Oh don't be silly.
Getting rid of the grind would mean these people would have to think about creating actual content to replace the time sink.
Don't agree with you on that daft scan mechanic.....glad they revoked that one!Without some kind of grind to occupy dopamine driven collectors, Frontiers steam numbers would plummet even further. The alternative would be to invest money in developing gameplay loops, and since every time they try add gameplay mechanics, the vocal minority howls until it's deleted, there really isn't much point is there? Even the lazy scan mechanic that took 10 seconds to master was too much gameplay for some people. I honestly don't blame Frontier for being frugal on content development. What I think they should do though is whatever it takes to increase performance in combat zones and then try to make it addicting, like adding loot, because combat is pretty much the only real highlight of Odyssey and tbh other than the horrific frame rates that makes it painful to play, the core mechanics behind it are kind of ok.
Huh, that seems unlikely...Shhhh, actually in 1 month I can max all of them : P
"Oh, I play casually. Just four hours a day, three days in a row."The regular time to max out a weapon from G3 to G5 and 4 mod slots usually around 3 days of casual playing (<=5hrs).
MI are mission rewards too as you say, which helps at least somewhat. Financial Projections, Opinion Polls and SDP are likely to be an even bigger issue.Manufacturing instructions are the ones I think are the biggest problem. Not the rarest data point material, but still competes with all the other tens of types of data for space (and in mission rewards too). And unlike every other data type where you need maybe ten of them, you need hundreds of manufacturing instructions just to upgrade a couple of suits and weapons.
Everything else can be traded for [1], obtained as a mission reward in the quantities required, or is relatively common salvage.
On the other hand, it's not like ship engineering in that you have tens of ships with tens of modules each all of which might want upgrading - you've got three suits, maybe a selection of weapons, and you can get G3 in the shops.
[1] Everything can be traded for if you count trading with other players. But then of course you need something of value to give them in return. Always the problem with the "make Horizons engineering materials tradeable" request - it's a good idea, they should be, but it's not going to solve your problems of not wanting to spend time on the engineering process.
Of course. I'd rather not play than do that hundreds of times.Don't agree with you on that daft scan mechanic.....glad they revoked that one!
Would agree with the Manufacturing Instructions, I quickly run out & have found that finding that crashed Satellite Mission with two, I can't resist leaving the Site, entering Supercruise, checking in the panel to see if the Site is still there, then returning & raiding it again.......& again......& again.....& again...................'til I have enough for that upgradeManufacturing instructions are the ones I think are the biggest problem. Not the rarest data point material, but still competes with all the other tens of types of data for space (and in mission rewards too). And unlike every other data type where you need maybe ten of them, you need hundreds of manufacturing instructions just to upgrade a couple of suits and weapons.
Everything else can be traded for [1], obtained as a mission reward in the quantities required, or is relatively common salvage.
On the other hand, it's not like ship engineering in that you have tens of ships with tens of modules each all of which might want upgrading - you've got three suits, maybe a selection of weapons, and you can get G3 in the shops.
[1] Everything can be traded for if you count trading with other players. But then of course you need something of value to give them in return. Always the problem with the "make Horizons engineering materials tradeable" request - it's a good idea, they should be, but it's not going to solve your problems of not wanting to spend time on the engineering process.
I think there are many alternative games speak of "casual" experience. Even in this game, shops providing G3 gear still works for most of sitations.Huh, that seems unlikely...
"Oh, I play casually. Just four hours a day, three days in a row."
For some perspective, a casual gamer doesn't play EDO 100hrs per month. That's gonna be a year for them, or more. And spending a year wasting all your leisure game time on unlocks is pants. Which is the problem OP points out.
You duped me there. I thought you'd created some kind of guide.Shhhh, actually in 1 month I can max all of them : P
https://forums.frontier.co.uk/threads/the-great-grind-of-odyssey-gears.588202
I think at least dev put some idea that allowing fast grinding. As soon as you figure them out, building relationship with the station power, find the POIs then can grind really fast. The regular time to max out a weapon from G3 to G5 and 4 mod slots usually around 3 days of casual playing (<=5hrs).
Yes - the unlock requirements are trickier. 6 FP, 6 OP and 3 SDP at the moment for me. On the other hand, you only need to do them once ever, and you only miss out on access to one blueprint for each of those while you wait, which can be covered by finding pre-engineered equipment.Financial Projections, Opinion Polls and SDP are likely to be an even bigger issue.
There are already many video guides there on tube.You duped me there. I thought you'd created some kind of guide.
I was disappointed. 3/10.
Sorry, but that is false. It's not a flat percentage by port type, nor is it directly related to bgs state. Some tourist bases will almost always give 1-2 OP per run, and have been doing that for many months, whereas others will never.FP look to be pretty common from IND/EXT/ARGI ports - 20-30% chance of getting one on a visit. I guess if you're not going to those types of site (or not getting sites with those port?)
OP seem around 10% from HABs - again IND/EXT/AGRI can have 2-3 HABs so targeting those, rather than Tourist sites that ppl like, as they have a variety of ports
MI - really widespread - AGRI/IND/EXT - even LAB ports, up to 50% chance of getting them. You need a lot, but I tend to run out of other things
SDP ... yeah, those SEC ports are rarer so impact the chances. They're still too rare, or the goal is too high.
(from https://forums.frontier.co.uk/threads/odyssey-engineer-unlocks-and-the-bgs.587911/ as ever - mostly data from Patch 6, but I don't think the rates have changed, though I have seen 3+ SDP this week without a lot of base repairs...)
Edit: Interesting that Smear Campaigns don't come up - despite actually being one of the most well hidden things (along with Push). I don't think either are available from settlements in Colonia at all (at least they weren't last time I was out there)
Never said it was - but if you move around it will average out to that. And I thought you were the one saying OP would be a problem for people ...Sorry, but that is false. It's not a flat percentage by port type, nor is it directly related to bgs state. Some tourist bases will almost always give 1-2 OP per run, and have been doing that for many months, whereas others will never.
What amused me was him calling putting in five hours a day "casual." I count myself lucky if I can find five hours a week to play this type of game.You duped me there. I thought you'd created some kind of guide.
I was disappointed. 3/10.