Park Management Guide - Park Teams

It would be nice if Rangers could be assigned to aviaries / lagoons some way other than a hatchery. Kinda defeats the purpose of remote hatchery delivery if every lagoon and aviary will have to have a hatchery attached anyways so the rangers can do their status checks.

Also makes me wonder why we aren't using drones to do status checks on the land dinos too, seems like it would be a lot safer (which I guess in the context of a game means "less fun" but still)
I think itll be a bit difficult to transport a marine reptile via helicopter
 
It would be nice if Rangers could be assigned to aviaries / lagoons some way other than a hatchery. Kinda defeats the purpose of remote hatchery delivery if every lagoon and aviary will have to have a hatchery attached anyways so the rangers can do their status checks.

Also makes me wonder why we aren't using drones to do status checks on the land dinos too, seems like it would be a lot safer (which I guess in the context of a game means "less fun" but still)
What does having the Rangers check the Aviary/Lagoon through their Hatcheries have to do with the land-based Hatcheries and their remote release option? Those are two completely different things.
 
It all looks really good and gives a lot more in-depth management. But I'm a little bummed that they're not set up like the Scientists, where we can hire Rangers, Capture Team members, and Medical staff with different attributes and abilities and assign them to each vehicle/job. Like for the Rangers, you pick the driver and the one who does the scans, and they can have attributes like Fast Reactions for dodging aggressive dinosaurs, Speed Demon which lets them reach objectives faster, Sharp Eye for finishing surveys faster/giving extra-detailed information, etc. And of course you need to let them rest every now and then like the Scientists.
 
I am really interested in the stations you can put in the enclosures to monitor the dinosaurs. It sounds like something from Jurassic Park. Hope we can use them in the JP era or some version of them. The management of the animals sounds really interesting all around though. A lot more involved than the first game. I know some people were happy that the ranger and ACU stations were combined into one, but I think they might feel a little let down when they find out that they have all new buildings to place down. lol

I don't mind though cause it sounds great. It adds more depth to the management of the park and dinosaurs.
 
It all looks really good and gives a lot more in-depth management. But I'm a little bummed that they're not set up like the Scientists, where we can hire Rangers, Capture Team members, and Medical staff with different attributes and abilities and assign them to each vehicle/job. Like for the Rangers, you pick the driver and the one who does the scans, and they can have attributes like Fast Reactions for dodging aggressive dinosaurs, Speed Demon which lets them reach objectives faster, Sharp Eye for finishing surveys faster/giving extra-detailed information, etc. And of course you need to let them rest every now and then like the Scientists.
I think they want to keep the micromanagement limited. It would probably overwhelm the younger audience which is the target audience of the game.
 
Is this location England? Cuz it looks like the Isle of wight from the UK. Because this just makes me want to make a British dinosaur Jurassic world park idea.
But using only British dinosaurs, Plus dippy the diplodocus which of course is named after the diplodocus skeleton in the natural History museum in London.
 
What does having the Rangers check the Aviary/Lagoon through their Hatcheries have to do with the land-based Hatcheries and their remote release option? Those are two completely different things.
Aviary and Lagoon hatcheries also have the remote release option, so you would only need one of each kind of hatchery if it weren't for the fact that the Aviary and Lagoon hatcheries are serving double duty as the access point for Rangers to do their status checks.
 
Welcome back Park Managers to a new entry in our Park Management Guide!

In this series of articles and videos, we're taking a deeper look into the mechanics and features you will be using while managing your parks in Jurassic World Evolution 2. Previously, we talked about scientists and how they will help keep your parks running in tip top shape by helping out with different tasks, from dinosaur creation and acquisition, to research and logistics.

Today we're taking a look at the Park Teams that make up the boots on the ground (and in the air)!


Your Park Teams perform specific roles in your Parks, usually involving tasks that require monitoring and transporting dinosaurs and reptiles. Alongside the Scientists, there's also a team to help care for your dinosaurs in case of injury or sickness. They are made up of Ranger Teams, Capture Teams, and Mobile Veterinary Units, and we'll go into more details as we discuss the different teams.

