bit of cash!

Capture Teams
The job of tranquilising and capturing any wild or runaway dinosaurs falls to your Capture Teams, formerly known as ACUs. They are the premium - and fastest - way to deal with dinosaurs who are running wild around your parks or elsewhere. A Capture Team can tranquilise any kind of escaped land dinosaur or flying reptile outside an Aviary. They are also controlled from the Response Facility, and can be assigned tasks in the same way as your Rangers. You'll also be able to take direct control of their helicopters, if you'd like!

When assigning them to Lagoons or Aviaries, a Capture Team will also use drones. You will even see a Capture Team helicopter hovering above the Lagoon or Aviary as the drones carry out their tasks.

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In addition to transquilising dinosaurs for capture, your Capture Teams can also provide air support for your Rangers when they go out on patrol. Assigning a Capture Team to a Ranger Post will automatically send one out alongside a Ranger Team patrolling the area around said Ranger Post. They will quickly spring into action and put dinosaurs to sleep with a tranquiliser, keeping your Rangers safe while they work. Your Capture Teams also work to support your park's Mobile Veterinary Units.

Mobile Veterinary Units
The Mobile Veterinary Units, or MVUs, operate out of the Paleo Medical Facility and help care for sick and injured dinosaurs. They perform medical scans to diagnose health issues, treat minor injuries and diseases in the field, and vaccinate dinosaurs against diseases you've researched.

Much like the Capture Teams and Ranger 4X4s, the MVUs can be manually controlled directly, but if you prefer you can assign them tasks in the same way as the other teams. The MVUs can be damaged by angry dinosaurs, so it's worth keeping this in mind when sending them out into your park.

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When a dinosaur is sick or injured, you assign your MVUs to perform a medical scan and diagnose the injury or sickness. If it's a minor injury or illness you've researched, the dinosaurs can be healed on-site with medical darts. If you haven't researched the specific disease you will need to research it before a cure can be administered. Not all dinosaurs need to be tranquilised before your MVUs arrive, but it can be useful in some cases; when this occurs, your Capture Teams will need to head out alongside the veterinarians. Don't forget to assign your Capture Teams to support your vets!

Major injuries like broken bones or battle injuries need to be treated at the Paleo-Medical Facility. Your MVUs aren't capable of transporting dinosaurs, so your Capture Teams need to be called in so they can be moved. Once they've been successfully treated, they can then be moved back to their enclosure.

Now that you've learned more about Jurassic World Evolution 2's Park Teams, you should be better equipped to manage a park that runs smoothly and without too many incidents. Let us know your thoughts about Park Teams in the comments, and tell us which one is your favourite! You can pre-order the game now by heading to our website, or from your storefront of choice, and get three exclusive Vehicle Skins inspired by The Lost World for use in Sandbox and Challenge Mode. You can also pick up the Deluxe Edition and get 5 additional dinosaurs and reptiles: Geosternbergia, Attenborosaurus, Pachyrhinosaurus, Huayangosaurus & Megalosaurus, 6 new signs for your Amenities Buildings, and 3 Dinosaur Protection Group Vehicle Skins for Sandbox and Challenge Mode.

Don't forget to also follow us on Twitter, Facebook and Instagram, and join the discussions about the game on our forums!
 
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I'm really pleased with how the new teams system works; its more realistic and is more in line with how an actual animal facility or zoo would work. Being able to assign the capture teams to go out on patrols with rangers and having to sedate dangerous animals before approaching them is nice. Sure, you could do that in JWE 1 but as separate functions and not tied together and it wasn't a requirement. This feels more natural and connected. I'm very excited to see which animals behave what ways towards rangers, vets and capture teams since sometimes we got surprised (rampaging trikes vs relatively chill ceratosaurus!)
 
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Does this mean that helicopters and rangers won't be able to have all 3 options from the first game? (sedate, heal, flare)
 
It would be nice if Rangers could be assigned to aviaries / lagoons some way other than a hatchery. Kinda defeats the purpose of remote hatchery delivery if every lagoon and aviary will have to have a hatchery attached anyways so the rangers can do their status checks.

Also makes me wonder why we aren't using drones to do status checks on the land dinos too, seems like it would be a lot safer (which I guess in the context of a game means "less fun" but still)
 
Does this mean that helicopters and rangers won't be able to have all 3 options from the first game? (sedate, heal, flare)

It looks like the truck rangers will no longer have the option to dart (medicate or tranquilize); I believe flares will still in the menu during the playthroughs I watched for ranger teams. The capture teams will be able to tranquilize it seems while the MVU will be able to dart medicate, conduct medical scans and let you know if an animal needs transport to the medical facility via the capture team. The capture team can be sent out with the ranger teams or MVU's on patrol or on assignment to protect them from angry or dangerous animals either manually or automatically (that is what I'm getting from this).
 
