That looks weird in general - how come your energy bar is green instead of yellow, and your O2 bar is yellow and not blue?Light'em Up!
This beam is visible only from specific angle. Some wall texture parameter went wrong ?
View attachment 266235
That looks weird in general - how come your energy bar is green instead of yellow, and your O2 bar is yellow and not blue?Light'em Up!
This beam is visible only from specific angle. Some wall texture parameter went wrong ?
View attachment 266235
See what you have done Sally - old Bobble Braben is going to come get you out of the Hoff's car, so better get moving before old Bobbles catches you!
'OLD BOBBLE BRABEN' CAN WE JUST CALM DOWN![]()
![]()
![]()
![]()
Ohhhhh my gosh it's been SO MANY WEEKS in only TWO (it feels like), but this has tied me up in a ribbon this afternoon, as I look to end my absolute day.
Regardless of things and stuff and tricky bits - I would be SO flipping sad and lost without you lot around here - no matter what I'm scurrying about with you all for and blurbing out repeats of things you don't wanna hear
Obsessed with Commanders. IDST.
Have a good weekend, please o7
I scream, you scream, we like ice cream. \o/I screamed :')
UI color can be changed by editing graphic config xml file.That looks weird in general - how come your energy bar is green instead of yellow, and your O2 bar is yellow and not blue?
That I know, but is there a possibility that doing so since Odyssey can things up? (I'd thought the recommended way of doing it now was with the mighty EDHM:UI color can be changed by editing graphic config xml file.
Yup in fact I used EDHM. However it was for EDH, the EDO one seems not totally compatible and stopped development awhile.That I know, but is there a possibility that doing so since Odyssey can things up? (I'd thought the recommended way of doing it now was with the mighty EDHM:
Release - Elite Dangerous HUD Mod (EDHM)
Hi CMDRs, As you know, Elite has a default orange HUD. Over the years, CMDRs found a way to alter their HUD via an XML modification. However, the XML method has widespread unintended effects on many other important elements, such as the colour of friends/foes on the radar, and pilot portraits...forums.frontier.co.uk
Thanks a lot sally, appreciate the acknowledgement <3Lot of effort gone into this thread for sure. Wanted to show acknowledgement and thanks for everyone's time! Totally noted.
So FWIW I can't see the left-most symbol on my primary monitor (Dell U2412M) and maaaybe barely on my my secondary monitor (Dell S2240L). In the latter case it may well be placebo - i can't say whether i can actually see some bright pixels or whether i'm imagining it. I tried both at their default brightness and contrast too (75/75).Although I agree that there are issues with lighting (which fortunately appears to be part of the optimisation from Update 9 - if anyone cared to read) I find the interpretation of "barely visible" curious (not that it makes much difference, overall, bar how 'contrasty' images are) as the leftmost image in the Odyssey is clearly visible on my monitor.
Below is mine - the leftmost image is certainly barely visible for me...
View attachment 266251
There is a notable difference in where the slider is: The most curious part is that moving the slider appears to change lighting in steps, not linearly.
Hey sally, please pay attention and make acknowledged to this issue(the 8th issue of this title):https://issues.frontierstore.net/issue-detail/42691 It's greatly affects the exploration experienceLot of effort gone into this thread for sure. Wanted to show acknowledgement and thanks for everyone's time! Totally noted
@sallymorganmoore @Arthur Tolmie @Zac Cocken i know you're all swamped with stuff but I'll try and make this worth your while. I really want to go back to Odyssey but fact of the matter is that Horizons just does lighting in space better at the moment. This post should hopefully end up pointing out where the issues are in a consolidated way, although much has already been said about this everywhere else.
So first, the issues from the feedback tracker:
There are scores of others, mostly expired. Just searching for "lighting", "gamma", "contrast", "brightness", "exposure" on the issue tracker will turn up results.