Ranger Teams
You'll need to build a Response Facility to assign tasks to your Ranger Teams. Similar to Jurassic World Evolution, you can take direct control over a Ranger Team vehicle, or you can assign tasks to them using the Management View. Your Rangers are in charge of monitoring your dinosaurs and reporting their vitals and stats back to you. They are also in charge of restocking dinosaur feeders across your parks, and repairing Enclosure fences and buildings when they are damaged.

Thanks to the new Ranger Post, your Ranger Teams can check on multiple dinosaurs at once. A Ranger Post can be placed anywhere in your parks, but it's common to have them inside an enclosure to cover as many dinosaurs as possible. Your Ranger Teams can be assigned to a specific Post, and will automatically visit it in order to check your dinosaurs' well-being. When a Ranger visits a Ranger Post, they will scan all dinosaurs within range to perform a Status Check, and they will also visit all feeders within range, resupplying them as required.

Your Rangers will use special drones inside Lagoons and Aviaries to check on marine and flying reptiles. Drones are not constructed or controlled directly, but are the vessel through which your Rangers fulfill their tasks. When assigning a Ranger Team to a Lagoon or Aviary, they will head to a Hatchery attached to the Lagoon/Aviary, and control a drone remotely to ensure a task is finished.

A Ranger Team can be assigned to several Ranger Posts in sequence, and will periodically go out on these patrols to check on your dinosaurs. Assigning them a new task (say, repairing a fence) will interrupt their patrol, but they will return to it automatically after they've completed their new task. They will no longer tranquilise and medicate your dinosaurs, as those tasks have been reassigned to Capture Teams and Mobile Veterinary Units, respectively.

Depending on where you place your Ranger Posts, your your Ranger Teams might spend more time in enclosures and be more exposed to dinosaurs. It's important to remember that not all dinosaurs and reptiles will attack your Rangers, but some are more aggressive than others! Land dinosaurs may just menace your rangers and threaten them, whereas others might be more quick to attack. Whilst Ranger 4x4s are able to take damage from dinosaur attacks and become inoperable, there are also ways to protect your Rangers from harm.

Finally, your Ranger Teams can be used to take pictures of your dinosaurs that you can then sell for a small additional profit. Good to know if you need an extra bit of cash!

Capture Teams
The job of tranquilising and capturing any wild or runaway dinosaurs falls to your Capture Teams, formerly known as ACUs. They are the premium - and fastest - way to deal with dinosaurs who are running wild around your parks or elsewhere. A Capture Team can tranquilise any kind of escaped land dinosaur or flying reptile outside an Aviary. They are also controlled from the Response Facility, and can be assigned tasks in the same way as your Rangers. You'll also be able to take direct control of their helicopters, if you'd like!

When assigning them to Lagoons or Aviaries, a Capture Team will also use drones. You will even see a Capture Team helicopter hovering above the Lagoon or Aviary as the drones carry out their tasks.

In addition to transquilising dinosaurs for capture, your Capture Teams can also provide air support for your Rangers when they go out on patrol. Assigning a Capture Team to a Ranger Post will automatically send one out alongside a Ranger Team patrolling the area around said Ranger Post. They will quickly spring into action and put dinosaurs to sleep with a tranquiliser, keeping your Rangers safe while they work. Your Capture Teams also work to support your park's Mobile Veterinary Units.

Mobile Veterinary Units
The Mobile Veterinary Units, or MVUs, operate out of the Paleo Medical Facility and help care for sick and injured dinosaurs. They perform medical scans to diagnose health issues, treat minor injuries and diseases in the field, and vaccinate dinosaurs against diseases you've researched.

Much like the Capture Teams and Ranger 4X4s, the MVUs can be manually controlled directly, but if you prefer you can assign them tasks in the same way as the other teams. The MVUs can be damaged by angry dinosaurs, so it's worth keeping this in mind when sending them out into your park.

