I wish also SC could one day make that work with a minimum of stability and without breaking down just by looking at it so you can actually mention it with some relevancy in an argument.
But since you seem to be comparing ED and SC I also wish CIG would lift from ED full persistence, jumping to multiple systems, 1:1 scale model of the galaxy and systems based on astrophysics fundamentals including actual celestial motions, having full directional control and unconstrained roaming for ship navigation within system, space anomalies, alien races and ruins with associated gameplay, undertaking exploration gameplay, refueling and repairing gameplay, customizing crafted modules, fully working ship control and management systems, reasonably working silent running and detailed countermeasure systems, ability to participate in persistent faction warfare, salvaging or smuggling gameplay, mission generator based on system economy and faction states, wide array of FPS surface building layouts including actual gameplay and settlement interacting features, different types of actual NPC AI and patrols, FPS detailed stealth rules etc, or more generally decent physics or just behaving in a stable manner without crashing, glitching or breaking basic geometries in the game every other minute. Just to name a few more differences.
Seriously though, the "you have, I have" line of argument will pretty much always leave SC in the mud when compared to, well, pretty much any other space sim out there, not just Elite.