The visuals in Pyro were beautiful. Flying through the clouds, standing in the golden prairie staring at the mountains in the distance with the fluffy clouds and the blue sky, the quaint little town with stone buildings and the rusty steel and the colorful textiles. Very nice. Too bad we will never get to see it indefinitely, as server meshing still has no ETA.
Some exciting gameplay tweaks like no armistice zones, being able to shoot anybody at anywhere at any time. NPCs who cower in fear. Some physicalized objects in the world you can manipulate and steal. Being able to throw a can to distract a guard. We've been shown fake gameplay demos before (sandworms from 2019, infiltration mission from 2019), but Chris was out of the pictured and nothing seemed over the top ambitious or scripted, so that gives me more hope. Again, no idea when this will actually be implemented - if ever, as apparently everything is being held up by the lack of server meshing, which they hardly talked about the status of.
They're still refusing to talk about the status of SQ42. I won't believe it exists until I see it.
Overall I'd say that this was an
okay Citizencon. Unlike most prior Citizencons, they didn't overpromise, so it made me appreciate the little stuff more. Kinda sad that it's a low bar to pass but it is what it is. Best thing they had to show was the new visuals... and that was it.
Hope SQ42 comes and the servers are fixed, but I'm not holding my breath.
As for the short term fixes they talked about to make the game more fun RIGHT NOW, the increased payout for criminal missions and the crates to PvP over sounds fun. But they really need to remove armistice zones, and maybe rework how interdiction works. One of the core problems with PvP is that if you're a criminal, you likely want bounty hunters to come after you so you can find some PvP action. But bounty hunters have little incentive to waste their time chasing after criminals because 90% of the time the bounty target is unreachable, either in quantum travel or AFKing in an armistice zone, and they log out before you ever reach them. So removing armistice zones to allow bounty hunters to pursue criminals anywhere would go a long way. Also, maybe rework interdiction. Right now you use the Mantis and setup a roadblock and just HOPE that your target comes towards the planet along that exact trajectory and gets caught in your trap. You can't just target a player and approach them and then interdict them.