When a dinosaur is sick or injured, you assign your MVUs to perform a medical scan and diagnose the injury or sickness. If it's a minor injury or illness you've researched, the dinosaurs can be healed on-site with medical darts. If you haven't researched the specific disease you will need to research it before a cure can be administered. Not all dinosaurs need to be tranquilised before your MVUs arrive, but it can be useful in some cases; when this occurs, your Capture Teams will need to head out alongside the veterinarians. Don't forget to assign your Capture Teams to support your vets!

Major injuries like broken bones or battle injuries need to be treated at the Paleo-Medical Facility. Your MVUs aren't capable of transporting dinosaurs, so your Capture Teams need to be called in so they can be moved. Once they've been successfully treated, they can then be moved back to their enclosure.

Now that you've learned more about Jurassic World Evolution 2's Park Teams, you should be better equipped to manage a park that runs smoothly and without too many incidents. Let us know your thoughts about Park Teams in the comments, and tell us which one is your favourite! You can pre-order the game now by heading to our website, or from your storefront of choice, and get three exclusive Vehicle Skins inspired by The Lost World for use in Sandbox and Challenge Mode. You can also pick up the Deluxe Edition and get 5 additional dinosaurs and reptiles: Geosternbergia, Attenborosaurus, Pachyrhinosaurus, Huayangosaurus & Megalosaurus, 6 new signs for your Amenities Buildings, and 3 Dinosaur Protection Group Vehicle Skins for Sandbox and Challenge Mode.

Don't forget to also follow us on Twitter, Facebook and Instagram, and join the discussions about the game on our forums!
Will I be able to customize operation buildings?
 
Is this location England? Cuz it looks like the Isle of wight from the UK. Because this just makes me want to make a British dinosaur Jurassic world park idea.
But using only British dinosaurs, Plus dippy the diplodocus which of course is named after the diplodocus skeleton in the natural History museum in London.
The area where the two aviaries, two dinosaur enclosures and lagoon are located is one end of the UK Challenge mode map.

Below is the view from the Cearadactylus aviary, the park has exactly the same layout.

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Based on what we've also seen in the playthrough of the Canada Challenge map and the Washington State Campaign map, it seems that the Challenge mode maps are modified, smaller versions of the Campaign mode maps.
Maybe you need to put a marine reptile into a different Lagoon?
So if we were to send the Rangers or the Capture Team to check on the transported marine reptile's welfare, how will we do so?

Will we need to build another aquatic hatchery that's attached to the transported marine reptile's lagoon so that the Ranger's drones can check on their health & welfare status? Or will they only need to head to just one aquatic hatchery, and send drones to multiple lagoons? Or will the Capture Teams be able to send drones out regardless if a lagoon has or hasn’t got a hatchery attached?
 
Just realized something. Near the beginning of the pre-order trailer we see an aviary in what appears to be a campaign mode level trailer based on the USFWS logos. So one of these must be true:
  • Campaign mode has aviary hatcheries (why would the USFWS want to make more flying reptiles though? the mode has been described as "capture and contain")
  • In campaign mode there is some other way to do aviary status checks without needing an aviary hatchery (and hopefully other modes do too if that's the case!)
  • That wasn't actually a campaign level and there aren't any aviaries in campaign mode (maybe we can use the USFWS theme in sandbox?)
 
Just realized something. Near the beginning of the pre-order trailer we see an aviary in what appears to be a campaign mode level trailer based on the USFWS logos. So one of these must be true:
  • Campaign mode has aviary hatcheries (why would the USFWS want to make more flying reptiles though? the mode has been described as "capture and contain")
  • In campaign mode there is some other way to do aviary status checks without needing an aviary hatchery (and hopefully other modes do too if that's the case!)
  • That wasn't actually a campaign level and there aren't any aviaries in campaign mode (maybe we can use the USFWS theme in sandbox?)
Who's to say that we will need to 'capture and contain' wild flying reptiles in a campaign mission? It's possible so the need for an Aviary exists in that sense.
 
Who's to say that we will need to 'capture and contain' wild flying reptiles in a campaign mission? It's possible so the need for an Aviary exists in that sense.
Yeah, no way to know for sure atm, which is why I added bullet point 3.

Although given the opening of the pre-order trailer I think its very likely there will be wild flying reptiles we need to deal with in campaign mode
 
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