Game Discussions Star Citizen Discussion Thread v12

Someone is going to get banned when CIG mods wake up...

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Viajero

Volunteer Moderator
Has Erin made an appearance yet? Granted, I went out for a long walk, grabbed a few cocktails, and caught some live jazz piano. Cost me all of $40 USD.

Am I missing a new ship or paint job that I should've thrown my money at instead?
Erin has been missing in action for years now. We have mentioned that here a couple of times. Now more than ever this CitCon suggests he may have actually been gone from any real SC action for quite a while.

As for Roberts “intervention” in this CitCon and total lack of key note speech or SQ42 or ToW mentions…I am at a loss for words. Is he really at the helm or was this just whoever is in charge of SC dragging him to the stage just so to keep appearances and pledges going?

Nice clouds though.
 
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Viajero

Volunteer Moderator
”This might be the worst citizen con they have done yet. Yeah the other ones were lies but this was 8 hours of next to nothing”

What will blow your mind is that if we remove sandworms, fake vertical slices or shamefully unrealized star studded trailers after answering all the calls, all the previous CitCons or anniversary streams would have ended up as disappointing and lame as this one.
 
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Erin has been missing in action for years now. We have mentioned that here a couple of times. Now more than ever this CitCon suggests he may have actually been gone from any real SC action for quite a while.

As for Roberts “intervention” in this CitCon and total lack of key note speech or SQ42 or ToW mentions…I am at a loss for words. Is he really at the helm or was this just whoever is in charge of SC dragging him to the stage just so to keep appearances and pledges going?

Nice clouds though.

I hear Erin was spotted working at a McDonalds in Des Moins.
 
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The visuals in Pyro were beautiful. Flying through the clouds, standing in the golden prairie staring at the mountains in the distance with the fluffy clouds and the blue sky, the quaint little town with stone buildings and the rusty steel and the colorful textiles. Very nice. Too bad we will never get to see it indefinitely, as server meshing still has no ETA.

Some exciting gameplay tweaks like no armistice zones, being able to shoot anybody at anywhere at any time. NPCs who cower in fear. Some physicalized objects in the world you can manipulate and steal. Being able to throw a can to distract a guard. We've been shown fake gameplay demos before (sandworms from 2019, infiltration mission from 2019), but Chris was out of the pictured and nothing seemed over the top ambitious or scripted, so that gives me more hope. Again, no idea when this will actually be implemented - if ever, as apparently everything is being held up by the lack of server meshing, which they hardly talked about the status of.

They're still refusing to talk about the status of SQ42. I won't believe it exists until I see it.

Overall I'd say that this was an okay Citizencon. Unlike most prior Citizencons, they didn't overpromise, so it made me appreciate the little stuff more. Kinda sad that it's a low bar to pass but it is what it is. Best thing they had to show was the new visuals... and that was it.

Hope SQ42 comes and the servers are fixed, but I'm not holding my breath.

As for the short term fixes they talked about to make the game more fun RIGHT NOW, the increased payout for criminal missions and the crates to PvP over sounds fun. But they really need to remove armistice zones, and maybe rework how interdiction works. One of the core problems with PvP is that if you're a criminal, you likely want bounty hunters to come after you so you can find some PvP action. But bounty hunters have little incentive to waste their time chasing after criminals because 90% of the time the bounty target is unreachable, either in quantum travel or AFKing in an armistice zone, and they log out before you ever reach them. So removing armistice zones to allow bounty hunters to pursue criminals anywhere would go a long way. Also, maybe rework interdiction. Right now you use the Mantis and setup a roadblock and just HOPE that your target comes towards the planet along that exact trajectory and gets caught in your trap. You can't just target a player and approach them and then interdict them.
 
You know, further thoughts on this con, and i'm really thinking maybe the writing is on the wall for Chris.

I've said for years i won't buy into SC while CR is still running the show. If there are other people now pulling the strings, CR is being pushed into being given "special thanks" in the credits, and maybe there will be further changes in upper management, then, if it comes to pass and someone starts getting the game into a releasable state, i could see myself buying it.

Ok, it would still take a couple of years after CR being sidelined for that to happen, but at least it becomes a more realistic proposition.
 
A positive review of the con


For the sake of full disclosure, do keep in mind that the author of this article has been a Star Citizen backer since the original Kickstarter campaign several years ago.

several
/ˈsɛv(ə)r(ə)l/

more than two but not many.
"the author of several books"

That's really stretching the meaning of several.
 
One thing that is funny is how many backers were saying CIG needed to do more grounded realistic citizencons. Less fluff. Less sandworms. They got it, and now are all surprised that basically they have nothing to show.
We wanted to see what they've supposedly been doing for the last 2 years...things like salvage, mining, refuelling, trading and cargo..real stuff. What we got instead was more theory crafting about the same gameplay they theory crafted on in 2019, more tech palaver from engineers and programmers than you could fit into a room full of science geeks...but absolutely no timelines on when any of this stuff is appearing if ever, absolutely no 'coming in the next patch' gameplay or any idea how far along they are with all the stuff they once again dreamcrafted on for 6 hours without showing any progress at all. 🤷‍♂️
 
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We wanted to see what they've supposedly been doing for the last 2 years...things like salvage, mining, refuelling, trading and cargo..real stuff. What we got instead was more theory crafting about the same gameplay they theory crafted on in 2019, more tech palaver from engineers and programmers than you could fit into a room full of science geeks...but absolutely no timelines on when it's appearing if ever, no gameplay or any idea how far along they are with all the stuff they once again theorycrafted on for 6 hours without showing any progress at all. 🤷‍♂️

Its really amazing how little you can achieve with hundreds of millions of dollars and hundreds of employees.
 
Its really amazing how little you can achieve with hundreds of millions of dollars and hundreds of employees.
What it seems like is that Ci¬G are putting all hands to the pumps for Sqn 42 and have been for some time. Turbulent aren't up to speed on taking over with all the tech and content they've been given the mandate to deliver...not quite yet... so we got a "Sorry, all our lines are currently busy...please blame Turbulent for the lack of game content whilst we organise another ship sale."

@WotGTheAgent suggested in one of the leaks that the CI¬G-Turbulent transition was regarded internally as being harsh or rough, I have a feeling that for this supposed 'celebration' of Star Citizen with an obviously cowed CR opening and closing the show with barely a whimper...they filmed a few devs over a couple of months to talk about tech whilst all CI¬G's efforts are increasingly directed to the magnum opus and Turbulent finish building a team and get up to speed with the PU content.

I'm still waiting for Turbulent to produce a roadmap.
 
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If this is the case, if they have been all hands to the pump for some time, why is there still nothing to show?
Either there IS nothing to show (Which I honestly doubt, the monthly progress reports are making it sound like they're in a final polishing phase or something)
Or they're holding it off for a grand reveal sometime later. A bit like the Odyssey announcement just dropping out of the blue but "Hey, yeah, Squadron 42? Remember that? Well it's released now. Enjoy"
 
Either there IS nothing to show (Which I honestly doubt, the monthly progress reports are making it sound like they're in a final polishing phase or something)
Or they're holding it off for a grand reveal sometime later. A bit like the Odyssey announcement just dropping out of the blue but "Hey, yeah, Squadron 42? Remember that? Well it's released now. Enjoy"
Are you the new one?
 
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