I love that the Response Facility handles both the 4x4s and the helcopter. Instead of having to make two buildings to handle Dinosaurs in an area I only need one and it looks really sharp to boot. Can't wait to get my hands on it.
 
Having a constant buzz of activity from patrols and helo escorts into dangerous areas really sounds great. Not sure how I’m going to like going back to tranquilizing tiny dinos from the helo and lone rangers being practically defenseless in a pinch, but I guess we’ll see.
 
Your Rangers will still have flares, but they won't be shooting tranq or healing darts. That's for Capture teams and MVUs, respectively :)
I understand that this is done for gameplay reasons, so each vehicle has its own unique role, but it doesn't make a ton of sense from a logic perspective. Like, why can't the guys in the ranger vehicles carry dart rifles?

Also, it's really hard to see, let alone tranq a compy from a helicopter.
 
I understand that this is done for gameplay reasons, so each vehicle has its own unique role, but it doesn't make a ton of sense from a logic perspective. Like, why can't the guys in the ranger vehicles carry dart rifles?

Also, it's really hard to see, let alone tranq a compy from a helicopter.

I also don't really get it since this was something they added later on as a feature in JWE after a lot of players asked for it. So going back to defenseless rangers and medless acu teams seems kinda backwards to me 🤨
 
I really like having a designated veterinary vehicles and teams this time around for medicating and healing the dinosaurs.

Also tranquilising and healing being done by the ground vehicles as well as the helicopters is kinda a requirement, devs....
Some of us, like myself, are horrible at aiming while flying the helicopter! I know there's that 'lock on system' mechanic now but that's not what I want. I want to be able to drive a jeep around to do at least some things still and not feel like a complete clutz or bad player, bit sad it's limited once again. You guys did good adding tranquilising to jeeps in jwe1, why did you take it away??
I'm not great at using the helicopters even though I like doing a ton of the vehicle stuff personally😅
 

Jens Erik

Senior Community Manager
Frontier
Having a constant buzz of activity from patrols and helo escorts into dangerous areas really sounds great. Not sure how I’m going to like going back to tranquilizing tiny dinos from the helo and lone rangers being practically defenseless in a pinch, but I guess we’ll see.
I understand that this is done for gameplay reasons, so each vehicle has its own unique role, but it doesn't make a ton of sense from a logic perspective. Like, why can't the guys in the ranger vehicles carry dart rifles?

Also, it's really hard to see, let alone tranq a compy from a helicopter.
This is why there's now a lock-on feature when flying the Capture Teams. Click a button, lock on, and you (probably) won't miss your target!
 
This is why there's now a lock-on feature when flying the Capture Teams. Click a button, lock on, and you (probably) won't miss your target!
That's a great feature for those of us who personally don't prefer the air (myself included), but that doesn't really resolve the issue of rangers not being able to dart animals when they could in the game. I had a lot of fun tracking dinos down in my ranger, and it's sad that it's been taken away for seemingly no reason...
 
It would be nice if Rangers could be assigned to aviaries / lagoons some way other than a hatchery. Kinda defeats the purpose of remote hatchery delivery if every lagoon and aviary will have to have a hatchery attached anyways so the rangers can do their status checks.

Also makes me wonder why we aren't using drones to do status checks on the land dinos too, seems like it would be a lot safer (which I guess in the context of a game means "less fun" but still)
I totally agree with you on this. I have posted a solution in the ideas & requests threads that actually makes more sense and is very doable.
 
This is why there's now a lock-on feature when flying the Capture Teams. Click a button, lock on, and you (probably) won't miss your target!
So we will be able to employ snipers that can shoot a chicken-sized dinosaur from a moving helicopter. Former Navy SEALS apparently!

In the words of John Hammond, "spared no expense.."
 
I totally agree with you on this. I have posted a solution in the ideas & requests threads that actually makes more sense and is very doable.
I do like that idea of having a separate drone bay akin to the Ranger Post to assign the Ranger Teams to!

I'd be perfectly fine with just assigning the ranger teams directly to the aviaries or lagoons though even if it cut down on the realism a bit.
I just don't like that requiring the hatchery wastes money and park space, and requires a path connection which prevents having aviaries or lagoons inside other exhibits.

Although I guess this is assuming that regular status checks are a requirement. If you know the environmental needs ahead of time and disease and injury are avoidable via vaccines and careful planning then maybe an experienced player could get by without them?
 
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