- Illumination of background planets is tied to illumination of player ship by the illuminating star https://issues.frontierstore.net/issue-detail/41371[aka incorrect occlusion]
- Duplicate issue created: https://issues.frontierstore.net/issue-detail/43184
- Incorrect brightness/contrast adjustment depending on angle between camera, ship and star https://issues.frontierstore.net/issue-detail/41372[aka faux-HDR effect]
- Very similar and likely duplicate: https://issues.frontierstore.net/issue-detail/42565
- Exposure adjustment when standing in shadow at night time is over darkening the screen. https://issues.frontierstore.net/issue-detail/26848 [expired]
- Flickering shadows on planetary surfaces https://issues.frontierstore.net/issue-detail/41717 [also on and around ships, in hangars, etc.]
- Gamma balance is off which causes details in space to be lost https://issues.frontierstore.net/issue-detail/42493
- Outside lighting still shines inside FC https://issues.frontierstore.net/issue-detail/43147 [i have seen this in station hangars too, but from passing by ships]
- Station lighting is still too bright in places https://issues.frontierstore.net/issue-detail/42876 [seriously axe the faux-HDR effect, it will solve/reduce a lot of issues]
- Broken Atmospheric Lighting https://issues.frontierstore.net/issue-detail/42691
- Lighting: windows at a station flicker every second https://issues.frontierstore.net/issue-detail/42519 [lacking media evidence but i may have observed it at some point too]
Next, some forum posts created at various points over the last 6 months:
Probably dozens more.
- https://forums.frontier.co.uk/threads/edo-lighting-while-in-space.584867/
- https://forums.frontier.co.uk/threa...t-surfaces-post-patch-6-is-it-just-me.587916/
- https://forums.frontier.co.uk/threads/focused-feedback-thread-cockpit-brightness.588309/
- https://forums.frontier.co.uk/threads/more-fixes-to-lighting-needed.587128/
And now some fresh media content. First, consider these two recordings of space CZs in the Thauts system. It's the same High CZ. One run is recorded in Horizons, then is in Odyssey. This is the complete run from the station, to the CZ, and back to the station.
Horizons:
Source: https://youtu.be/79xEqqtt_U8
Now Odyssey:
Source: https://youtu.be/cD3XndrSf5o
Gamma Settings:
Notable differences:
Images:
- Station hangar departure: brightness is more, colour tones are different.
- Cockpit brightness is more in odyssey, while in horizons it reacts more to ambient light
- Shadows flicker on the ship in odyssety
- Deep space objects like nebulae are much darker when viewed from teh cockpit in odyssey
- CZ is in general much less vibrant and well lit in odyssey
- Engine exhaust is more prominent and visibly clearer in horizons. in Odyssey they're just dark...
- Ships are more visible in horizons. In odyssey you can't see them properly unless the star is in or near the visible scene, or directly behind the player. When ships are in a dark region of the scene they're hard to see.
- Bloom of projectile colours is much more in odyssey, making the scene hard to read
- Colours and brightness of projectiles and lasers of other ships are easier to see in odyssey
- Brightness of background planets and stars in the scene varies a lot more in odyssey. In horizons they're pretty much constant.
- Stars and skybox are more well defined in horizons in general
- The halo around the star is much nicer in horizons, in odyssey there is no halo
- The colour and intensity of light incident on the ship is different in odyssey, where it looks more dull unless pointed directly at the star. In horizons it is consistent. While this is apparent all throughout while in the cockpit, set the horizons vid at 24:00 and odyssey vid at 31:00 to see this very clearly.
- Shadow flickering on the corvette's nose in odyssey while in cockpit. When in 3rd person view (e.g. 32 mins onward) you can see shadows load in and load out and generally behave badly and incorrectly.
- Aliasing is worse in odyssey
- Odyssey makes the hull bloomier/more reflective whereas in Horizons the paint is matte.
- Compare the approach to the station around 27 min (horizons) and 34 mins (odyssey. Look at the visible stars in the background and note the difference.
- Differences in the supercruise trails. In odyssey they are hardly visible (but there are a couple on approach, see if you can spot them). In horizons they are very visible and very pretty.
