Game Discussions Star Citizen Discussion Thread v12

I remember they messed up one of their 'live playing demoes' on stage and a part literally replayed again. Was super awkward and in the version they uploaded to youtube it was edited out. Or the 'live sandworm one' with the surprise sandstorm, where they sniped an opponent. The player clearly missed but the npc was polite enough to not make a big deal about it and simply died anyway.

The live demoes are still often funny in that even staging a fake demo is something they cannot reliably pull off. :)
And the whole sandwurmie sequence did play back again for no reason :ROFLMAO:
 
They are honest. They can't drop the alpha word because what you have now is absolutly not "what you'll ever get". In fact, they should call it a pre-alpha because each patch add new mechanisms to the game. An alpha should have all key gameplay functionalities implemented, it's not the case yet.

If that were true every "live service" game, or any game that received post-release patches, DLC or expansions would be classed as "alpha", indefinitely.
The alpha tag is only applied to SC to protect it from being formally reviewed and to deflect criticism. It has been, at best, "early access" for several years now, and even that is wearing thin. There'll be new ships of course, some of which will hint at new mechanics without actually implementing them. Quite likely they'll cobble together a tier 0 multi-system solution and expand the "'verse", but that'll just be more of the same, the equivalent of an expansion pack. There'll be a few inconsequential, left-field additions that were never even on the roadmap. There'll be the occasional gesture towards new mechanics, and there will always be new jesus patch buzzwords to pin your hopes on, but It's never going to be significantly different to what it is now unless they do something really drastic like reboot the whole project. They could do a poll, "should we make SC even better than you ever imagined?!!" and then when they're back at square one you could claim the community voted for it.

You wouldn't even be able to list "all key gameplay functionalities." Not even Roberts could, because it's been a moving target since the project began.
 
The alpha tag is only applied to SC to protect it from being formally reviewed and to deflect criticism. It has been, at best, "early access" for several years now, and even that is wearing thin.
Hey, if something is stupid and it's making you tens of millions per year for 10 years, it's not stupid, it's brilliant.
They could do a poll, "should we make SC even better than you ever imagined?!!" and then when they're back at square one you could claim the community voted for it.
That's the plan B in case fools backers start to ask too many questions
 
If that were true every "live service" game, or any game that received post-release patches, DLC or expansions would be classed as "alpha", indefinitely.
The alpha tag is only applied to SC to protect it from being formally reviewed and to deflect criticism
The alpha tag is here because some major techs/gameplays vitals for the game are still missing : server meshing, final cache service, quanta system, breaking the 50 players limit, Vulkan API, space jump...
That's not what you find in live services patch or DLC.
 
Stealing someone else’s ship is not illegal? Does stealing someone’s ship have any kind of crime stat or similar penalty associated with it? Why can’t just the owner shoot at the thief? Would he be getting the crime stat instead?
In the grim, dark future of the 30th century, a single sliver of hope remains - the absolute primacy of the value of human life over property rights*

* terms and conditions apply
 
The alpha tag is here because some major techs/gameplays vitals for the game are still missing : server meshing, final cache service, quanta system, breaking the 50 players limit, Vulkan API, space jump...
That's not what you find in live services patch or DLC.
True. That’s the kind of thing which should’ve already been in place before a single player began “testing,” like every other early access and open alpha game I’ve ever participated in.
 
So selling something that doesn't exist (or will exist, maybe, sometime in the future) is non-profit? Hmm, interesting..
Yay. I just do it for Mole, because he loves us going by the books. You sell spmething and it's revenue. After deducting cost you get the profit.
Or loss. Simplified version.
You sometimes hear that what they get from the salesare grofits. Technically they are liabilities until the debt is delivered on but I dont want Mole to faint.
Bloated management salary is cost, too btw. There is no requirement to pay CEOs from profits only.
 
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