I have a sneaking suspicion that they've re-engined Sqn 42 to UE4...or something that isn't Cryengine based. There's no real reason or evidence pointing to why I suspect that, but it would add up given the Crytek court case outcome, the delays and secrecy surrounding Sqn 42 since the end of 2016... considering it was supposed to be almost done back then. They have the 3D assets and MOCAP etc which are there regardless of what engine they're put into so it's not like they need to redo all of those. It would also make more sense should Ci¬G ever consider releasing Sqn 42 on console as a standalone.
It's just nagging at me that somewhere along the line during 2017, they've switched game engines for the idiot's magnum opus....just putting the thought out there![]()
One way to start answering this question is to work out if Squadron 42 requires 64 bit positioning. If so, they would need the UE game engine source code, which would be nigh impossible to get from Epic.
So a question to you, as I'm fairly ignorant of Sqn 42... is Sqn 42 able to be played within contained, 10 km square "levels", or will it need the full space-to-planet-to-ground experience that SC has? If the latter, I don't believe they could use UE, at least not without obvious transitions or loading screens.