- The station looks considerably darker in odyssey when looking right at it, although the sun looks like it's starting to set.
- odyssey: Note that the milky way dims and brightness aggressively if the station is in view.
- odyssey: station interior is very bright, almost washed out.
- UI takes time to load in odyssey, because it takes too long trying to load the portrait thumbnails.
- Notice how shadows on the pad appear and disappear even when they shouldn't. (~39 mins)
- [edit]: Performance in odyssey was way worse, as might be apparent in either video. i was doing around 40-50 fps in the CZ and 40-55 fps in and around the station. This was with update 6, update 7 made the station performance better, haven't played a CZ since.
- Horizons meanwhile did a solid 60 throughout (nvidia adaptive vsync) with minor drops to 55-ish on a couple of occasions.
Re: incorrect occlusion
Horizons
![]()
![]()
And now Odyssey
![]()
![]()
Now these rings are in Horizons.
![]()
In odyssey, these rings would have been completely black.
A lot of these issues are caused by the auto-HDR effect. This makes the cockpit brightness increases extremely detrimental to the space lighting. For example:
![]()
Note how dark the planet is, and how dim the star is. The primary white star is slightly to the left of the right hand HUD bracket.
When you go to third person, you see more accurate lighting:
![]()
The older unmodified horizons cockpits suffer while in odyssey. Looking at bright objects makes them completely black.
![]()
Continuing the theme of HDR issues, the OG scene that made me realise what was going on:
When looking at the star, the ring is well lit, as it should be.
![]()
When looking away from the star, the game pretends there is a brown dwarf in the system instead...
![]()
I would add :CZ is in general much less vibrant and well lit in odyssey
- Engine exhaust is more prominent and visibly clearer in horizons. in Odyssey they're just dark...
- Ships are more visible in horizons. In odyssey you can't see them properly unless the star is in or near the visible scene, or directly behind the player. When ships are in a dark region of the scene they're hard to see.
I can clearly see which side of the mail slot to leave in one of these shots, the other I can't tell. This is an OSHA violation and will be reported by the traders union for endangerment to pilots, ships, and most of all, cargo.View attachment 266158View attachment 266159
same station.. just Ody/Hor difference, note the lighting and how it affects the cockpit.
Yesterday's update on the bugs and issues report was a bit discouraging on this front... Basically most of the lighting related issues listed were described as engine limitations. I understand what they mean, that they are potentially not bugs but limitations within the core of the lighting engine that are not caused by code problems or wrong artistic decisions...
I'm with you there, if the upgrade looks worse than what you had, then it's not an upgrade.If that's true, i'd rather have them back to Horizons type of lighting instead the mess that EDO lighting is, which is made even worse by the auto-hdr feature.
But i guess that's not possible
Which is sad
However, i guess that's just the lazy approach (blame it on engine limitations) since adjusting the lighting for each asset and each individual rendering scenario might need more resources than FD want to invest.
But is it possible to leave Horizons alone, allowing us players to chose if we want Horizons lighting or Odyssey lighting? I can live without Odyssey, but if Odyssey's code is back-ported to Horizons someday, well that will likely kill the game entirely for me.If that's true, i'd rather have them back to Horizons type of lighting instead the mess that EDO lighting is, which is made even worse by the auto-hdr feature.
But i guess that's not possible
Which is sad![]()
It simply means that they do not want to invest more in their engine. The engine limitation is nonsense in IT.Yesterday's update on the bugs and issues report was a bit discouraging on this front... Basically most of the lighting related issues listed were described as engine limitations.
It might be a long-shot, but since lighting is so fundamentally flawed and arguably worse than in horizons, I believe "system limitations" mean they turned specific features off because of performance, or because they were not finished when odyssey released. We shall see... but the fact that a huge portion of the optimization (which was mentioned in the dev updates before) seems to have to do with lighting, I am fairly certain that this is not the end of that story.It simply means that they do not want to invest more in their engine. The engine limitation is nonsense in IT.
But i wonder how they did the pre-alpha footage. Or even the pre-launch in-game footage.